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Firstly, this is intended to be a float division. Secondly, dividing integers by 0 results in an exception, but dividing non-zero floats by 0 results in +/- infinity which will be clamped to the upper range. In particular, this occurs when the beatmap has 1 hitobject (0 drain length). |
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.. | ||
Preprocessing | ||
Skills | ||
CatchDifficultyAttributes.cs | ||
CatchDifficultyCalculator.cs | ||
CatchPerformanceAttributes.cs | ||
CatchPerformanceCalculator.cs | ||
CatchScoreV1Processor.cs |