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3289 Commits

Author SHA1 Message Date
Dean Herbert
d6c4be207b Simplify naming 2021-05-26 16:44:44 +09:00
Dean Herbert
ad3e4287cd Move distanceToPrev inside randomisation function 2021-05-26 16:44:05 +09:00
Dean Herbert
6ca9b37c28 Make random generator a field to avoid passing around internally 2021-05-26 16:42:20 +09:00
Dean Herbert
6181b1ac92 Simplify previous object handling by using a class instead of struct 2021-05-26 16:42:20 +09:00
Dean Herbert
c5ff052096 Change internal to public 2021-05-26 16:31:25 +09:00
Pasi4K5
c85d5513be Remove redundant parameter and unused setters 2021-05-25 21:42:26 +02:00
Pasi4K5
bdbd64c88d Fix sliders being partly outside of the playfield in some cases 2021-05-25 21:32:18 +02:00
Dean Herbert
a3c78674a1 Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
Pasi4K5
098d8c2131 Add complete randomisation for first hit object and hit objects after spinners 2021-05-24 15:13:31 +02:00
smoogipoo
3db995c778 Fix sliders jumping around the screen on movement 2021-05-24 17:15:57 +09:00
Dean Herbert
8336428574 Add regression test for spinner sample actually transforming its frequency 2021-05-24 15:10:33 +09:00
Dean Herbert
53b5341bb9 Simplify application logic 2021-05-24 14:34:27 +09:00
Dean Herbert
a92ded8a2f Apply renaming and general code clean-up 2021-05-24 14:28:07 +09:00
Dean Herbert
88d7bc195d Split out and clean up playfield sizing references 2021-05-24 14:27:56 +09:00
Dean Herbert
8dd3f11d28 Tidy up struct and previous object handling 2021-05-24 14:19:10 +09:00
Dean Herbert
bb2fae55ce Merge branch 'master' into refactor-selection-rotate-logic 2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4 Create base implementations of the two most common TernaryStateMenuItems 2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504 Implement proper rotation algorithm for skin editor 2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc Move scaling logic out of OsuSelectionHandler for reuse 2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea Add Apply() method for applying new DHOs 2021-05-18 14:14:10 +09:00
smoogipoo
0989aa3364 Fix accuracy heatmap points changing colour 2021-05-17 18:07:50 +09:00
Dean Herbert
a32f1ef35a
Merge pull request #12811 from PercyDan54/hidden-code-cleanup
Remove obsolete methods in `ModHidden` and apply few touches
2021-05-16 22:07:45 +09:00
Henry Lin
a91f2d3dba Change "judgment" to "judgement" 2021-05-16 10:17:04 +08:00
Dean Herbert
bdcb1a624e
Merge pull request #12759 from Naxesss/beatmap-verifier-context
Encapsulate check arguments in context object
2021-05-15 15:39:12 +09:00
PercyDan54
63ac430386
Rename startTime in parameters 2021-05-15 11:26:16 +08:00
Pasi4K5
878182fbdf Fix slider ticks not being shifted along with their parent sliders 2021-05-15 02:07:24 +02:00
Pasi4K5
3fa6a0413b Add slider position randomisation 2021-05-14 23:04:09 +02:00
PercyDan54
a4c1b9a1a7
Rename startTime to fadeStartTime 2021-05-14 21:56:13 +08:00
PercyDan54
a86a4bab91
Remove empty override 2021-05-14 21:55:32 +08:00
PercyDan54
393ac4fdd1
Destruct declaration 2021-05-14 21:30:58 +08:00
PercyDan54
67dfeeb1b7
Cleanup code in ModHidden 2021-05-14 21:29:13 +08:00
Dean Herbert
dbc2318710 Initial tidying up 2021-05-14 14:13:35 +09:00
Pasi4K5
ac04e8afa2 Change name of option "Custom seed" to "Seed" and set its value to the generated seed 2021-05-14 01:50:11 +02:00
Pasi4K5
a9d5211e81 Remove seed from the ScorePanel and "Paste" button 2021-05-14 01:42:39 +02:00
smoogipoo
ffb6135a1b Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
Pasi4K5
946abfbb83 Rework settings; Add seed to ScorePanel; Apply requested changes from @bdach 2021-05-12 18:11:50 +02:00
Naxess
b7bc42e0d3 Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Dean Herbert
01d732bb65 Revert "Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling"
This reverts commit 54fe10c82a855a16c88f8781a9ae12dc42df7b0e.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be Revert "Trim redundant this qualifier"
This reverts commit df630d94282250064ba396d06b518b3ab369447d.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428 Trim redundant this qualifier 2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a Refactor SliderSelectionBlueprint to not reference blueprint pieces for input handling 2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926 Fix slider input handling potentially being offset after composer area resize
Closes https://github.com/ppy/osu/issues/12671.
2021-05-06 17:19:19 +09:00
Dean Herbert
1410b8f36d Fix follow points displaying at incorrect locations when dragging a slider out-of-bounds 2021-05-05 18:30:57 +09:00
Pasi4K5
6bed268bd8 Enhance mod settings and add option "Random seed"
+ slight adjustments
2021-05-01 04:01:43 +02:00