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Commit Graph

21150 Commits

Author SHA1 Message Date
Dean Herbert
c5b6908e71 Always write [HitObjects] to file
I think this is expected. If not, there's an alternative solution.
2020-11-08 00:18:27 +09:00
Dean Herbert
84e090583d
Merge pull request #10712 from peppy/move-cache-logic-to-base-impl
Move cache and lookup logic to base MemoryCachingComponent class
2020-11-07 00:06:43 +09:00
Dan Balasescu
f230250faf
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-06 21:47:37 +09:00
Dean Herbert
1ca8b03aa5 Never disable pause button on now playing overlay 2020-11-06 17:26:23 +09:00
Dean Herbert
c1c3d37720 Remove non-null assert 2020-11-06 17:24:28 +09:00
Dean Herbert
f51cb0dd14 Add ruleset fallback logic into cache lookup class 2020-11-06 16:58:53 +09:00
Dean Herbert
d3a303e251 Use CheckExists function 2020-11-06 16:57:09 +09:00
Dean Herbert
9bb32f0914 Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 16:56:35 +09:00
Dan Balasescu
44c6457c85
Merge branch 'master' into add-spinner-spin 2020-11-06 15:40:40 +09:00
Dean Herbert
c5b172d0dd Remove synchronous lookup path from BeatmapDifficultyCache 2020-11-06 14:53:15 +09:00
Dan Balasescu
972fc54c2d
Merge pull request #10710 from peppy/user-id-as-int
Use int instead of long for user_id fields for now
2020-11-06 14:35:14 +09:00
Dean Herbert
1dcbf15d81
Merge branch 'master' into move-cache-logic-to-base-impl 2020-11-06 14:35:06 +09:00
Dan Balasescu
9ec5f9bff8
Merge pull request #10711 from peppy/rename-cache-classes
Rename cache classes in line with their function (and share a base implementation)
2020-11-06 14:34:47 +09:00
Dean Herbert
b69ada64e8 Update BeatmapDifficultyCache to use base implementation logic 2020-11-06 14:31:21 +09:00
Dean Herbert
a2606d31c7 Move lookup/storage/compute logic to base class (and consume in ScorePerformanceCache) 2020-11-06 13:51:41 +09:00
Dean Herbert
517a656899 Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
Dean Herbert
74ca2faa31 Remove unused using 2020-11-06 13:48:06 +09:00
Dean Herbert
07166ec819 Fix a couple of remaining unnecessary casts 2020-11-06 13:29:47 +09:00
Dean Herbert
0103b12575 Add basic base class to begin to standardise function across caching components 2020-11-06 13:26:39 +09:00
Dan Balasescu
71a1165209
Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-06 13:19:25 +09:00
Dean Herbert
14bb079feb Rename ScorePerformanceManager to ScorePerformanceCache 2020-11-06 13:15:33 +09:00
Dean Herbert
5113d4af8f Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Dean Herbert
1e1569eb53 Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
Dean Herbert
d774afd224 Update framework 2020-11-05 22:29:44 +09:00
Dean Herbert
309b1d6334
Merge pull request #10695 from peppy/fix-skinnable-test-scene
Fix SkinnableTestScene's autosize propagation
2020-11-05 20:48:36 +09:00
Dean Herbert
a0b3379909 Fix judgement offsets being zero when windows are empty 2020-11-05 18:58:37 +09:00
Dean Herbert
2bbdbfda5c
Merge pull request #10696 from smoogipoo/visibility-adjustment-mod 2020-11-05 18:18:57 +09:00
Dean Herbert
2d50a7b616
Fix a few xmldoc typos 2020-11-05 17:38:02 +09:00
Dean Herbert
019d286ce8 Merge branch 'drawable-hit-object-hit-state-fix' into add-spinner-glow 2020-11-05 17:27:38 +09:00
Dean Herbert
8aa0a698d9 Avoid errors due to second set 2020-11-05 17:26:41 +09:00
Dean Herbert
9c91f16e3a Update sizing as early as possible in addition to scheduling (to handle any dependent edge cases) 2020-11-05 17:24:59 +09:00
Dean Herbert
8293846afc Merge branch 'master' into fix-skinnable-test-scene 2020-11-05 17:24:24 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
9d5b1ec28c Add removal dates 2020-11-05 17:04:11 +09:00
Dean Herbert
2d0c62dce2 Fix SkinnableTestScene's autosize propagation
Regressed with recent DrawableHitObject changes (moving of
RelativeSizeAxes specifications out of constructors).
2020-11-05 16:37:48 +09:00
Dean Herbert
414daab1dc Fix paused samples potentially getting stuck in a playing state in rapid toggling
Closes #10693. Should be obvious why.
2020-11-05 16:14:23 +09:00
smoogipoo
cc518feca7 Make methods abstract 2020-11-05 16:03:10 +09:00
smoogipoo
a219aa7ba2 Add xmldoc 2020-11-05 15:53:35 +09:00
smoogipoo
628b8be15d Implement ModWithVisibilityAdjustment 2020-11-05 15:40:25 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dan Balasescu
ea2fd831ab
Merge branch 'master' into editor-slider-control-point-quick-delete 2020-11-05 00:38:42 +09:00
Dean Herbert
d19b799f44 Invert boolean logic 2020-11-04 17:53:03 +09:00
Dean Herbert
68b7efe4d5 Change order of execution to be chronological 2020-11-04 17:14:23 +09:00
Dean Herbert
831325978a Always execute UpdateHitStateTransforms (even for idle) 2020-11-04 17:14:23 +09:00
Dean Herbert
3b6cf95f49 Remove parameter from StartTime method and add obsoleted previous version 2020-11-04 16:39:52 +09:00
Dean Herbert
7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00
Dan Balasescu
3322c2bbc5
Merge branch 'master' into ios-editor-crash-fix 2020-11-04 15:56:40 +09:00
Dean Herbert
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dan Balasescu
42c543f5b9
Merge branch 'master' into fix-editor-play-after-drag 2020-11-04 14:45:20 +09:00
Dan Balasescu
98c992004b
Merge pull request #10660 from peppy/fix-song-select-first-track-looping
Fix looping mode not being set on first track after entering song select
2020-11-04 14:37:27 +09:00