Introduces some error at all times, but if we're to store scores everywhere as `long`, then the same precision should be applied to the "during gameplay" path as well.
Show slider velocity in hit object inspector
EditorInspector
Keep shared mod settings when changing ruleset
Settings{-> Map}
Dictionary.Values
Remove SampleControlPoint and DifficultyControlPoint from HitObject
Add more padding around playfield in editor to avoid overlap with tool areas
Co-authored-by: Dean Herbert <pe@ppy.sh>
Closes #23130.