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mirror of https://github.com/ppy/osu.git synced 2024-11-19 03:52:55 +08:00
Commit Graph

41 Commits

Author SHA1 Message Date
aQaTL
a8fb732256
Added muted/unmuted icon 2018-01-17 20:43:08 +01:00
aQaTL
1440edbf8b
Use AudioManager adjustments to mute volume 2018-01-17 17:15:13 +01:00
aQaTL
ac41cb59ea
Typo fix, removed unnecessary braces 2018-01-17 14:36:33 +01:00
aQaTL
0340e4f8dc
Option in settings to toggle mute/unmute when losing/gaining window focus 2018-01-16 20:33:30 +01:00
aQaTL
9277586907
Toggle mute/unmute keyboard shortcut 2018-01-16 17:46:54 +01:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
f33bd700c5 Fix individual volume controls not being adjustable via wheel
They were blocking each others' input unnecessarily.
2017-09-11 08:27:29 +09:00
Dean Herbert
18645fcf29 Update volume control logic to use key bindings
Fixes them not working at all, too.
2017-08-22 14:48:04 +09:00
Dean Herbert
7e21ddb5eb Remove usage of HideOnEscape 2017-08-16 22:56:32 +09:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
bdeaf2dbb4 Update method names in line with framework changes 2017-05-28 18:34:12 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00
Thomas Müller
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
default0
03889e6ca6 Update References to FlowStrategies
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Dean Herbert
47997c20ad
Weld -> BindWith. 2017-02-27 12:24:53 +09:00
default0
8d91519d59 Update usage of FlowContainer and its subclasses 2017-02-26 21:32:43 +01:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Dean Herbert
18bb61897f
Update overlay containers in lines with framework changes.
Allows closing the MusicController using escape.
2017-02-09 13:57:44 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Thomas Müller
aae5f4f9e2 Fix volume control not showing is mouse-wheel is turned during its fade-out animation. 2017-02-05 09:40:12 +01:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
139fe873f3 Remove silly weld weld weld. 2016-11-29 18:35:40 +09:00
Drew DeVault
69cb9cf4de Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
Dean Herbert
20ae8df2bd Refactor volume control to load asynchronously. 2016-11-23 16:12:21 +09:00
Dean Herbert
867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
Tom94
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
Thomas Müller
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
Dean Herbert
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
Drew DeVault
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
Thomas Müller
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
Dean Herbert
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
Dean Herbert
ee8b678989 Fix volume controls handling mouse wheel at a higher level than anything else game-wide. 2016-10-26 18:45:48 +09:00