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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00
osu-lazer/osu.Game.Rulesets.Catch
Dan Balasescu 5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
..
Beatmaps pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
Difficulty Fix float division 2023-06-27 17:14:35 +09:00
Edit Fix incorrect colouring of beat snap grids (mania and catch) 2023-06-07 12:25:34 +09:00
Judgements Remove #nullable disable from Catch.Judgements 2023-01-15 17:29:32 +09:00
Mods Change "floating fruits" mod to only apply adjustments to the playfield 2023-06-23 14:18:43 +09:00
Objects Fix weird optional usage in HitSampleInfo.With 2023-05-17 14:11:52 +09:00
Properties Remove #nullable disable from misc Catch files 2023-01-15 17:29:35 +09:00
Replays Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Resources/Testing/Beatmaps Fix use of incorrect variable, add test 2021-12-16 19:26:36 +09:00
Scoring Remove catch tiny droplet portion 2023-05-23 15:36:34 +09:00
Skinning Fix combo counter on legacy skins flipping when "Floating Fruits" mod is active 2023-06-22 18:46:43 +09:00
UI Add beat snap grid for osu!catch editor 2023-06-06 17:52:29 +09:00
CatchInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
CatchRuleset.cs Remove ClassicScoreMultiplier and DefaultScoreProcessor 2023-05-19 12:24:52 +09:00
CatchSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
CatchSkinComponents.cs Apply nullability to osu!catch skinning classes 2022-11-09 13:58:58 +09:00
osu.Game.Rulesets.Catch.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00