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Commit Graph

268 Commits

Author SHA1 Message Date
Dean Herbert
ca3a3f600e
Update visuals of spinner implementations to show MAX score differently 2023-10-20 16:11:09 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached 2023-10-20 15:38:04 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.

This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
0b64852181
Limit sliderscorepoint to hitcicle dimensions
You'd never use anything above this unless crazy.
2023-10-13 15:43:20 +09:00
Dean Herbert
17df2fdf01
Restrict followpoint size
See https://github.com/ppy/osu/issues/24940#issuecomment-1760980461.
2023-10-13 15:42:49 +09:00
Dean Herbert
ad6f04cfb0
Hotfix approach circle cutoff 2023-10-09 10:16:57 +02:00
Bartłomiej Dach
96bb8ed150
Apply feedback regarding maximum osu! element sizings
- `default-N` number sprites maximum size increased by 1.25x to a total
  of 320x320 to counteract the 0.8x factor applied onto them when
  displayed on a hitcircle.

- `sliderb` and parts' maximum size increased to 384x384, to match
  `sliderfollowcircle`, as the two are apparently sometimes used
  interchangeably by skinners to achieve different visual effects.
2023-10-05 22:33:49 +02:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
16fcc4eaaa Fix incorrect anchor/origin causing rotation to look wrong on legacy skin arrows 2023-10-03 12:32:52 +09:00
Dean Herbert
3aa51301e8 Add null checks in disposal flow 2023-10-02 22:28:33 +09:00
Dean Herbert
94e49a34fd Adjust legacy reverse arrow implementation to match stable more closely 2023-10-02 22:26:57 +09:00
Dean Herbert
f0070eecf1 Add rotation support for very old skins 2023-10-02 20:09:39 +09:00
Dean Herbert
1bee7bf353 Add note about rotation 2023-10-02 19:22:24 +09:00
Dean Herbert
e4ac8362ec Update other implementations to use non-beat-sync logic 2023-10-02 19:20:11 +09:00
Dean Herbert
ad4e988520 Adjust reverse arrows to bounce more 2023-10-02 18:43:50 +09:00
Dean Herbert
7dd9951c44 Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Salman Ahmed
922f6f36f2 Add size limitation for hit object numbers 2023-09-19 04:38:10 +03:00
Salman Ahmed
ab5226832a Add size limitation for slider reverse arrow piece 2023-09-19 04:38:10 +03:00
Salman Ahmed
b823507b2a Add size limitation for approach circles 2023-09-19 04:38:10 +03:00
Salman Ahmed
f963a921db Add size limitation for slider follow circle 2023-09-19 04:18:12 +03:00
Salman Ahmed
fc1a39ede3 Add size limitations for slider balls 2023-09-19 04:18:12 +03:00
Salman Ahmed
291a91be66 Change extension from retrieval to post-processing instead 2023-09-19 03:40:30 +03:00
Salman Ahmed
57dc76b345 Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa.
2023-09-19 03:21:19 +03:00
Dean Herbert
96f12cfbaa Update GetTexture signature rather than creating new overload 2023-09-05 18:01:19 +09:00
Salman Ahmed
351081eb27 Add limit to osu! hit circle elements 2023-09-03 02:22:53 +03:00
Dean Herbert
9c4312b407 Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright 2023-05-03 12:37:07 +09:00
Dean Herbert
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
e9571be4ab Fix incorrect application layer causing completely discoloured circles 2023-01-11 19:29:17 +09:00
Dean Herbert
0d1046ed83 Add full colour application to kiai sprites 2023-01-11 19:29:17 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
e19ba65f91 Remove LookupName from base ISkinComponentLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
82ff142b1b Apply nullability to osu! skinning classes 2022-11-09 13:37:09 +09:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing 2022-10-21 12:48:35 +09:00
Salman Ahmed
7d31eaea54 Move ball tinting logic to overwrite SliderBall colour 2022-10-20 03:55:53 +03:00
Dean Herbert
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
Joppe27
59213fc00b Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable 2022-10-18 23:53:12 +02:00
Joppe27
a76a039722 Rename KiaiFlashingDrawable and move to osu.Game 2022-10-18 23:40:43 +02:00
Salman Ahmed
3b3f3dc159 Fix new-style spinners fading in later than usual 2022-10-18 23:48:40 +03:00
Salman Ahmed
2245456224 Remove fade easing from legacy hit circles on hit 2022-10-18 22:22:53 +03:00
Dean Herbert
8bf4ca4b53 Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Alden Wu
b0a948df45 Move LegacySmoke animation implementation to Smoke 2022-10-04 00:17:00 -07:00
Alden Wu
929eb8559e Fix LegacySmoke alpha calculations 2022-10-03 16:02:33 -07:00
Dean Herbert
0bac5ef465 Merge branch 'master' into smoke 2022-10-03 21:29:42 +09:00
Dean Herbert
ea7c5458fe Fix sprite dropdown not showing resources from non-legacy skins during gameplay 2022-09-22 18:53:43 +09:00
Alden Wu
ddbd69dc67 Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd 2022-09-20 09:44:01 -07:00
Dan Balasescu
102c140967 Remove another invalidate 2022-09-20 20:59:58 +09:00
Dan Balasescu
c28ed477e1 Expose less stuff, clean up implementation 2022-09-20 20:54:49 +09:00
Dan Balasescu
9f23210e7e Use British-English 2022-09-20 20:40:20 +09:00
Alden Wu
8204090e47 Scale smoke radius based on texture width 2022-09-19 00:07:22 -07:00
Alden Wu
a0e31018a1 Copy stable smoke's fade/alpha values, blending, scale, and rotation 2022-09-18 22:06:07 -07:00
Alden Wu
0138663bdc Fix InspectCode errors 2022-09-18 18:32:33 -07:00
Alden Wu
613564b5b9 Full legacy smoke implementation and temp default smoke 2022-09-18 12:10:01 -07:00
Alden Wu
493efd84a3 Basic smoke path implementation 2022-09-18 12:08:34 -07:00
Dean Herbert
e0940c6c22 Update animations to final versions 2022-08-01 18:03:32 +09:00
Alden Wu
c2c2c505a4 Combine FollowCircle and TickFollowCircle classes 2022-07-21 19:46:46 -07:00
Alden Wu
5cb0920cfb Revert OnSliderTail() to OnSliderEnd()
In light of the comment added in the previous commit, slider tail
and end are not actually the same.
2022-07-19 02:27:04 -07:00
Alden Wu
d213f56f79 Align legacy followcircle anims to slider ticks 2022-07-19 02:08:53 -07:00
Dean Herbert
775c6c8374 Fix potential crash in editor from transform time going below zero 2022-07-15 19:29:37 +09:00
Dean Herbert
7ed4eb5815 Adjust transform logic to match osu-stable (and add TODOs for remaining oversights) 2022-07-15 17:17:55 +09:00
Alden Wu
66932f1af6 Move shared followcircle code into abstract base class 2022-07-14 17:11:01 -07:00
Alden Wu
48911b956a Remove ClearTransformsAfter call
A bit weird only having one call on its own; probably deserves an
entire PR dedicated to adding ClearTransformsAfter calls
2022-07-10 17:07:21 -07:00
goodtrailer
84dcd042f4 Protect duration calculations against unstable fps 2022-07-07 20:30:31 -07:00
goodtrailer
72fb1ae892 Add forgotten unsubscribes 2022-07-05 21:04:13 -07:00
goodtrailer
e6a05ce3e2 Slow down legacy followcircle animations 2022-07-03 13:51:30 -07:00
Dean Herbert
9a5431d93f Minor renaming / refactoring to use local parameter rather than DI'd object 2022-07-02 13:37:10 +09:00
goodtrailer
f2141715b8 Replace AsNonNull() with Assert() 2022-07-01 21:22:48 -07:00
goodtrailer
471b64bd20 Reinstate early return with comment
Whoops, didn't read the reply until after I pushed...
2022-07-01 21:19:54 -07:00
goodtrailer
6d6ffd35d0 Remove unused parameter 2022-07-01 21:14:53 -07:00
goodtrailer
2e3ff2c7e0 Prefer [Resolved] and LoadComplete 2022-07-01 21:12:36 -07:00
goodtrailer
76d4f86ca3 Make legacy slider ball fade out instantly 2022-07-01 18:21:03 -07:00
goodtrailer
0e0e9968ac Split ball and followcircle into default/legacy files 2022-06-29 01:23:35 -07:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
fe96e15b1b Update spinner approach circle to handle LegacySkinTransformer 2022-06-04 01:15:39 +03:00
Dean Herbert
a443200d0d Make dependency nullable to allow for safer disposal unbinding 2022-05-19 13:49:52 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
fd20c2bdcd Change circle/overlay sprite fields to protected for better test assertion 2022-04-20 00:24:28 +03:00
Salman Ahmed
a96664295b Fix nullability preprocessor placed over the copyright header 2022-04-19 19:48:44 +03:00
Salman Ahmed
033b556be5 Simplify texture lookup further 2022-04-19 19:44:35 +03:00
Dean Herbert
75a6e9fd7f Convert to use nullable and rearrange fields 2022-04-19 18:10:10 +09:00
Salman Ahmed
b067924ada Avoid applying state transforms when no object is present 2022-04-19 08:08:02 +03:00
Salman Ahmed
fd113953ac Rename prioritiyLookup and add xmldoc 2022-04-19 08:06:39 +03:00
Salman Ahmed
ec7bb876b5 Improve legacy circle texture lookup to match 1:1 with stable 2022-04-19 07:12:07 +03:00
Salman Ahmed
8d0dd3961e Add failing test cases 2022-04-19 07:12:07 +03:00
Dean Herbert
e4b2242719 Fix follow point animations not looping
Because they do in stable. I don't know why but let's go with it.

Resolves issue reported in https://github.com/ppy/osu/discussions/17072.
2022-03-21 18:29:13 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
408e8d5710 Fix null reference causing crash in KiaiFlashingDrawable
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.

As reported in https://github.com/ppy/osu/discussions/16281.
2021-12-30 22:21:39 +09:00
Bartłomiej Dach
eea0fea69f
Add support for animated legacy hit circle overlay 2021-12-28 15:58:34 +01:00
Bartłomiej Dach
448c6ed515
Generalise KiaiFlashingSprite for arbitrary drawables 2021-12-28 15:58:34 +01:00
Dean Herbert
add39fbd4f Merge branch 'master' into fix-skin-layout-editor-crash 2021-10-28 06:24:24 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00