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osu-lazer/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs
Dean Herbert f33bd700c5 Fix individual volume controls not being adjustable via wheel
They were blocking each others' input unnecessarily.
2017-09-11 08:27:29 +09:00

122 lines
3.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using OpenTK;
using osu.Framework.Audio;
using osu.Framework.Allocation;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControl : OverlayContainer
{
private readonly VolumeMeter volumeMeterMaster;
protected override bool BlockPassThroughMouse => false;
public VolumeControl()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
volumeMeterMaster = new VolumeMeter("Master"),
volumeMeterEffect = new VolumeMeter("Effects"),
volumeMeterMusic = new VolumeMeter("Music")
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
}
public bool Adjust(GlobalAction action)
{
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State == Visibility.Hidden)
Show();
else
volumeMeterMaster.Decrease();
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
Show();
else
volumeMeterMaster.Increase();
return true;
}
return false;
}
private void volumeChanged(double newVolume)
{
Show();
schedulePopOut();
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
}
private ScheduledDelegate popOutDelegate;
private readonly VolumeMeter volumeMeterEffect;
private readonly VolumeMeter volumeMeterMusic;
protected override void PopIn()
{
ClearTransforms();
this.FadeIn(100);
schedulePopOut();
}
protected override void PopOut()
{
this.FadeOut(100);
}
private void schedulePopOut()
{
popOutDelegate?.Cancel();
this.Delay(1000).Schedule(Hide, out popOutDelegate);
}
}
}