Dean Herbert
e2046791c2
Add argon drum roll ticks
2022-11-07 18:32:12 +09:00
Dean Herbert
aa61eb8f4b
Add note about taiko pooling oversight
2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b
Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3
Add drum roll implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195
Move taiko argon hit icon to respective centre/rim pieces
2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf
Add barline implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7
Add hit target implementation
2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a
Add playfield background implementations
2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af
Add basic argon hits
2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4
Add basic setup for taiko argon skinning
2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275
Merge branch 'taiko-barline-separation' into taiko-fixes-combined
2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086
Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined
2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517
Fix much brokenness with kiai and justment sizing
2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016
Split out taiko DefaultJudgementPiece
and move animations across
2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7
Move first tick tracking logic inside TickPiece
2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333
Move major barline portion to default implementation to allow for further customisation
...
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
...
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dan Balasescu
819027d61c
Rename to isConvert
2022-11-04 16:17:49 +09:00
Dan Balasescu
993439d30b
Fix missed nullability
2022-11-03 11:28:39 +09:00
Dean Herbert
bfa5d41d89
Fix one more case
2022-11-02 17:39:45 +09:00
Dan Balasescu
5dfaf27722
A bit more cleanup
2022-11-02 17:23:45 +09:00
Dean Herbert
bc3382f373
Apply NRT to many taiko classes
2022-11-02 17:15:25 +09:00
Dean Herbert
910dd3ad01
Move more default classes to correct namespace
2022-11-02 17:15:25 +09:00
Dean Herbert
2407eb063d
Simplify Circle
usage in default CentreHitCirclePiece
2022-11-02 17:15:25 +09:00
Dean Herbert
9c758e5425
Move DefaultInputDrum
to correct location
2022-11-02 17:15:25 +09:00
Dan Balasescu
5448c0209e
Rename var
2022-11-02 10:14:40 +09:00
Natelytle
37c21cdd7c
fix formatting
2022-11-01 15:14:55 -04:00
Dan Balasescu
9065cb0526
Merge branch 'master' into stamina-available-fingers
2022-11-01 13:05:25 +09:00
Natelytle
16301f052e
Fix low end accuracy, buff high end
2022-10-30 15:01:25 -04:00
Natelytle
7403c1cc86
Return null for greatprobability >= 1
2022-10-28 23:23:50 -04:00
Natelytle
01c79d8ef2
remove other infinity reference
2022-10-28 16:20:21 -04:00
Natelytle
883790c7a7
Return null instead of infinity
2022-10-28 16:18:17 -04:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Dan Balasescu
707b9eaa50
Remove unnecessary null-forgiving
2022-10-28 13:07:44 +09:00
sw1tchbl4d3
446a9c1b05
Make added effect points inherit previous effect point settings
2022-10-27 23:41:17 +02:00
sw1tchbl4d3
93ffe3d7ad
Revert to first approach
2022-10-27 07:25:50 +02:00
Natelytle
2940d18d33
Fix formatting
2022-10-27 00:07:32 -04:00
Natelytle
af919a6550
harshen deviation scaling
2022-10-26 16:10:36 -04:00
Natelytle
7d3338a0ea
LTCA Balancing pass
2022-10-26 15:58:20 -04:00
Natelytle
87cba2d828
Slight adjustments
2022-10-25 19:15:58 -04:00
Natelytle
607a006c4f
oops
2022-10-25 17:55:16 -04:00
Natelytle
d5b06ae945
Fix difficultyvalue acc scaling
2022-10-25 17:52:34 -04:00
Natelytle
442e68ac1a
Implement taiko deviation estimation
2022-10-25 17:41:20 -04:00
Bartłomiej Dach
974f22dd97
Attempt to make flashlight code slightly more legible
2022-10-25 20:15:19 +02:00
Bartłomiej Dach
e3bc1126d7
Fix invalid flashlight size calculation
...
This regressed in #20714 . One usage of `getSizeFor(0)` was replaced by
`adjustSize(GetSize())`, but another usage of `getSizeFor(Combo.Value)`
was replaced by `adjustSize(Combo.Value)`, which is not correct, since
`adjustSize()` is expecting to receive a combo-based size, rather than a
combo value directly.
2022-10-25 20:03:22 +02:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case
2022-10-25 20:02:28 +02:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
...
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
cdwcgt
f14d871f97
let TaikoSpan show in timeline before placed
2022-10-23 01:32:22 +09:00
cdwcgt
a74e873b98
remove useless using
2022-10-23 01:13:29 +09:00
Dean Herbert
d441e98af7
Adjust kiai flash period in line with stable
2022-10-21 15:34:25 +09:00