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Move shared followcircle code into abstract base class
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@ -1,27 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class DefaultFollowCircle : CompositeDrawable
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public class DefaultFollowCircle : FollowCircle
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{
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[Resolved(canBeNull: true)]
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private DrawableHitObject? parentObject { get; set; }
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public DefaultFollowCircle()
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{
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Alpha = 0f;
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RelativeSizeAxes = Axes.Both;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -38,28 +30,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (parentObject != null)
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{
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var slider = (DrawableSlider)parentObject;
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (parentObject != null)
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{
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parentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(parentObject, parentObject.State.Value);
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}
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking)
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protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
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{
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const float scale_duration = 300f;
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const float fade_duration = 300f;
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@ -68,25 +39,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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.FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint);
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}
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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protected override void OnSliderEnd()
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{
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// see comment in LegacySliderBall.updateStateTransforms
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if (drawableObject is not DrawableSlider)
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return;
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const float fade_duration = 450f;
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// intentionally pile on an extra FadeOut to make it happen much faster
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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this.FadeOut(fade_duration / 4, Easing.Out);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (parentObject != null)
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parentObject.ApplyCustomUpdateState -= updateStateTransforms;
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this.FadeOut(fade_duration / 4, Easing.Out);
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}
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}
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}
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79
osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs
Normal file
79
osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs
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@ -0,0 +1,79 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public abstract class FollowCircle : CompositeDrawable
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{
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[Resolved(canBeNull: true)]
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protected DrawableHitObject? ParentObject { get; private set; }
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public FollowCircle()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (ParentObject != null)
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{
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var slider = (DrawableSlider)ParentObject;
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slider.Tracking.BindValueChanged(OnTrackingChanged, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (ParentObject != null)
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{
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ParentObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(ParentObject);
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ParentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(ParentObject, ParentObject.State.Value);
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}
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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{
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this.ScaleTo(1f)
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.FadeOut();
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}
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// Gets called by slider ticks, tails, etc., leading to duplicated
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// animations which may negatively affect performance
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if (drawableObject is not DrawableSlider)
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return;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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OnSliderEnd();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (ParentObject != null)
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{
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ParentObject.HitObjectApplied -= onHitObjectApplied;
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ParentObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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protected abstract void OnTrackingChanged(ValueChangedEvent<bool> tracking);
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protected abstract void OnSliderEnd();
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}
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}
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@ -2,20 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyFollowCircle : CompositeDrawable
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public class LegacyFollowCircle : FollowCircle
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{
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[Resolved(canBeNull: true)]
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private DrawableHitObject? parentObject { get; set; }
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public LegacyFollowCircle(Drawable animationContent)
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{
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// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
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@ -27,41 +21,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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InternalChild = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load()
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protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
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{
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if (parentObject != null)
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{
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var slider = (DrawableSlider)parentObject;
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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}
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Debug.Assert(ParentObject != null);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (parentObject != null)
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{
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parentObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(parentObject);
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parentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(parentObject, parentObject.State.Value);
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}
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking)
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{
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Debug.Assert(parentObject != null);
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if (parentObject.Judged)
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if (ParentObject.Judged)
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return;
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const float scale_duration = 180f;
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const float fade_duration = 90f;
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double maxScaleDuration = parentObject.HitStateUpdateTime - Time.Current;
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double maxScaleDuration = ParentObject.HitStateUpdateTime - Time.Current;
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double realScaleDuration = scale_duration;
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if (tracking.NewValue && maxScaleDuration < realScaleDuration && maxScaleDuration >= 0)
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realScaleDuration = maxScaleDuration;
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@ -71,39 +41,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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.FadeTo(tracking.NewValue ? 1f : 0f, realFadeDuration, Easing.OutQuad);
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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protected override void OnSliderEnd()
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{
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this.ScaleTo(1f)
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.FadeOut();
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}
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// see comment in LegacySliderBall.updateStateTransforms
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if (drawableObject is not DrawableSlider)
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return;
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const float shrink_duration = 200f;
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const float fade_delay = 175f;
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const float fade_duration = 35f;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad)
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.Delay(fade_delay)
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.FadeOut(fade_duration);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (parentObject != null)
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{
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parentObject.HitObjectApplied -= onHitObjectApplied;
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parentObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 0.75f, shrink_duration, Easing.OutQuad)
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.Delay(fade_delay)
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.FadeOut(fade_duration);
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}
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}
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}
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