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mirror of https://github.com/ppy/osu.git synced 2024-11-17 00:45:05 +08:00
Commit Graph

88 Commits

Author SHA1 Message Date
Bartłomiej Dach
6080c14dd5
Update F rank badge colours to match latest designs 2024-03-04 14:47:49 +01:00
Dean Herbert
8aea6e07c3
Change slider end miss colour to gray 2024-01-25 19:31:57 +09:00
Bartłomiej Dach
eecd868d66
Use darker blue for SliderTailHit result 2024-01-14 09:24:50 +01:00
Dean Herbert
d1ba2a4a64
Use orange for non-combo-breaking miss 2023-12-20 20:45:27 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Bartłomiej Dach
a136f272cf
Just use yellow for system mods 2023-11-06 16:40:57 +01:00
Bartłomiej Dach
6deac9a5a4
Use better colours for system mods 2023-11-06 11:41:23 +01:00
Bartłomiej Dach
af89d69fc4
Fix dangerous buttons using different shades of pink 2023-10-13 13:16:24 +02:00
Bartłomiej Dach
041318e3e8
Assign red colour to ComboBreak hit result
For a judgement result to show up on the colour hit error meter, it has
to be two things: be scorable, and not be bonus.

`ComboBreak` happens to meet both of those criteria - it impacts score
indirectly via decreasing the combo portion, and isn't bonus. Therefore
it would show up on the colour hit error meter, but because
`OsuColour.ForHitResult()` wasn't handling it explicitly, it was
painting the result in light blue, which isn't ideal for a miss type
judgement. Therefore, use red instead.

There is possibly an argument to be made that this judgement should not
show up on the colour hit error meter at all, but I think it's actually
okay for it to be this way. In any case it doesn't appear to be anything
so major as to warrant blocking the hold note tick removal at this time.
2023-10-11 19:44:46 +02:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
9c2494383f Rename fetch method to be non-plural to match all others 2023-01-23 15:43:52 +09:00
StanR
24ed84aad0 Add tiered level badge colouring 2023-01-18 16:25:11 +03:00
mk56-spn
fbff5d8d69 Remove obsoleted "ForDifficultyRating" method 2022-12-26 16:16:52 +01:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult 2022-09-07 23:34:46 +09:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult by usage 2022-09-05 01:58:57 +09:00
Dean Herbert
0fcae08d38 Show "locally modified" pill when local modifications have been made 2022-08-02 00:52:38 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
06832a4baf Fix beatmap badge colours not updated inline with recent changes 2022-05-28 01:05:43 +03:00
Bartłomiej Dach
a94432f3bd
Fix drawable room border colour not matching badge 2022-05-27 16:40:15 +02:00
Bartłomiej Dach
cd3641137b
Add OsuColour method mapping colours from basic theme to mod types 2022-02-22 00:02:54 +01:00
Bartłomiej Dach
2592f0900d
Add comments about OverlayColourProvider vs OsuColour distinction 2022-02-20 21:08:58 +01:00
Bartłomiej Dach
e20ae5b871
Add all colour constants for "basic" colour theme to OsuColour 2022-02-20 21:00:49 +01:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Dean Herbert
183b95cbc2 Rename BeatmapSetOnlineStatus to BeatmapOnlineStatus
This variable is used at more than just a set level.
2021-11-24 18:42:49 +09:00
Leon Gebler
9000d19c9e Update difficulty colour spectrum 2021-11-12 14:58:18 +01:00
Bartłomiej Dach
5ab3337a10
Update beatmap set status pill appearance 2021-10-24 20:40:34 +02:00
Bartłomiej Dach
818f35c35f
Restyle default value indicator 2021-10-17 21:50:03 +02:00
Bartłomiej Dach
b30dd2d4ed
Use rounded button in settings sidebar 2021-10-10 21:45:41 +02:00
Bartłomiej Dach
21ee24ea6d
Add rounded button variant 2021-10-10 21:45:41 +02:00
Dean Herbert
e08b1223ab Move team colours to OsuColour 2021-08-09 16:30:37 +09:00
Salman Ahmed
bec0f379a7 Round star difficulty to two fractional digits during sampling 2021-08-04 02:16:51 +03:00
Salman Ahmed
65db9d664e Match osu-web colour for DifficultyRating.Hard 2021-08-04 01:52:49 +03:00
Salman Ahmed
4e303b2aa1 Add xmldoc and source link 2021-08-04 01:52:49 +03:00
Salman Ahmed
9a5e052dc0 Use star difficulty colour spectrum game-wide 2021-08-03 15:02:18 +03:00
Salman Ahmed
6fd97d67eb Update colour spectrum inline with latest version
From https://github.com/ppy/osu-web/pull/7855#issuecomment-880959644,
less arbitrary.
2021-08-03 15:02:18 +03:00
Salman Ahmed
d9686332a1 Implement new difficulty rating colour spectrum sampling 2021-08-03 14:33:45 +03:00
Salman Ahmed
8dd72a9dc6 Add new difficulty rating colour method 2021-08-03 14:33:45 +03:00
Salman Ahmed
80636be767 Link Lime1 and Orange1 to their OverlayColourProvider's alternative 2021-07-14 03:22:00 +03:00
Salman Ahmed
b4961cd12e Revert "Remove duplicated colour definitions"
This reverts commit 9869986c59.
2021-07-14 03:18:13 +03:00
Salman Ahmed
9869986c59 Remove duplicated colour definitions 2021-07-12 17:55:29 +03:00
smoogipoo
a78d1b4c2e Update SR colours to match osu-web 2021-07-01 19:37:21 +09:00
Bartłomiej Dach
0825fc57a9 Move foreground colour helper into OsuColour 2021-04-19 18:24:48 +02:00
Dean Herbert
ff2a37b7f4 Add new colours for editor designs 2021-04-14 20:10:50 +09:00
Dean Herbert
7cece7ce1b
Merge pull request #8339 from smoogipoo/update-rank-colours
Update rank badge colours
2020-03-18 18:59:45 +09:00
smoogipoo
b91dc15dbf Update rank badge colours 2020-03-18 17:37:03 +09:00
smoogipoo
5f09c70f75 Move judgement colours to OsuColour 2020-03-18 17:21:36 +09:00
smoogipoo
d77b0acd90 Move rank colour to OsuColour 2020-03-17 16:25:41 +09:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
Berkan Diler
50899ddccb Use Span for OsuColour.FromHex 2020-02-14 03:19:25 +01:00
Andrei Zavatski
db4cd51d02 Implement OverlayColourProvider 2020-01-24 12:24:35 +03:00