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mirror of https://github.com/ppy/osu.git synced 2024-12-18 11:52:54 +08:00
Commit Graph

42933 Commits

Author SHA1 Message Date
Bartłomiej Dach
da53a11d3c
Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
Bartłomiej Dach
3afe98612c
Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
Bartłomiej Dach
10af642342
Split mania difficulty section implementation off completely from base
- "Circle size" / key count needs completely different handling.
- Approach rate does not exist in mania.
2024-06-11 11:30:20 +02:00
Dean Herbert
c640fbbaf0
Merge branch 'master' into daily-challenge/new-screen 2024-06-11 18:24:31 +09:00
ColdVolcano
4048a4bdfb fix accuracy counter separating whole and fraction parts with wireframes off 2024-06-11 02:20:14 -06:00
Bartłomiej Dach
25b2dfa601
Fix stack leniency not applying immediately after change 2024-06-10 14:34:22 +02:00
Bartłomiej Dach
073ddcebe4
Hide daily challenge from playlists listing 2024-06-10 13:12:21 +02:00
Bartłomiej Dach
e6da17d248
Add minimal viable variant of new daily challenge screen 2024-06-10 13:09:12 +02:00
Bartłomiej Dach
ffd788c65c
Use room mod select overlay rely on explicit binding rather than DI resolution 2024-06-10 12:45:51 +02:00
Bartłomiej Dach
dd6e9308b3
Extract user mod select button for reuse 2024-06-10 12:45:27 +02:00
Bartłomiej Dach
f135a9a923
Make SelectedItem externally mutable
Not being able to externally mutate this was making reuse in new daily
challenge screen unnecessarily arduous.
2024-06-10 12:44:38 +02:00
Bartłomiej Dach
d80f09e0c0
Adjust online play header to be reusable for new daily challenge screen 2024-06-10 12:43:58 +02:00
Bartłomiej Dach
19f39ca1b6
Extract OnlinePlayScreenWaveContainer from OnlinePlayScreen 2024-06-10 12:42:37 +02:00
Bartłomiej Dach
7d5dc750e5
Use slightly lighter shade of pink for alternative colour 2024-06-10 12:04:52 +02:00
Bartłomiej Dach
0efa028e0a
Restructure popover updates to be more centralised 2024-06-10 11:55:51 +02:00
Bartłomiej Dach
acf4dbb62c
Merge branch 'master' into mutually-exclusive-save-related-actions 2024-06-10 10:30:35 +02:00
Bartłomiej Dach
1d6b7e9c9b
Refactor further to address code quality complaints 2024-06-10 10:30:30 +02:00
Salman Ahmed
6201220994
Merge branch 'master' into footer-v2-become-global 2024-06-08 14:13:05 +03:00
Dean Herbert
daf85c320a
Merge pull request #22237 from mk56-spn/LeaderBoardScore_clean
New leaderboard score card design implementation
2024-06-08 20:06:17 +09:00
Dean Herbert
7fc6ad5340
Merge pull request #28184 from frenzibyte/footer-v2-transitions
Add basic animation to new footer and buttons
2024-06-08 19:43:23 +09:00
Salman Ahmed
5f8f6caedd Use OsuGame.SHEAR 2024-06-07 22:45:22 +03:00
Salman Ahmed
6f729be573 Merge branch 'master' into LeaderBoardScore_clean 2024-06-07 22:42:49 +03:00
Salman Ahmed
f59d94bba4 Move transitions inside ScreenFooterButton and re-use Content from base implementation instead
The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly.
2024-06-07 22:07:39 +03:00
Dean Herbert
9c6e707f00
Adjust transitions 2024-06-07 17:04:16 +08:00
Dean Herbert
366ef64a2c
Apply NRT to UpdateableRank 2024-06-07 16:54:12 +08:00
Bartłomiej Dach
72890bb9ac
Add stable-like animation legacy rank display
Just substituting the sprite felt pretty terrible.
2024-06-07 09:56:10 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display 2024-06-07 09:33:03 +02:00
Bartłomiej Dach
e13e9abda9
Disallow running save-related operations concurrently
Closes https://github.com/ppy/osu/issues/25426.

Different approach to prior ones, this just disables the relevant
actions when something related to save/export is going on. Still ends up
being convoluted because many things you wouldn't expect to touch save
do touch save, so it's not just a concern between export and save
specifically.
2024-06-07 08:13:51 +02:00
Dean Herbert
7cbe93efc3
Refactor latest changes to avoid unnecessary call when mods not present 2024-06-07 10:37:27 +08:00
Xesquim
6e3bea938e Instancing a Ruleset only when it's necessary to 2024-06-06 13:26:52 -03:00
Dean Herbert
dd3f4bcdab
Fix code quality and null handling 2024-06-07 00:01:50 +08:00
Xesquim
860afb8123 Creating method in ModUtils to calculate the rate for the song 2024-06-06 10:06:07 -03:00
OliBomby
e873698221 Add some in-depth xmldoc to GetSamples 2024-06-06 14:57:25 +02:00
OliBomby
fcc8671cbd undo useless change 2024-06-06 14:50:24 +02:00
OliBomby
71ce400359 Fix wasteful recreating of container 2024-06-06 14:48:17 +02:00
Bartłomiej Dach
7a8a37dae6
Use established constants 2024-06-06 13:42:31 +02:00
Bartłomiej Dach
86b13074a0
Merge branch 'master' into edit-nodesample 2024-06-06 13:42:25 +02:00
Xesquim
7dd18a84f6 Fixing the GetTotalDuration in PlaylistExtesions 2024-06-05 12:25:33 -03:00
Dean Herbert
212be6b9a7
Merge branch 'master' into grids-1 2024-06-05 15:20:04 +09:00
Bartłomiej Dach
ecfcf7a2c0
Add xmldoc mention about performance overhead of PerformOnSelection() 2024-06-04 10:36:30 +02:00
Bartłomiej Dach
f13ca28d5e
Fix performance overhead from ternary state bindable callbacks when selection is changing
Closes https://github.com/ppy/osu/issues/28369.

The reporter of the issue was incorrect; it's not the beat snap grid
that is causing the problem, it's something far stupider than that.

When the current selection changes,
`EditorSelectionHandler.UpdateTernaryStates()` is supposed to update the
state of ternary bindables to reflect the reality of the current
selection. This in turn will fire bindable change callbacks for said
ternary toggles, which heavily use `EditorBeatmap.PerformOnSelection()`.

The thing about that method is that it will attempt to check whether any
changes were actually made to avoid producing empty undo states, *but*
to do this, it must *serialise out the entire beatmap to a stream* and
then *binary equality check that* to determine whether any changes were
actually made:

	7b14c77e43/osu.Game/Screens/Edit/EditorChangeHandler.cs (L65-L69)

As goes without saying, this is very expensive and unnecessary, which
leads to stuff like keeping a selection box active while a taiko beatmap
is playing under it dog slow. So to attempt to mitigate that, add
precondition checks to every single ternary callback of this sort to
avoid this serialisation overhead.

And yes, those precondition checks use linq, and that is *still* faster
than not having them.
2024-06-04 10:32:12 +02:00
Bartłomiej Dach
4fcb902341
Merge branch 'master' into grids-1 2024-06-03 12:33:51 +02:00
Dean Herbert
96514132c1
Fix occasional test failures on new menu content tests
Scheduled data transfer could still overwrite test data.
2024-06-03 12:24:56 +09:00
Dean Herbert
091104764e
Fix AssemblyRulesetStore not marking rulesets as available 2024-06-02 17:33:06 +09:00
Dan Balasescu
e3205fce47
Fix unable to drag-scroll on collections right-click menu 2024-06-01 14:29:23 +09:00
Dean Herbert
4162d0babe
Merge pull request #28297 from Hecatia-Lapislazuli/near-straight-slider-crash-fix
Fix for nearly straight sliders causing a crash
2024-05-31 20:00:47 +09:00
Bartłomiej Dach
69990c35cb
Add commentary on presence of IsPresent override 2024-05-31 08:47:19 +02:00
Dean Herbert
c6a7082034
Fix incorrect prefix check 2024-05-31 15:38:26 +09:00
Aurelian
9111da81d2 Updated comments 2024-05-31 08:20:19 +02:00
Bartłomiej Dach
1a26a5dbda
Fix mismatching localisation key prefix
The `Strings` suffix is not supposed to be in here, judging by other
localisation classes.
2024-05-31 08:09:25 +02:00
Bartłomiej Dach
cb72630ce1
Fix compile failures 2024-05-31 08:09:06 +02:00
Dean Herbert
5dfeaa3c4a
Move dialog strings to more common class name 2024-05-31 11:46:32 +09:00
Dean Herbert
e52f524ea2
Use common header text 2024-05-31 11:44:53 +09:00
Dean Herbert
474ff5b99d
Use question mark for more grammatical correctness
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2024-05-31 10:46:30 +09:00
Dean Herbert
53b7c29488
Add test coverage of menu banner link opening 2024-05-31 03:15:26 +09:00
Dean Herbert
ed64bfff8d
Bypass external link dialog for links on the trusted osu! domain 2024-05-31 02:44:51 +09:00
Dean Herbert
87a331fdde
Improve text on external link warning dialog 2024-05-31 02:44:45 +09:00
Dan Balasescu
3c2599c50f
Merge pull request #27977 from DavidBeh/magnetised-judgements
Make judgements follow hitcircles and enable them in magnetised, repel and depth
2024-05-30 19:21:20 +09:00
Dan Balasescu
981b69de2f
Merge pull request #28357 from peppy/dont-fail-acks
Avoid `ChatAckRequest` failures flooding console in `OsuGameTestScene`s
2024-05-30 18:15:25 +09:00
Dean Herbert
f3bc944ac8
Remove using statement 2024-05-30 17:45:32 +09:00
Bartłomiej Dach
50bd0897f6
Fix main menu button backgrounds not covering their entire width sometimes
I thought I had fixed this already once but it still looks broken.
Basically when hovering over main menu buttons every now and then it
will look like their backgrounds are not covering their entire width
when they expand.

The removed X position set looks wrong to me when inspecting the draw
visualiser with the element because the element looks to be off centre
horizontally, and removing it fixes that.
2024-05-30 10:38:22 +02:00
Dean Herbert
36d7775032
Fix typo in IAPIProvider xmldoc 2024-05-30 17:38:05 +09:00
Dean Herbert
2f2bc8e52e
Avoid ChatAckRequest failures flooding console in OsuGameTestScenes 2024-05-30 17:37:55 +09:00
Bartłomiej Dach
ab01fa6d45
Add xmldoc to APIAccess.APIVersion 2024-05-29 14:10:07 +02:00
Bartłomiej Dach
cc13655617
Derive API response version from game version
(Or local date, in the case of non-deployed builds).

Came up when I was looking at https://github.com/ppy/osu-web/pull/11240
and found that we were still hardcoding this.

Thankfully, this *should not* cause issues, since there don't seem to be
any (documented or undocumented) API response version checks for
versions newer than 20220705 in osu-web master.

For clarity and possible debugging needs, the API response version is
also logged.
2024-05-29 14:10:01 +02:00
Bartłomiej Dach
a6c776dac8
Use hopefully safer implementation of anchoring judgements to objects 2024-05-29 11:11:43 +02:00
Bartłomiej Dach
7b7e439d03
Merge branch 'master' into scale-tool 2024-05-29 10:15:48 +02:00
Bartłomiej Dach
9477e3b67d
Change editor scale hotkey to Ctrl-E
Forgot that Ctrl-T was taken by the game-global toolbar already, so it
wasn't working.
2024-05-29 10:14:47 +02:00
Bartłomiej Dach
4c881b5633
Use better name if we're renaming 2024-05-29 09:40:29 +02:00
Aurelian
542809a748 Reduced subpoints limit to be a more practical value 2024-05-29 09:39:46 +02:00
Dan Balasescu
655b0f5343
Merge branch 'master' into negative-frame-handling 2024-05-29 13:14:59 +09:00
OliBomby
d143a697d2 refactor CanScaleFromPlayfieldOrigin and GetClampedScale to derived class 2024-05-28 17:12:16 +02:00
OliBomby
8eb23f8a60 remove redundant CanScaleFromSelectionOrigin 2024-05-28 16:19:57 +02:00
OliBomby
a89ba33b47 rename CanScaleSelectionOrigin/PlayfieldOrigin to make clear its not the origin being scaled 2024-05-28 16:14:16 +02:00
OliBomby
36453f6215 Change scale hotkey to Ctrl+T 2024-05-28 15:56:59 +02:00
Dean Herbert
c2e7cdfdcc
Update framework 2024-05-28 21:29:29 +09:00
Dean Herbert
8c4931eeec
Merge branch 'master' into footer-v2-transitions 2024-05-28 18:49:39 +09:00
Dean Herbert
4408039b3e
Merge branch 'master' into footer-v2-back-button 2024-05-28 15:50:34 +09:00
Dan Balasescu
e2b4e25ffa
Merge pull request #28277 from bdach/total-score-without-mods-once-more
Compute total score without mods during standardised score conversion
2024-05-28 07:49:27 +09:00
Aurelian
6c4def1c09 Added check for infinite subpoints for PerfectCurve 2024-05-27 20:32:18 +02:00
Bartłomiej Dach
daee363743
Merge branch 'master' into total-score-without-mods-once-more 2024-05-27 15:16:58 +02:00
Bartłomiej Dach
405c72c0d6
Fix mod display not being aligned with mapper text 2024-05-27 13:36:44 +02:00
Dean Herbert
aad0982e26
Adjust size of play button / progress to match BeatmapCardThumbnail usage 2024-05-27 20:33:24 +09:00
Dean Herbert
75d961e6f2
Pass the same thing in twice for better maybe 2024-05-27 20:30:01 +09:00
Dean Herbert
d976224912
Standardise padding on both sides of difficulty icon 2024-05-27 19:59:25 +09:00
Bartłomiej Dach
1e2cac3e92
Remove unused using directive 2024-05-27 11:44:55 +02:00
Dean Herbert
740a3377fa
Merge branch 'master' into LeaderBoardScore_clean 2024-05-27 17:18:41 +09:00
Dean Herbert
b6471f0b9c
Allow previewing audio of playlist items 2024-05-27 17:09:37 +09:00
Bartłomiej Dach
bdfce4b9da
Fix xmldoc reference 2024-05-27 08:26:00 +02:00
Dean Herbert
11c3d11db9
Fix cinema mod not hiding playfield skin layer 2024-05-27 14:52:28 +09:00
Joseph Madamba
8e14c24ee3 Follow slanted flow logic precedent in test
See `ModSelectOverlay` components.
2024-05-26 00:24:03 -07:00
OliBomby
37530eebcc Enable scale buttons at the correct times 2024-05-25 20:35:06 +02:00
OliBomby
4eeebdf60c calculate max scale bounds for scale slider 2024-05-25 20:17:27 +02:00
OliBomby
88314dc584 select all input text on popup for an easy typing experience 2024-05-25 18:41:31 +02:00
OliBomby
6aa92bcc45 Add simple scale tool 2024-05-25 18:31:19 +02:00
Salman Ahmed
2c18c10ac8 Move to SelectV2 namespace 2024-05-25 17:20:10 +03:00
Salman Ahmed
d395c85418 Adjust right content width based on scoring mode 2024-05-25 17:16:41 +03:00
Salman Ahmed
5955378004 Replace "X mods" text with a pill indicator 2024-05-25 16:11:24 +03:00
Andrei Zavatski
1e90e5e38e Use sb element path as a name 2024-05-25 13:24:25 +03:00
Salman Ahmed
35af518fdb Remove expanded/contracted states and limit to 5 mods
Also adjusts right content width to contain those 5 mods. Not sure how to handle the extra space in the score though...to be dealt with later.
2024-05-25 12:52:48 +03:00