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osu-lazer/osu.Game/Graphics/UserInterface/Volume/VolumeControl.cs
2016-11-01 23:24:14 +09:00

110 lines
3.1 KiB
C#

using System;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Threading;
using OpenTK;
namespace osu.Game.Graphics.UserInterface.Volume
{
internal class VolumeControl : OverlayContainer
{
public BindableDouble VolumeGlobal { get; set; }
public BindableDouble VolumeSample { get; set; }
public BindableDouble VolumeTrack { get; set; }
private VolumeMeter volumeMeterMaster;
public override bool Contains(Vector2 screenSpacePos) => true;
private void volumeChanged(object sender, EventArgs e)
{
Show();
schedulePopOut();
}
public VolumeControl()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
protected override void Load(BaseGame game)
{
VolumeGlobal.ValueChanged += volumeChanged;
VolumeSample.ValueChanged += volumeChanged;
VolumeTrack.ValueChanged += volumeChanged;
Children = new Drawable[]
{
new FlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Position = new Vector2(10, 30),
Spacing = new Vector2(15,0),
Children = new Drawable[]
{
volumeMeterMaster = new VolumeMeter("Master", VolumeGlobal),
new VolumeMeter("Effects", VolumeSample),
new VolumeMeter("Music", VolumeTrack)
}
}
};
base.Load(game);
}
protected override void Dispose(bool isDisposing)
{
VolumeGlobal.ValueChanged -= volumeChanged;
VolumeSample.ValueChanged -= volumeChanged;
VolumeTrack.ValueChanged -= volumeChanged;
base.Dispose(isDisposing);
}
protected override bool OnWheelDown(InputState state)
{
if (!IsVisible)
return false;
volumeMeterMaster.TriggerWheelDown(state);
return true;
}
protected override bool OnWheelUp(InputState state)
{
if (!IsVisible)
return false;
volumeMeterMaster.TriggerWheelUp(state);
return true;
}
ScheduledDelegate popOutDelegate;
protected override void PopIn()
{
ClearTransformations();
FadeIn(100);
schedulePopOut();
}
protected override void PopOut()
{
FadeOut(100);
}
private void schedulePopOut()
{
popOutDelegate?.Cancel();
Delay(1000);
popOutDelegate = Schedule(Hide);
}
}
}