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Commit Graph

799 Commits

Author SHA1 Message Date
Bartłomiej Dach
456f4ebba2
Seal ModScoreV2
Nobody should ever need to extend it.
2023-10-31 16:16:14 +01:00
Bartłomiej Dach
3a2645efb1
Seal ModAutoplay playability flags
Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod playability flags 2023-10-31 16:13:44 +01:00
Bartłomiej Dach
cff69d63a6
Add inline commentary in Mod{Day,Night}core about different speed adjustments 2023-10-18 12:27:16 +02:00
Dean Herbert
9907adc337
Take in IBindables and tidy up multiplier handling 2023-10-18 17:39:13 +09:00
Dean Herbert
161890292f
Move audio adjustment hookup to own method for clarity 2023-10-18 17:38:11 +09:00
Dean Herbert
e56ff33271
Also share ScoreMultiplier implementation 2023-10-18 17:23:50 +09:00
Dean Herbert
43238b0cee
Split common functionality from rate adjust mods into helper class 2023-10-18 17:23:50 +09:00
Dean Herbert
eabfcfbf2a
Merge branch 'master' into pitch_change 2023-10-18 16:33:03 +09:00
Dean Herbert
3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
Closes https://github.com/ppy/osu/issues/25090.

Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00
Bartłomiej Dach
8215c4cb0e
Merge branch 'master' into mods-stable-ordering 2023-09-28 18:30:56 +02:00
Dean Herbert
e0e222c1fa
Include mention of what to do when not using field in xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-28 22:10:30 +09:00
Dean Herbert
7d74d84e6c Display mod icons using stable ordering
In discussion with nanaya, we likely want this now that we're adding the
ability for some icons to be extended. Historically mod icons have been
displayed in a stable but arbitrary order (based on their position in
the `Mods` enum).

This change aims to make them stable across lazer scores (where they are
stored based on .. the order the user selected them).
2023-09-28 16:48:09 +09:00
Dean Herbert
16e752e07d Add basic structure and test coverage for extended info on mod icon 2023-09-27 19:29:03 +09:00
Dean Herbert
d146da9546 Fix rate adjust mods not showing "x" prefix on customisation slider's tooltip 2023-09-13 16:43:48 +09:00
Bartłomiej Dach
9c6f77b26e
Fix too many things being exposed 2023-09-07 08:11:04 +02:00
Dean Herbert
e05d7d5f8d Inline local control 2023-09-07 14:22:06 +09:00
Dean Herbert
d2a6235135 Fix code quality issues 2023-09-07 14:19:19 +09:00
isakvik
2ab11ab568 adds new diffsetting control that shows millisecond values for approach rate override 2023-09-07 01:41:22 +02:00
isakvik
3db0d0d341 extendable minimum AR value for osu!std diff adjust mod, set to -10 2023-09-06 23:26:34 +02:00
Dean Herbert
cbd4b91feb
Merge pull request #24678 from Nabile-Rahmani/bot-scores
Fix and use score user's IsBot property in results screen animation
2023-08-30 14:00:35 +09:00
Nabile Rahmani
270e2a6600
Update osu.Game/Rulesets/Mods/ModExtensions.cs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-08-29 23:59:08 +02:00
Nabile Rahmani
b658b0e346 Fix and use score user's IsBot property in results screen animation
While a mod-created replay did flag itself as performed by a bot, the extension method converting it into a Score did not copy all the generated properties.

As noted, it might be preferable for ModCreatedUser to inherit APIUser and forward it as-is to the Score instance.

Related to PR #24675
2023-08-29 23:28:50 +02:00
Bartłomiej Dach
d07530b241
Mark "Score V2" mod as not user-playable
The mod generally will only be present on scores imported from stable.
As such, it's probably ok to mark it as such.

The primary reason for this change is to address #24436 (Score V2 being
visible on beatmap overlay leaderboard mod selector).

There is one possibly-unintended consequence of this change, namely that
the results screen uses `UserPlayable` to determine as to whether
animations should be played back, with the intention of turning off the
animation playback for autoplay scores specifically. Therefore, turning
off this flag will mean that the results screen animations will not play
out for Score V2 scores - but I tend to consider this as either largely
unimportant, or something that should be fixed in some other way
(possibly by checking against the autoplay mod directly).

Other usages of `UserPlayable` are either innocuous, or straight-up good
safeties going forward in the context of Score V2 (guards against
selection in mod select overlays, against score submission with
the mod).
2023-08-29 11:52:11 +02:00
Givikap120
49598774e0 Added a "Adjust pitch" switch
Adjust pitch switch in DoubleTime and HalfTime mods
Also Nightcore and Daycore is now inherit from RateAdjust
2023-08-24 15:00:32 +03:00
Dean Herbert
72d2715222 Show mod settings as "on" or "off" rather than "True" or "False" 2023-08-23 20:21:43 +09:00
Dean Herbert
91c2cadb47 Add missing colon in mod settings tooltip 2023-08-23 19:13:32 +09:00
Bartłomiej Dach
f3a95d4c13
Merge branch 'master' into menu-star-fountains 2023-07-19 21:26:41 +02:00
Bartłomiej Dach
674eb1a36b
Remove unused property 2023-07-13 21:25:43 +02:00
Bartłomiej Dach
a1e83b20e6
Make autoplay compatible with ModFailCondition 2023-07-13 21:23:57 +02:00
Dean Herbert
20e4e2581a Change IBeatSyncProvider.Clock to always be non-null 2023-07-13 22:13:40 +09:00
Dean Herbert
2f40989a4f Allow no fail mod during autoplay 2023-07-13 17:25:08 +09:00
Dean Herbert
fbf14a0f7c Allow autoplay to fail
Feels more correct.
2023-07-13 13:41:35 +09:00
Bartłomiej Dach
ae05df3b8c
Add ModScoreV2 2023-07-09 15:56:51 +02:00
Dean Herbert
aa96fefae2 Merge branch 'master' into snap-colour-mod 2023-06-19 20:01:36 +09:00
John Biddle
d07437f810 Added recommendations from bdach:
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge 2023-05-29 22:33:57 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description 2023-05-29 22:12:37 +02:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
This reverts commit ec61840e7d.

😐
2023-05-28 09:50:11 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings 2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable to default 2023-05-27 21:27:32 +09:00
John
7a907f7207 Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
e5884016ab Initial commit for the snap colour mod. Implements basic functionality. 2023-05-12 19:07:25 -07:00
Dan Balasescu
d2380bd840 Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
Dean Herbert
698baa78bf
Merge pull request #22711 from Terochi/keep-shared-settings-ruleset-change
Keep shared mod settings when changing ruleset
2023-05-05 13:29:55 +09:00
Bartłomiej Dach
485b7282dc
Clarify type check 2023-05-04 19:06:07 +02:00
Bartłomiej Dach
1f1342b099
Reword xmldoc 2023-05-04 18:33:49 +02:00
Bartłomiej Dach
88e77ad390
Rename Settings{-> Map} 2023-05-04 18:30:41 +02:00
Bartłomiej Dach
26337dbcd8
Do not rely on unspecified Dictionary.Values ordering 2023-05-04 18:29:01 +02:00
Bartłomiej Dach
0d2396c557
Rename method to better indicate directionality 2023-05-04 18:15:12 +02:00
Dean Herbert
414b80d44e Change flashlight depth in a more standard way 2023-05-02 17:00:54 +09:00
Dean Herbert
b2b9f2a036 Merge branch 'master' into bubble_mod_implementation_clean 2023-05-02 16:59:55 +09:00
Terochi
332c199dc2 further simplification 2023-04-26 10:46:29 +02:00
cdwcgt
bfd81b77fa
provide more Accuracy Mode for ModAccuracyChallenge 2023-04-26 17:40:25 +09:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change 2023-04-26 15:51:31 +09:00
Dean Herbert
cb7b246e33 Fix naming and update in line with nullability 2023-04-26 15:27:58 +09:00
Dean Herbert
210c5e7c53 Merge branch 'master' into decouple-mod-fails 2023-04-26 15:26:20 +09:00
Terochi
0841e73a39 Improved readability and sounds 2023-04-25 21:07:17 +02:00
Dan Balasescu
15f6bc155e Add progressive score multiplier for HT 2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976 Add progressive score multiplier for DT 2023-04-10 13:31:48 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676 Merge branch 'master' into bubble_mod_implementation_clean 2023-03-16 13:45:22 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0 Big simplifying 2023-03-11 23:29:36 +01:00
Terochi
b51c41a804 Addressed changes 2023-03-09 20:14:58 +01:00
Terochi
8bf84869a5 Fixed errors covered in new tests 2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage 2023-03-07 19:43:52 +01:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23 Implemented a more complex setting conversion logic + tests 2023-02-24 15:11:22 +01:00
Terochi
dd53a70071 Addressed change requests 2023-02-21 21:01:31 +01:00
Terochi
191604340f Added a way for mod settings to be kept when changing ruleset + test 2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d Switch ModMuted to add its metronome to components rather than overlays 2023-02-21 19:04:06 +09:00
Dean Herbert
5024838f3a Merge branch 'master' into bubble_mod_implementation_clean 2023-02-15 13:47:18 +09:00
Dean Herbert
b42b5f97cf Use Overlays container rather than KeyBindingInputManager for flashlight 2023-02-14 17:36:07 +09:00
mk56-spn
3f0ce75bf5 Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean 2023-01-27 11:58:56 +01:00
mk56-spn
3988131475 Rename OsuSliderBar.cs as NormalSliderBar.cs 2023-01-26 12:12:56 +01:00
Gabe Livengood
b46ef67a14 increase min minimum accuracy to 60% 2023-01-24 00:31:46 -05:00
Gabe Livengood
150195b887 use extension method to check accuracy impact 2023-01-18 12:24:41 -05:00
Dean Herbert
522bb8bcca Use ComputeAccuracy to get imminent accuracy 2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53 lambdaify function 2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74 Use ScoreProcessor to fetch accuracy rather than calculating manually 2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
mk56-spn
bbb22479a8 Add "ModBubbles" for the osu ruleset. 2022-12-25 23:09:52 +01:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change 2022-12-06 23:25:48 +01:00
Dean Herbert
25120060aa Use new helper method in ModTimeRamp 2022-12-02 16:09:46 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
f6e229c24d "Fix" mod copy failure 2022-11-25 01:15:11 +09:00
Dean Herbert
a2438428a2 Move base call to end 2022-11-24 13:57:43 +09:00
Dean Herbert
1632df1f4d Update DifficultyBindable to match new bindable spec 2022-11-22 14:51:19 +09:00
Dean Herbert
42eafe318c Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Salman Ahmed
84fdd2e107 Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Dan Balasescu
7385ef3e1b Extract combo scale to virtual function 2022-10-07 14:26:19 +09:00
Dan Balasescu
deae7cff60 Adjust flashliht scaling to match classic 2022-10-03 18:38:29 +09:00
Dan Balasescu
0df217d85c Add ability to adjust flashlight smoothness 2022-10-03 18:24:56 +09:00
o-dasher
f3e25eacad Removes unnecessary setting sources specifications 2022-09-27 09:25:58 -04:00
o-dasher
537796c3a1 Cleanup mod bindings 2022-09-25 15:49:22 -04:00