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Use orange for non-combo-breaking miss
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@@ -75,10 +75,12 @@ namespace osu.Game.Graphics
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{
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switch (result)
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{
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case HitResult.SmallTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.IgnoreMiss:
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case HitResult.SmallTickMiss:
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return Orange1;
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case HitResult.Miss:
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case HitResult.LargeTickMiss:
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case HitResult.ComboBreak:
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return Red;
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