smoogipoo
1fd746524d
Remove realtime room category, fix end-date showing for realtime
2021-08-19 16:09:28 +09:00
smoogipoo
eadf02933a
Split lounge-specific implementation from DrawableRoom
2021-08-18 20:56:44 +09:00
smoogipoo
63af67f61b
Cleanup around footers
2021-08-18 20:25:48 +09:00
smoogipoo
5faf2df9b4
Revert unintentional change
2021-08-18 16:56:42 +09:00
smoogipoo
f3bc9c3e45
Merge branch 'master' into match-subscreen-redesign
2021-08-18 15:19:29 +09:00
smoogipoo
4b198d14eb
Initial refactor of RoomSubScreen
2021-08-17 17:05:20 +09:00
Dean Herbert
a901fca54a
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 16:23:46 +09:00
smoogipoo
f4b7ee5c7f
Merge branch 'master' into hide-player-settings-overlay
2021-08-17 13:44:33 +09:00
smoogipoo
5214731dc1
Refactor test a bit
2021-08-17 09:45:10 +09:00
smoogipoo
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Salman Ahmed
67bac207cf
Cover kicking a multiplayer room user with null User
2021-08-16 09:37:31 +03:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Salman Ahmed
53c3eccfb5
Force HUD visibility mode to "Always" during testing
2021-08-16 07:21:37 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 21:30:44 +02:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split
2021-08-13 21:30:26 +02:00
Salman Ahmed
1fed9193f8
Revert reverted segment to fix failure
2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f
Remove arbitrarily-set wait step with until step instead, keeping the comment
2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3
Replace until step with wait step with explanatory comment
2021-08-13 13:01:17 +03:00
smoogipoo
fbadc4897e
Remove test scene
2021-08-13 18:28:20 +09:00
Salman Ahmed
f5cea0cacd
Fix failing test and rename to match new behaviour
2021-08-13 12:12:20 +03:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
...
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
732dcd30c7
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 16:03:10 +09:00
Dean Herbert
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
...
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
smoogipoo
755b6460b6
Fix multiplayer navigation test failure
2021-08-13 14:05:44 +09:00
smoogipoo
8fc0edb283
Fix some multiplayer test failures
2021-08-13 13:54:52 +09:00
Salman Ahmed
fc22e806f4
Cover newly hidden/expired elements in existing test
2021-08-13 07:30:24 +03:00
Salman Ahmed
1892db7f37
Add test coverage
2021-08-13 06:38:28 +03:00
smoogipoo
7aa361d772
Remove now-incorrect test
2021-08-13 09:02:19 +09:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen
2021-08-12 20:38:24 +02:00
Bartłomiej Dach
d9190607e4
Add test coverage for both teams winning
2021-08-12 20:21:53 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
...
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.
To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
d08d22e3e9
Ensure tests wait for screen load
2021-08-12 19:57:05 +02:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign
2021-08-12 21:00:46 +09:00
smoogipoo
83703e4283
Add colour provider to online play dependencies
2021-08-12 20:08:14 +09:00
Dean Herbert
7b66616dc4
Simplify logic and test/fix edge case
2021-08-12 19:47:26 +09:00
Dean Herbert
8a67304b9f
Fix recent participants hidden user logic not handling edge case correctly
...
Hiding just one user never makes sense, so this will now always show up
to the required circle count until two users are required to be hidden.
This will make the listing more consistent with the width requirement
spec.
2021-08-12 19:47:26 +09:00
Dean Herbert
512382987e
Add colour provider for multiplayer usage
2021-08-12 19:47:26 +09:00
Dean Herbert
5f3ceaf0ad
Merge branch 'master' into lounge-redesign
2021-08-12 16:31:14 +09:00
smoogipoo
14fe2eea2a
Add empty step to multiplayer TestEmpty() test
2021-08-12 16:20:08 +09:00
Dan Balasescu
60e988aac3
Merge branch 'master' into multiplayer-kick-support
2021-08-12 11:46:56 +09:00
smoogipoo
9393c6351d
Fix another potential test case failure
2021-08-12 11:08:52 +09:00
smoogipoo
531fba8f39
Fix potential test case failure
2021-08-12 11:05:31 +09:00
smoogipoo
5d0b92e28c
Fix multi spectator test not showing teams
2021-08-12 10:38:20 +09:00
smoogipoo
c160e50f4f
Merge branch 'master' into multiplayer-team-vs-leaderboard
2021-08-12 10:27:31 +09:00
smoogipoo
0f5bea235c
Merge branch 'master' into lounge-redesign
2021-08-11 18:15:34 +09:00