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Commit Graph

1845 Commits

Author SHA1 Message Date
Dean Herbert
74b86349d5
Tidy up CatchHitObjectComposer 2023-10-19 23:57:36 +09:00
Dean Herbert
013b5fa916
Move beat snap grid implementation details to ScrollingHitObjectComposer 2023-10-19 23:54:34 +09:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Bartłomiej Dach
0c4e74c82d
Inherit ScrollingHitObjectComposer in catch 2023-10-19 11:58:25 +02:00
Bartłomiej Dach
31849192c3
Remove DistancedHitObjectComposer inheritance from catch composer 2023-10-19 11:46:30 +02:00
Dean Herbert
42087037ae
Fix Catcher code change not accounting for double sizing requirement 2023-10-18 23:56:17 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide 2023-10-18 19:50:42 +09:00
Bartłomiej Dach
e927267c4d
Merge pull request #25155 from peppy/fix-new-inspections
Fix various new rider EAP inspections
2023-10-17 17:04:39 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets 2023-10-17 17:09:42 +09:00
Dean Herbert
1b9acdf55c
Abstract out common implementation of BeatSnapGrid 2023-10-17 16:42:52 +09:00
Bartłomiej Dach
79a4b985fe
Use left mouse as alternative default binding for catch dash
This mirrors stable. Although the way stable does this is pretty dodgy,
see:
	https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Rulesets/Fruits/RulesetFruits.cs#L274-L275
2023-10-17 09:31:29 +02:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
Closes https://github.com/ppy/osu/issues/25090.

Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Salman Ahmed
6073f3e756 Refactor catch playfield size adjustment logic w.r.t. catcher position 2023-10-10 02:42:37 +03:00
Salman Ahmed
b2987caf7c Adjust the catch playfield's position to match 1:1 with stable 2023-10-10 02:17:43 +03:00
Salman Ahmed
fed0deac02 Add brief explaination of BASE_SIZE 2023-10-10 01:26:59 +03:00
Salman Ahmed
fc63ee43be Fix legacy catcher sprites getting shrunk 2023-10-10 01:26:59 +03:00
Salman Ahmed
0fb7895a52 Adjust catcher origin position to match 1:1 with stable
Change catcher origin position logic to 1:1 match stable on legacy skin
2023-10-10 01:26:59 +03:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2 2023-10-09 10:53:14 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dan Balasescu
bbe9d95b3d
Merge branch 'master' into catch-hyperdash-stable-sort 2023-10-04 20:38:08 +09:00
Dan Balasescu
da2a4681d9 Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Dean Herbert
d7119674e8 Update comments to better explain what LastTick is doing 2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Dean Herbert
9d8c3f0f5c
Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
Split legacy scoring attribs into its own table
2023-09-26 22:35:38 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs 2023-09-26 15:52:27 +09:00
Salman Ahmed
c4fc4199d1 Use correct maximum size for droplets 2023-09-21 19:02:31 +03:00
Bartłomiej Dach
f2791d4f3e
Move comment a bit to fix formatting
Would otherwise trigger IDE0055, but that isn't resolveable without
an inspection cycle with resharper, so just move in a more sane place.
2023-09-20 12:22:05 +02:00
Dean Herbert
41a8239e49 Remvoe null default for mods which can't be null 2023-09-20 15:27:50 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Dan Balasescu
4e1800860e
Merge branch 'master' into catch-hyperdash-stable-sort 2023-09-19 10:10:57 +09:00
Salman Ahmed
291a91be66 Change extension from retrieval to post-processing instead 2023-09-19 03:40:30 +03:00
Salman Ahmed
57dc76b345 Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa.
2023-09-19 03:21:19 +03:00
Givikap120
1a70110a4e Added BeatmapAttributesDisplay support 2023-09-12 16:44:44 +03:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
add display to calibrate
2023-09-12 13:02:19 +03:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Dean Herbert
96f12cfbaa Update GetTexture signature rather than creating new overload 2023-09-05 18:01:19 +09:00
Salman Ahmed
f182f571cb Add limit to catch palpable object elements 2023-09-03 02:22:58 +03:00
Dean Herbert
37c2b330a2 Move toggle implementation to work on all scrolling rulesets automatically 2023-09-01 19:53:10 +09:00
Givikap120
290f8db341 fixed stated problems
removed functions from `Ruleset.cs` and added a `GetEffectiveDifficulty()` instead
2023-08-26 02:13:14 +03:00
Givikap120
17b9b1649a Fixed "works only for std" problem
1) Now it use AR/OD calculation from Ruleset class
2) Implemented needed functions in each of default rulesets
2023-08-25 00:58:26 +03:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
Dean Herbert
2073810e95 Add performance breakdown chart for osu!catch 2023-07-13 18:48:24 +09:00
Dean Herbert
d12845d7b1 Remove no-longer-necessary ReceivePositionalInputAt overide in CatchPlacementBlueprint 2023-07-12 17:39:54 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2 and LegacyMods 2023-07-09 16:15:21 +02:00
Bartłomiej Dach
9dae806734
Use IsRewinding in a few more places 2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93 Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dan Balasescu
c6ad184d94 Move Ruleset method to ILegacyRuleset interface 2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Dan Balasescu
a9c65d200a Initial conversion of scores 2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Dan Balasescu
5fadadc3d0 Merge branch 'master' into diffcalc-total-scorev1 2023-06-24 02:46:15 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dan Balasescu
87447f41d0 Fix incorrect calculation of difficulty 2023-06-24 00:58:45 +09:00
Dean Herbert
08b3c0cce0 Change "floating fruits" mod to only apply adjustments to the playfield
Avoids things like touch screen inputs also being flipped.

Note that these adjustments can't be applied directly to the playfield
due to how playfields are used in various rulesets (basically relying on
the `PlayfieldAdjustContainer` to get things in the right place).

Closes #24000.
2023-06-23 14:18:43 +09:00
Dean Herbert
4be8eede88 Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active
Closes #23989.
2023-06-22 18:46:43 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
0844a21a51 Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00
Dan Balasescu
3ec97121e1 Add ScoreV1 calculation for CatchRuleset 2023-06-13 19:41:39 +09:00
Dean Herbert
6d446d3e97 Fix incorrect colouring of beat snap grids (mania and catch) 2023-06-07 12:25:34 +09:00
Dean Herbert
c1f23ef211 Add beat snap grid for osu!catch editor
As discussed in https://github.com/ppy/osu/discussions/23462.
2023-06-06 17:52:29 +09:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Dean Herbert
3c69956b55 Fix incorrect catch grid specification 2023-05-26 10:41:29 +09:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Dan Balasescu
c291d6fc82 Remove catch tiny droplet portion 2023-05-23 15:36:34 +09:00
Dan Balasescu
30a296bd09 Rename parameters 2023-05-19 17:27:02 +09:00
Dan Balasescu
6c6f8621c1 Add score processor statistics to replay header 2023-05-19 16:29:24 +09:00
Dan Balasescu
d74bf2a096 Refactor for safety 2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7 Avoid NaN values during ApplyBeatmap processing() 2023-05-19 14:14:34 +09:00
Dan Balasescu
7cbf48ffcf Fix TestSceneScoring and incorrect combo calculations 2023-05-19 14:09:19 +09:00
Dan Balasescu
8b56a3f87d Remove ClassicScoreMultiplier and DefaultScoreProcessor 2023-05-19 12:24:52 +09:00
Dean Herbert
510ebe1f23 Fix weird optional usage in HitSampleInfo.With 2023-05-17 14:11:52 +09:00
Dean Herbert
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dan Balasescu
a7b623f52a Reimplement classic scoring mode 2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Dean Herbert
16c624fb61 Ensure static banana samples are not mutated 2023-05-03 13:02:37 +09:00
OliBomby
90d98cd329 remove constructor argument from Banana 2023-05-02 12:41:39 +02:00
OliBomby
d2d81bb82c remove redundant zero check in sv calculation 2023-05-02 12:29:11 +02:00
OliBomby
27cfadca16 add sample info to Banana and SpinnerBonusTick 2023-05-01 14:54:06 +02:00
OliBomby
608fa3cc73 Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
OliBomby
41d4894aa3 add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
OliBomby
4a0ff046ae pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
OliBomby
79f3cfec91 fix 0 velocity juicestream 2023-04-30 16:43:26 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
Terochi
bb1ed387ef fixed missed bit and comments 2023-04-22 10:54:50 +02:00
Terochi
847b63066b fix 2023-04-21 22:44:31 +02:00
Bartłomiej Dach
ead5e9f027
Merge branch 'master' into editor-inspector 2023-04-10 14:29:05 +02:00
Dan Balasescu
ad51f880e0 Remove overrides on DC/NC mods 2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e Add progressive score multiplier for HT 2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976 Add progressive score multiplier for DT 2023-04-10 13:31:48 +09:00
Dean Herbert
f9ebdadfe8 Move right-side editor toolbox to base HitObjectComposer
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Dean Herbert
a394036279
Merge pull request #23020 from rrex971/fix-ar-cs-catch-less-than-1
Allow AR and CS values below 1.0 for osu!catch Difficulty Adjust mod
2023-04-03 15:30:05 +09:00