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Commit Graph

446 Commits

Author SHA1 Message Date
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat 2021-08-20 11:54:42 +09:00
Dean Herbert
e25592f325
Merge branch 'master' into fix-lounge-loading 2021-08-19 20:01:47 +09:00
smoogipoo
1fd746524d Remove realtime room category, fix end-date showing for realtime 2021-08-19 16:09:28 +09:00
Dean Herbert
6d00ea3375 Allow toggling focus via binding 2021-08-19 14:19:59 +09:00
Dean Herbert
786beb9759 Fix missing initial state test step 2021-08-19 14:14:47 +09:00
Salman Ahmed
49bc3a8250 Refactor playlists room manager to handle dummy API requests 2021-08-19 06:25:47 +03:00
smoogipoo
eadf02933a Split lounge-specific implementation from DrawableRoom 2021-08-18 20:56:44 +09:00
smoogipoo
63af67f61b Cleanup around footers 2021-08-18 20:25:48 +09:00
Dean Herbert
1faf789f0e Allow expanding chat using key binding even when it is hidden 2021-08-18 18:25:21 +09:00
Dean Herbert
2099298444 Disallow clicking on chat textbox during gameplay 2021-08-18 17:30:50 +09:00
smoogipoo
5faf2df9b4 Revert unintentional change 2021-08-18 16:56:42 +09:00
smoogipoo
f3bc9c3e45 Merge branch 'master' into match-subscreen-redesign 2021-08-18 15:19:29 +09:00
Dan Balasescu
eaf7bd72fc
Merge branch 'master' into multiplayer-chat 2021-08-17 20:08:01 +09:00
smoogipoo
4b198d14eb Initial refactor of RoomSubScreen 2021-08-17 17:05:20 +09:00
Dean Herbert
a901fca54a
Merge branch 'master' into multi-polling-request-refactor 2021-08-17 16:23:46 +09:00
Dean Herbert
6a2d82c81a Add test coverage 2021-08-17 16:17:31 +09:00
Dean Herbert
e3b29df299 Add test scene for MultiplayerPlayer 2021-08-17 16:16:49 +09:00
smoogipoo
f4b7ee5c7f Merge branch 'master' into hide-player-settings-overlay 2021-08-17 13:44:33 +09:00
smoogipoo
5214731dc1 Refactor test a bit 2021-08-17 09:45:10 +09:00
smoogipoo
b672d4b936 Refactor RequestHandlingMultiplayerRoomManager to avoid confusion 2021-08-17 09:43:37 +09:00
smoogipoo
352949069a Move filter to LoungeSubScreen 2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67 Merge branch 'master' into multi-polling-request-refactor 2021-08-17 08:44:56 +09:00
Salman Ahmed
67bac207cf Cover kicking a multiplayer room user with null User 2021-08-16 09:37:31 +03:00
Salman Ahmed
f82ed64aa7 Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.

Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Salman Ahmed
53c3eccfb5 Force HUD visibility mode to "Always" during testing 2021-08-16 07:21:37 +03:00
smoogipoo
08d347f10b Merge branch 'master' into multi-polling-request-refactor 2021-08-16 13:12:08 +09:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results 2021-08-13 21:30:44 +02:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split 2021-08-13 21:30:26 +02:00
Salman Ahmed
1fed9193f8 Revert reverted segment to fix failure 2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f Remove arbitrarily-set wait step with until step instead, keeping the comment 2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3 Replace until step with wait step with explanatory comment 2021-08-13 13:01:17 +03:00
smoogipoo
fbadc4897e Remove test scene 2021-08-13 18:28:20 +09:00
Salman Ahmed
f5cea0cacd Fix failing test and rename to match new behaviour 2021-08-13 12:12:20 +03:00
smoogipoo
8910781bcd Move listing polling component to LoungeSubScreen 2021-08-13 17:39:09 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
732dcd30c7 Merge branch 'master' into multiplayer-team-vs-results 2021-08-13 16:03:10 +09:00
Dean Herbert
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
smoogipoo
755b6460b6 Fix multiplayer navigation test failure 2021-08-13 14:05:44 +09:00
smoogipoo
8fc0edb283 Fix some multiplayer test failures 2021-08-13 13:54:52 +09:00
Salman Ahmed
fc22e806f4 Cover newly hidden/expired elements in existing test 2021-08-13 07:30:24 +03:00
Salman Ahmed
1892db7f37 Add test coverage 2021-08-13 06:38:28 +03:00
smoogipoo
7aa361d772 Remove now-incorrect test 2021-08-13 09:02:19 +09:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results 2021-08-12 20:39:48 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen 2021-08-12 20:38:24 +02:00
Bartłomiej Dach
d9190607e4
Add test coverage for both teams winning 2021-08-12 20:21:53 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
d08d22e3e9
Ensure tests wait for screen load 2021-08-12 19:57:05 +02:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign 2021-08-12 21:00:46 +09:00
smoogipoo
83703e4283 Add colour provider to online play dependencies 2021-08-12 20:08:14 +09:00
Dean Herbert
7b66616dc4 Simplify logic and test/fix edge case 2021-08-12 19:47:26 +09:00