smoogipoo
|
86b5591583
|
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipoo
|
a7aab21a29
|
Re-namespace files
|
2018-01-04 19:22:15 +09:00 |
|
smoogipoo
|
651e24e3cc
|
Implement proper scrolling directions
|
2018-01-04 19:17:40 +09:00 |
|
smoogipoo
|
f34131f8f4
|
Initial game-wide replacement of scrolling playfields
|
2018-01-04 18:50:17 +09:00 |
|
smoogipoo
|
35d7fa8a81
|
Cleanup things that are now not needed with these changes
|
2017-12-26 14:18:38 +09:00 |
|
smoogipoo
|
14162b5d46
|
Make InputDrum handle all Normals/Claps, hitobjects all others
|
2017-12-26 14:18:23 +09:00 |
|
smoogipoo
|
affdd81563
|
Remove unused usings
|
2017-12-25 17:29:44 +09:00 |
|
smoogipoo
|
ac8b345bfe
|
Make TaikoPlayfield use the new DrumSampleMapping
|
2017-12-25 17:29:20 +09:00 |
|
Dean Herbert
|
cd8e8c8323
|
Actually save changes
|
2017-12-23 16:52:23 +09:00 |
|
Dean Herbert
|
a30400ad29
|
Use a class instead of Tuple
|
2017-12-23 16:49:29 +09:00 |
|
Dean Herbert
|
9ca03c0209
|
Simplify and tidy sample retrieval
Less static weirdness
|
2017-12-23 16:46:02 +09:00 |
|
Dean Herbert
|
5026c7a95e
|
SoundControlPoint -> SampleControlPoint
|
2017-12-23 16:34:34 +09:00 |
|
FreezyLemon
|
4b3cf0773d
|
Various CI adjustments
|
2017-12-08 09:52:58 +01:00 |
|
FreezyLemon
|
61a6a2919e
|
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
|
2017-12-08 09:41:13 +01:00 |
|
FreezyLemon
|
40e750f309
|
Added sample preloading and playing
|
2017-12-08 08:32:16 +01:00 |
|
FreezyLemon
|
229c9b5b4e
|
First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
|
2017-12-07 23:11:34 +01:00 |
|
smoogipoo
|
3f20caa543
|
Make taiko stop crashing for now
|
2017-11-02 23:31:50 +09:00 |
|
Dean Herbert
|
d5892cf54e
|
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
|
2017-10-09 20:17:05 +09:00 |
|
smoogipooo
|
093d82ac45
|
Set depths from playfield add methods instead of DrawableHitObject
|
2017-09-13 16:17:01 +09:00 |
|
smoogipooo
|
3ef65a1e5d
|
Cleanup TaikoPlayfield a bit
|
2017-09-12 18:49:31 +09:00 |
|
Dean Herbert
|
f32d444d68
|
Remove generics from Playfield (fixes catch)
|
2017-09-12 18:19:28 +09:00 |
|
Dean Herbert
|
1194e46ef1
|
Merge remote-tracking branch 'upstream/master' into judgement-revamp
|
2017-09-12 17:46:21 +09:00 |
|
smoogipooo
|
19db7a8f72
|
Update in line with framework changes.
|
2017-09-07 22:46:21 +09:00 |
|
smoogipooo
|
0cc443e618
|
Remove all generic judgements.
|
2017-09-06 18:05:51 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
Dean Herbert
|
84c22df3f5
|
Combine Judgement.HitResults into one.
|
2017-09-06 17:01:48 +09:00 |
|
smoogipooo
|
6a7e868a2e
|
Make taiko major bar line triangles show up again. Fixes #1081
|
2017-08-21 15:36:01 +09:00 |
|
smoogipooo
|
e9a98358b3
|
Don't move completed drum rolls above the playfield.
|
2017-08-09 17:26:59 +09:00 |
|
smoogipooo
|
2334c109e5
|
Set better TaikoPlayfield default VisibleTimeRange.
|
2017-08-09 16:46:08 +09:00 |
|
smoogipooo
|
ef29d9c093
|
Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
|
2017-08-09 16:18:27 +09:00 |
|
Dean Herbert
|
723e27353c
|
HitRenderer -> RulesetContainer
|
2017-08-09 13:28:29 +09:00 |
|
smoogipooo
|
a95ee7494f
|
Initial conversion of taiko to use ScrollingPlayfield.
|
2017-08-08 16:01:18 +09:00 |
|
smoogipooo
|
dc0d0a3602
|
CI.
|
2017-08-03 14:31:20 +09:30 |
|
smoogipooo
|
324fd456a7
|
Rework border + fillmodes + size in TaikoPlayfield.
|
2017-08-03 13:35:07 +09:30 |
|
smoogipooo
|
358b7c9d3d
|
Better InputDrum sizing + positioning.
|
2017-08-03 09:35:42 +09:30 |
|
smoogipooo
|
5352da277d
|
Remove ScaleFixContainer.
|
2017-08-03 08:16:19 +09:30 |
|
Dean Herbert
|
64f2e2dc32
|
Use Colour instead of ColourInfo
|
2017-07-23 13:06:16 +02:00 |
|
Thomas Müller
|
9d523ea012
|
Update framework
|
2017-07-12 11:06:13 +09:00 |
|
paparony03
|
62dee59672
|
Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
|
2017-06-20 15:54:23 +10:00 |
|
smoogipooo
|
ffbb46f668
|
Update in line with framework.
|
2017-06-12 12:48:47 +09:00 |
|
John Neijzen
|
431d225a60
|
Keyword Spacing and Brackets Fixing
|
2017-06-08 14:35:10 +08:00 |
|
smoogipooo
|
7afa1766e1
|
Make HitExplosion circular again, keep it masked to the stage.
|
2017-05-24 15:48:47 +09:00 |
|
smoogipooo
|
4224143136
|
Add faint kiai explosion on the hit marker.
|
2017-05-24 14:56:07 +09:00 |
|
smoogipooo
|
ae94e6ea85
|
Redesign hit explosions.
|
2017-05-23 17:57:34 +09:00 |
|
smoogipooo
|
61348ff08d
|
Restructure playfield so that various elements are masked.
|
2017-05-23 16:42:17 +09:00 |
|
smoogipooo
|
6cef3021c7
|
Adjust sizing to better fit glows within the playfield.
|
2017-05-22 19:50:01 +09:00 |
|
Dean Herbert
|
efab186384
|
Update namespaces in line with framework
|
2017-05-16 12:50:30 +09:00 |
|
smoogipooo
|
6cc54773e8
|
Fix taiko right background not scaling with the playfield as intended.
|
2017-05-11 17:18:22 +09:00 |
|
Dean Herbert
|
fbd26a1d5e
|
Mode -> Ruleset.
|
2017-04-18 16:05:58 +09:00 |
|