Because the online info reset (which includes online ID reset) was
happening after encoding,
`TestSceneBeatmapLeaderboard.TestLocalScoresDisplayOnBeatmapEdit()`
started failing, as the hash no longer matched expectations after the
first save of the map.
this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
This matches stable, and is a much saner default value.
Will apply to new beatmaps and also beatmaps which don't specify a snap
value in the `.osu` file.