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547 Commits

Author SHA1 Message Date
Dean Herbert
d0b1ebff5a
Revert "Temporary rollback of framework / SDL3"
This reverts commit d7d569cf4e68acdbcc9cec844337f93bdb207a54.
2024-05-22 16:29:39 +08:00
Dean Herbert
d7d569cf4e
Temporary rollback of framework / SDL3 2024-05-21 14:36:16 +08:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates 2024-05-09 20:18:53 +09:00
Bartłomiej Dach
e5e345712e
Fix resume overlay not appearing after pausing inside window but outside of actual playfield area
Related to https://github.com/ppy/osu/discussions/27871 (although does
not actually fix the issue with the pause button, _if_ it is to be
considered an issue - the problem there is that the gameplay cursor
gets hidden, so the other condition in the modified check takes over).

Regressed in
bce3bd55e5.
Reasoning for breakage is silent change in `this` when moving the
`Contains()` check (`DrawableRuleset` will encompass screen bounds,
while `OsuResumeOverlay` is only as big as the actual playfield).
2024-04-16 13:45:09 +02:00
Bartłomiej Dach
f9873968a5
Apply NRT in OsuResumeOverlay 2024-04-16 13:39:06 +02:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume 2024-03-14 12:22:46 +09:00
Dan Balasescu
e0f1f70b82
Adjust NRT to prevent future issues
This way, it will yet at us if the setter is ever moved out of the ctor.
2024-03-11 15:52:40 +09:00
Dean Herbert
091425db30
Fix nullability hint 2024-03-11 14:43:58 +08:00
Dean Herbert
f3d154a995
Add inline comment explaining optimisation 2024-03-11 11:28:15 +08:00
Dean Herbert
2be6d1f1c6
Apply NRT to OsuPlayfield 2024-03-11 11:26:03 +08:00
Andrei Zavatski
6ff4b1d7e3 Don't update SubTreeMasking in OsuPlayfield 2024-03-10 15:42:03 +03:00
Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
Sheepposu
7687ab63ed fix code formatting 2024-02-27 22:03:45 -05:00
Sheepposu
29e5f409ba remove skinnable
better to add skinnable elements later
2024-02-27 21:51:54 -05:00
Sheepposu
822ecb7106 remove unnecessary changes 2024-02-23 23:52:17 -05:00
Sheepposu
8cdd9c9ddc skinning changes
improve default design
2024-02-23 23:46:50 -05:00
Sheepposu
c95e85368f remove old files 2024-02-23 23:45:58 -05:00
Sheepposu
4d669c56a2 implement pooling
Uses pooling for all analysis objects and creates the lifetime entries from replay data when the analysis container is constructed.
2024-02-23 23:32:35 -05:00
Sheepposu
2a1fa8ccac fix OsuAnalysisSettings text not updating 2024-02-22 22:34:38 -05:00
Sheepposu
45444b39d4 fix formatting issues 2024-02-22 19:01:52 -05:00
Sheepposu
35b89966bc revert mod visibility toggle 2024-02-21 23:23:40 -05:00
Salman Ahmed
ce903987e7 Fix cursor ripples being added on release positions in replays 2024-02-17 00:53:53 +03:00
Sheepposu
288eed53df new features + improvements
Hit & aim markers are skinnable. Hidden can be toggled off. Aim line with skinnable color was added. The fadeout time is based on the approach rate. Cursor hide fixed.
2024-02-10 02:02:26 -05:00
Sheepposu
b5dbf24d27 early replay analysis settings version
committing early version for others in the discussion to do their own testing with it
2024-02-01 10:19:09 -05:00
Dean Herbert
c45daa373e
Fix cursor scale animation not matching stable on classic skins 2024-01-16 17:15:25 +09:00
Bartłomiej Dach
71d0543213
Merge pull request #26545 from frenzibyte/fix-resume-cursor-transition-abused
Fix pop-in scale transition in resume overlay affecting input area
2024-01-15 20:06:16 +01:00
Dean Herbert
23815b2045
Merge pull request #26547 from bdach/cursor-ripple-pool-wrong
Fix cursor ripple pool not loading pooled drawables ahead of time
2024-01-15 22:56:50 +09:00
Bartłomiej Dach
399fc8195a
Fix cursor ripple pool not loading pooled drawables ahead of time
Increment the counter over at
https://github.com/ppy/osu-framework/pull/6136.
2024-01-15 13:22:22 +01:00
Dean Herbert
6b844ed8b6
Split out judgement pooling concepts from OsuPlayfield for reuse 2024-01-15 20:50:09 +09:00
Salman Ahmed
13517869f6 Apply scale transitions in resume overlay cursor to local container 2024-01-15 14:03:23 +03:00
rushiiMachine
c087578e01
Force minimum cursor size for OsuResumeOverlay
On cursor sizes below 0.3x it becomes exceedingly difficult to quickly locate and then accurately click the resume cursor on the pause overlay as it could as big as a handful of pixels. This clamps the minimum cursor size to 1x for the resume overlay, which is way more comfortable and more closely resembles stable.
2023-12-26 10:07:21 -08:00
Dean Herbert
fcf47267fd
Revert change to OsuHitWindows and move logic local to pooling initialisation 2023-12-21 00:48:46 +09:00
Dean Herbert
9b383e3276
Add support for showing tick misses 2023-12-20 20:23:19 +09:00
Dan Balasescu
b56a78c6ec
Adjust with framework changes 2023-12-04 08:51:21 +09:00
Dean Herbert
c00a1d948a
Merge branch 'master' into better-touch-settings 2023-11-07 23:21:59 +09:00
Dean Herbert
7bedf7cf16
Move static method to end of file 2023-11-07 21:08:49 +09:00
Dean Herbert
38c9a98e67
Add failing test coverage 2023-11-07 19:54:21 +09:00
Susko3
05d9418718 Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
Susko3
ea357bafdd Fix tests by using the correct setting for touch input 2023-11-06 20:53:22 +01:00
Salman Ahmed
75fbbb35ad Move cursor scale application within OsuCursor
Doing so takes down two birds with one stone.
 1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00
Salman Ahmed
915feeffb0 Revert gameplay cursor scale changes 2023-11-06 17:37:32 +03:00
Salman Ahmed
9cb331641c Rename container 2023-11-05 06:34:09 +03:00
Salman Ahmed
48a75f6152 Fix resume cursor following gameplay cursor scale setting 2023-11-05 06:28:10 +03:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Dan Balasescu
753c1c877c Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
Dean Herbert
c75b14c729 Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00
Bartłomiej Dach
7f215f163f
Use reduced hittable range with autopilot active 2023-08-24 08:52:49 +02:00
Bartłomiej Dach
ed2b1a0754
Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00