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Commit Graph

27957 Commits

Author SHA1 Message Date
Dean Herbert
f71c8cb30f Only drop online set ID if beatmap IDs were stripped in online retrieval 2020-03-30 15:07:56 +09:00
Dean Herbert
7ecce713bb Keep provided IDs where possible if not online 2020-03-30 15:07:39 +09:00
Dan Balasescu
a0b8243f4c
Merge branch 'master' into slider-start-circle 2020-03-30 14:49:17 +09:00
Dan Balasescu
c29bf6cec1
Merge pull request #7764 from mcendu/spun-out
Implement Spun Out mod
2020-03-30 12:53:54 +09:00
Dan Balasescu
03cd9aa060
Merge branch 'master' into spun-out 2020-03-30 12:31:53 +09:00
Dean Herbert
7db9bd798c Remove handle overrides 2020-03-30 11:59:51 +09:00
Dean Herbert
09d860d5f5 Fix imports with no matching beatmap IDs still retaining a potentially invalid set ID 2020-03-30 11:52:25 +09:00
Dan Balasescu
ea1a2e1955
Merge branch 'master' into dont-retry-on-replay-results 2020-03-30 11:01:25 +09:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dan Balasescu
fc1141cd09
Merge pull request #8493 from peppy/fix-test-location
Move non-headless tests to correct namespace
2020-03-30 10:45:55 +09:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
3486527429 Merge branch 'fix-autoplay-results-display' into dont-retry-on-replay-results 2020-03-30 01:42:24 +09:00
Dean Herbert
12d44b6335
Merge pull request #8481 from LittleEndu/rewrite-select-next
Rewrite beatmap carousel's select next logic to not use drawables
2020-03-30 01:21:31 +09:00
Dean Herbert
98a700ef3a Attempt to fix tests by skipping one break at a time 2020-03-30 00:58:06 +09:00
Endrik
f4c8b6d219
Fix copy paste oversight 2020-03-29 18:55:47 +03:00
Dean Herbert
bac5f79731
Merge branch 'master' into rewrite-select-next 2020-03-30 00:08:06 +09:00
Dean Herbert
b47a532df3 Adjust code formatting slightly 2020-03-30 00:07:48 +09:00
Dean Herbert
a72f0f57f6 Refactor tests for readability 2020-03-30 00:05:07 +09:00
Dean Herbert
6e68b968f8 Hide "retry" button on results screen after watching a replay 2020-03-29 23:52:50 +09:00
Dean Herbert
66a990cd5e Remove redundant this 2020-03-29 23:50:16 +09:00
Dean Herbert
07c7233b3d Change int div comments 2020-03-29 23:46:28 +09:00
Dean Herbert
653480b2f8 Add regression test 2020-03-29 23:29:46 +09:00
Dean Herbert
4f5557096c Fix auto mod results not displaying correctly 2020-03-29 22:51:28 +09:00
Dean Herbert
de969c07ea
Merge pull request #8351 from tybug/show-mod-settings-tooltip
Show customised mod setting values in tooltip
2020-03-29 19:48:17 +09:00
Endrik Tombak
2ab8267f84 Add a comment 2020-03-29 10:50:43 +03:00
Dean Herbert
2abb8a37df
Merge branch 'master' into show-mod-settings-tooltip 2020-03-29 14:35:04 +09:00
Dean Herbert
d1b01095ee Rewrite to reduce code changes and complexities in hit object implementation 2020-03-29 14:31:03 +09:00
Dean Herbert
a2b3fe180e Add the ability to disable user input on specific DrawableHitObjects 2020-03-29 14:30:45 +09:00
Dean Herbert
b259708915
Merge branch 'master' into spun-out 2020-03-29 13:24:48 +09:00
Endrik Tombak
d3114ca858 Don't snake when hit 2020-03-28 23:12:13 +02:00
Endrik Tombak
8cab303611 Cover skipDifficulties = false in tests 2020-03-28 21:02:55 +02:00
Endrik Tombak
b4f0500706 Invert logic 2020-03-28 20:21:21 +02:00
Endrik
2c27894527
Use All instead of ToList Any
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-28 19:58:33 +02:00
Endrik Tombak
87854fc4fa Rename variable 2020-03-28 13:23:31 +02:00
Endrik Tombak
63f6269eb0 Test both ways 2020-03-28 13:10:20 +02:00
Endrik Tombak
659865b457 Use understandable set id 2020-03-28 13:08:06 +02:00
Endrik Tombak
0a69647efe Merge remote-tracking branch 'origin/traversal-is-broken' into rewrite-select-next 2020-03-28 13:06:37 +02:00
Endrik Tombak
6a0c5c87aa Use already existing variable 2020-03-28 13:06:03 +02:00
Endrik Tombak
fc3f9ff6fa Don't use drawables for select next 2020-03-28 12:54:48 +02:00
Dean Herbert
fb4b334ce2 Add support for legacy skin sliderstartcircle / sliderstartcircleoverlay 2020-03-28 14:10:26 +09:00
Dean Herbert
96e1ab775e
Merge pull request #8475 from bdach/fix-break-overlay-z-order
Fix break overlay displaying in front of all other player overlays
2020-03-28 13:39:36 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order 2020-03-28 13:04:19 +09:00
Dean Herbert
94aa6ab5c9
Merge pull request #8474 from bdach/fix-no-break-info
Fix break overlay not displaying progress information
2020-03-28 12:49:39 +09:00
Dean Herbert
e9dc545429
Merge branch 'master' into fix-no-break-info 2020-03-28 12:39:37 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Dean Herbert
0471efc885
Merge pull request #8476 from bdach/fix-loader-tests
Improve robustness of loader tests
2020-03-28 11:20:19 +09:00
Bartłomiej Dach
15fb1a099e Modify assert to avoid false failures
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:

1. If the test runner was quick enough, the assert could end up running
   even before Loader.OnEntering() had even had a chance to, meaning
   that the spinner was never even actually assigned to or instantiated
   at that point in time.

2. Even if Loader.OnEntering() had managed to run, there was also
   a possibility that the spinner itself wasn't loaded at the point
   of checking the assertion. As the spinner is accessed through
   ChildrenOfType(), which only checks InternalChildren and ignores
   all currently-loading drawables, it would therefore return null.

As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).

To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Bartłomiej Dach
3a3bfe9a5e Reorder children to fix pause overlay z-order 2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f Hook up score processor in player 2020-03-27 19:47:42 +01:00
Bartłomiej Dach
46af4bce32 Cover regression in autoplay test 2020-03-27 19:42:45 +01:00