DrabWeb
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bf54ae86ea
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Added flash when clicking a PauseButton
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2017-01-31 08:07:05 -04:00 |
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DrabWeb
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fe09bab78f
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Removed empty ctor in PauseProgressGraph
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2017-01-30 16:18:34 -04:00 |
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DrabWeb
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9d4a14074f
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Woops forgot to add PauseButton
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2017-01-30 16:18:11 -04:00 |
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DrabWeb
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2f2f0ed9a3
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Fixed an issue with PauseButton's glow not fading in
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2017-01-30 09:26:24 -04:00 |
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DrabWeb
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740f6e5595
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Moved delaying resuming to Player
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2017-01-30 09:06:26 -04:00 |
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DrabWeb
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af8294f02c
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Renamed/removed various private constants
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2017-01-30 08:45:10 -04:00 |
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DrabWeb
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dbb9078e30
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Fixed glow on PauseButton not updating
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2017-01-30 08:19:44 -04:00 |
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DrabWeb
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ed3ed8251f
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Made styling PauseButtons public, Resume/Retry/Quit buttons changed to subclasses
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2017-01-30 08:04:39 -04:00 |
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DrabWeb
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dcb02eff65
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Cleared out PauseProgressGraph
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2017-01-30 07:19:14 -04:00 |
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DrabWeb
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015832f242
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Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
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2017-01-30 06:14:28 -04:00 |
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DrabWeb
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62282076c7
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Changes on PauseButton to match design closer
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2017-01-30 05:04:57 -04:00 |
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DrabWeb
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f8cbc35f8e
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Small cleanups
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2017-01-30 04:43:06 -04:00 |
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DrabWeb
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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DrabWeb
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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DrabWeb
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c75b234b1a
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Adjusted the fade time of the pause overlay, put a fill behind the colour of PauseButton to fix an issue where the background gray is visible when the pause overlay is fading out
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2017-01-28 21:50:06 -04:00 |
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DrabWeb
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d0a22bfdd4
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Added PauseOverlay.SetRetries for updating the retry indicator
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2017-01-28 20:56:23 -04:00 |
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DrabWeb
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d4216eb539
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Made resume not call until double the time of the fade animation
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2017-01-28 20:45:10 -04:00 |
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DrabWeb
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6b57456681
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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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2017-01-28 20:30:37 -04:00 |
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DrabWeb
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582599a8de
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Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
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2017-01-28 16:55:42 -04:00 |
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DrabWeb
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feba3f35ba
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Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
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2017-01-27 15:28:39 -04:00 |
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DrabWeb
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490feac030
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Working on design
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2017-01-27 14:18:57 -04:00 |
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DrabWeb
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e115120543
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Renamed pauseDisableTime to pauseCooldown
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2017-01-27 08:13:39 -04:00 |
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DrabWeb
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8c6d9bdf2e
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Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
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2017-01-27 08:03:32 -04:00 |
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DrabWeb
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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DrabWeb
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81de5a2097
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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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2017-01-27 06:36:43 -04:00 |
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DrabWeb
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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DrabWeb
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dedd6a4bcf
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Small cleanups
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2017-01-27 05:39:15 -04:00 |
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DrabWeb
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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Dean Herbert
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7ee6a50404
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Fix checkbox design regressions.
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2017-01-27 00:16:02 +09:00 |
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Dean Herbert
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25da8a53dc
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Fix incorrect configuration retrievals.
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2017-01-26 23:08:39 +09:00 |
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Dean Herbert
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1853bbdda8
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Move window/volume configuration to framework level.
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2017-01-25 18:44:51 +09:00 |
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Drew DeVault
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f5f545df62
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Refactor OsuColour into injected instance class
Which should allow you to change the color palette in the future for
skinning purposes.
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2017-01-12 23:49:05 -05:00 |
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Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Drew DeVault
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c222be05c0
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Add Color4.Opacity and OsuColor.Gray
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2017-01-10 13:44:40 -05:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Drew DeVault
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4899d88d19
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Update framework
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2017-01-05 02:10:05 -05:00 |
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Drew DeVault
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b27139c2bd
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Simplify layout of dropdown menu item
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2017-01-05 00:57:19 -05:00 |
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Drew DeVault
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af4aeeab09
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Update following framework changes
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2017-01-04 01:14:25 -05:00 |
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Drew DeVault
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a1f8c0df64
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Style dropdown to match osu!stable
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2017-01-03 23:00:28 -05:00 |
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Huo Yaoyuan
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6690d1bd72
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Move logic into updateDisplay.
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2017-01-04 02:12:18 +08:00 |
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Huo Yaoyuan
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794e4663d8
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Fix PreferUnicode changing when nothing to play.
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2017-01-04 01:00:08 +08:00 |
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Andrey Zavadskiy
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e23a1b8e92
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Remove unnecessary items from OptionsOverlay
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2016-12-19 19:17:04 +03:00 |
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Drew DeVault
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67d748f677
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Adjust padding on sliders
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2016-12-16 01:27:57 -05:00 |
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Drew DeVault
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796858f86f
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Fix transparency issues
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2016-12-16 00:37:37 -05:00 |
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Drew DeVault
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96a6e30a21
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Drop complicated type constraints
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2016-12-16 00:27:06 -05:00 |
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Drew DeVault
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80574423cb
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Drop SliderBarEventSource
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2016-12-16 00:27:06 -05:00 |
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Drew DeVault
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abc6db18b3
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Add license header
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2016-12-16 00:27:06 -05:00 |
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Drew DeVault
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a751cfcba3
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Update SliderOption implementation
Per @Tom94's suggestion, the bars track the nub in Update instead of
animating seperately. Also only animates when the event source is the
keyboard.
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2016-12-16 00:27:06 -05:00 |
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Drew DeVault
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10cc6f7885
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Move where clause to next line
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2016-12-16 00:27:06 -05:00 |
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Drew DeVault
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9e75ecab4f
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Fix up slider bugs
|
2016-12-16 00:27:06 -05:00 |
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