Dean Herbert
9ad4e9284a
Add skin source fallback chain
2018-03-20 16:40:11 +09:00
Dean Herbert
a42035f494
Make DrawableHitObject a CompositeDrawable
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No reason for it to be a container.
2018-03-15 13:41:06 +09:00
smoogipoo
2a9fb2c2c6
Make NestedHitObjects lazily-constructed
2018-03-05 21:40:26 +09:00
Dean Herbert
4a52df2dd4
Apply review
2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a
Add SkinnableSound class
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Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e
Add basic hitsound skinning
2018-02-23 13:38:12 +09:00
smoogipoo
b77f08941c
Make mania play the next note's sounds if no note is hit
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Fixes #1911 .
This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
smoogipoo
0ae0dac192
Fix DrawableHitObject not binding nested hitobject events
2018-01-15 20:35:38 +09:00
Aergwyn
8ac6818639
expose IsHit
2018-01-13 16:26:14 +01:00
Aergwyn
7875f0cb01
remove unnecessary internal
2018-01-13 16:15:41 +01:00
Aergwyn
356bb5da1e
move sample logic up too
2018-01-13 12:55:52 +01:00
Aergwyn
70fc09f81e
move judgement + state logic up to DrawableHitObject
2018-01-13 12:42:42 +01:00
smoogipoo
9d00e5bb7d
Make ScrollingHitObjectContainer handle nested hitobjects
2018-01-11 15:08:30 +09:00
smoogipoo
9036ea92eb
Run child updates for nested hitobjects when parent hitobjects are masked
2018-01-10 18:29:46 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4
Remove unnecessary new event
2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d
created option to override values before UpdateState is called
2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24
Always recrusively apply custom sequence to nested hitobjects
2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
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This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
68d76d4380
Fix taiko strong hits not being handled
2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b
Remove unnecessary newline
2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
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# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
b28306d3c0
Fix incorrect SelectionPoint
2017-12-11 18:08:16 +09:00
smoogipoo
4573cc3322
Refactor into a new DragBox class, representing a single drag
2017-12-11 17:45:03 +09:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
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Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
smoogipoo
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
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Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a
AllJudged does not need to be virtual anymore
2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
92b3e203e8
judgementOccurred should be passed upwards
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So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4
Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
2017-09-12 18:49:50 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00