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mirror of https://github.com/ppy/osu.git synced 2025-02-20 16:12:54 +08:00

Implement OverlayColourProvider

This commit is contained in:
Andrei Zavatski 2020-01-24 12:24:35 +03:00
parent 792436890b
commit db4cd51d02
11 changed files with 132 additions and 53 deletions

View File

@ -3,7 +3,6 @@
using System;
using osu.Game.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -78,46 +77,6 @@ namespace osu.Game.Graphics
}
}
public Color4 ForOverlayElement(OverlayColourScheme colourScheme, float saturation, float lightness, float opacity = 1) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, opacity));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
float hue;
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
hue = 0;
break;
case OverlayColourScheme.Pink:
hue = 333;
break;
case OverlayColourScheme.Orange:
hue = 46;
break;
case OverlayColourScheme.Green:
hue = 115;
break;
case OverlayColourScheme.Purple:
hue = 255;
break;
case OverlayColourScheme.Blue:
hue = 200;
break;
}
return hue / 360f;
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
@ -220,14 +179,4 @@ namespace osu.Game.Graphics
public readonly Color4 ContextMenuGray = FromHex(@"223034");
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
OsuScrollContainer scroll;
Info info;

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@ -36,6 +36,11 @@ namespace osu.Game.Overlays
private List<APIUpdateStream> streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
{

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@ -84,6 +84,7 @@ namespace osu.Game.Overlays
}
public DirectOverlay()
: base(OverlayColourScheme.Blue)
{
// osu!direct colours are not part of the standard palette

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@ -18,8 +18,12 @@ namespace osu.Game.Overlays
[Resolved]
protected IAPIProvider API { get; private set; }
protected FullscreenOverlay()
private readonly OverlayColourScheme colourScheme;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
@ -41,6 +45,17 @@ namespace osu.Game.Overlays
};
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(new OverlayColourProvider(colourScheme));
}
public override void Show()
{
if (State.Value == Visibility.Visible)

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@ -21,6 +21,11 @@ namespace osu.Game.Overlays
public readonly Bindable<string> Current = new Bindable<string>(null);
public NewsOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
private Color4 convert(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
float hue;
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
hue = 0;
break;
case OverlayColourScheme.Pink:
hue = 333;
break;
case OverlayColourScheme.Orange:
hue = 46;
break;
case OverlayColourScheme.Green:
hue = 115;
break;
case OverlayColourScheme.Purple:
hue = 255;
break;
case OverlayColourScheme.Blue:
hue = 200;
break;
}
return hue / 360f;
}
public Color4 Highlight1 => convert(1, 0.7f);
public Color4 Content1 => convert(0.4f, 1);
public Color4 Content2 => convert(0.4f, 0.9f);
public Color4 Link1 => convert(0.4f, 0.8f);
public Color4 Link2 => convert(0.4f, 0.75f);
public Color4 Link3 => convert(0.4f, 0.7f);
public Color4 Link4 => convert(0.4f, 0.5f);
public Color4 Dark1 => convert(0.2f, 0.35f);
public Color4 Dark2 => convert(0.2f, 0.3f);
public Color4 Dark3 => convert(0.2f, 0.25f);
public Color4 Dark4 => convert(0.2f, 0.20f);
public Color4 Dark5 => convert(0.2f, 0.15f);
public Color4 Dark6 => convert(0.2f, 0.1f);
public Color4 Foreground1 => convert(0.1f, 0.6f);
public Color4 Background1 => convert(0.1f, 0.4f);
public Color4 Background2 => convert(0.1f, 0.3f);
public Color4 Background3 => convert(0.1f, 0.25f);
public Color4 Background4 => convert(0.1f, 0.2f);
public Color4 Background5 => convert(0.1f, 0.15f);
public Color4 Background6 => convert(0.1f, 0.1f);
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

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@ -36,6 +36,7 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green)
{
Children = new Drawable[]
{

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@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
public abstract class SearchableListOverlay : FullscreenOverlay
{
public const float WIDTH_PADDING = 80;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
}
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay()
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
Children = new Drawable[]
{

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@ -52,6 +52,7 @@ namespace osu.Game.Overlays
}
public SocialOverlay()
: base(OverlayColourScheme.Pink)
{
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");

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@ -29,6 +29,11 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Green)
{
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)