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Remove duplicated colour definitions

This commit is contained in:
Salman Ahmed 2021-07-12 17:55:29 +03:00
parent 1deaefacb7
commit 9869986c59
4 changed files with 6 additions and 9 deletions

View File

@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
@ -25,7 +26,7 @@ namespace osu.Game.Beatmaps.ControlPoints
MaxValue = 10
};
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
public override Color4 GetRepresentingColour(OsuColour colours) => OverlayColourProvider.Lime.Colour1;
/// <summary>
/// The speed multiplier at this control point.

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@ -4,6 +4,7 @@
using osu.Framework.Bindables;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints
@ -20,7 +21,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
private const double default_beat_length = 60000.0 / 60.0;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Orange1;
public override Color4 GetRepresentingColour(OsuColour colours) => OverlayColourProvider.Orange.Colour1;
public static readonly TimingControlPoint DEFAULT = new TimingControlPoint
{

View File

@ -198,10 +198,6 @@ namespace osu.Game.Graphics
public readonly Color4 GrayE = Color4Extensions.FromHex(@"eee");
public readonly Color4 GrayF = Color4Extensions.FromHex(@"fff");
// in latest editor design logic, need to figure out where these sit...
public readonly Color4 Lime1 = Color4Extensions.FromHex(@"b2ff66");
public readonly Color4 Orange1 = Color4Extensions.FromHex(@"ffd966");
// Content Background
public readonly Color4 B5 = Color4Extensions.FromHex(@"222a28");

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Wiki.Markdown
{
@ -66,7 +65,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
public string Text { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colour)
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -81,7 +80,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
},
textFlow = parentFlowComponent.CreateTextFlow().With(t =>
{
t.Colour = colour.Orange1;
t.Colour = OverlayColourProvider.Orange.Colour1;
t.Padding = new MarginPadding
{
Vertical = 10,