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Commit Graph

183 Commits

Author SHA1 Message Date
StanR
b77e6f92b7 Fix touch device difficulty reduction not affecting star rating 2022-01-19 22:31:11 +03:00
Dan Balasescu
58bae9bda3
Merge pull request #16331 from stanriders/continuous-effective-misscount
Don't floor `effectiveMissCount`
2022-01-19 14:13:12 +09:00
apollo-dw
598946737f Reword comment and rename argument 2022-01-12 14:38:53 +00:00
Dan Balasescu
b88a65166e Fix pp counter underflow with SpunOut mod 2022-01-11 10:22:16 +09:00
StanR
dc755f4a7f Remove redundant casts 2022-01-05 15:07:02 +03:00
StanR
b317a95fe1 Don't floor effectiveMissCount 2022-01-05 14:36:07 +03:00
apollo-dw
d2b815b745 Add miss penalty comment 2022-01-02 19:20:20 +00:00
apollo-dw
4f257d6987 Clean up unsuccessful merge 2021-12-29 18:59:17 +00:00
apollo-dw
8ce6e3c573 Remove mathnet 2021-12-29 18:49:13 +00:00
Dan Balasescu
e50609c546 Rename method 2021-12-22 12:28:07 +09:00
StanR
40b3ce0ade Clean up comments 2021-12-21 14:03:24 +03:00
StanR
cca02a8016 Create PerformanceAttributes 2021-12-21 13:08:31 +03:00
StanR
2f2006715e Slightly refactor difficulty and pp calculators 2021-12-17 23:40:23 +03:00
MBmasher
5a3be778a1 Resolve conflicts with recent slider hotfix 2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c Add bonus based on opacity of hit objects 2021-11-12 21:29:51 +11:00
apollo-dw
c330093476 Add clamp back in 2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a Fix circle-only map NaN values 2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b Clamp slider end estimate to 0 2021-11-11 12:46:22 +00:00
apollo-dw
7075108062 Clean up clamp logic relating to slider end estimate 2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d Make slider nerf factor more lenient 2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912 Estimate number of difficult sliders, and increase assumed slider radius 2021-11-11 00:42:06 +00:00
apollo-dw
2d2a6d8a18 Swap to a harsher formula for slider dropped nerf 2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a Nerf slider aim for plays with dropped slider ends 2021-11-10 00:59:28 +00:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc 2021-11-08 01:38:18 +09:00
Xexxar
fed733202e removed unneeded comment 2021-11-07 14:59:25 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment 2021-11-07 23:52:32 +09:00
Sebastian Krajewski
91e261e256 Start comments with upper case 2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210 Add a comment why Math.Min is used 2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239 Add sanity check in Relax effectiveMissCount calculation 2021-11-07 05:54:17 +01:00
Xexxar
9b8b6846e9 restore original global multiplier so people dont mald 2021-11-06 19:22:30 +00:00
Xexxar
8e0d845f21 added small length component to ARbuffs 2021-11-03 16:39:05 +00:00
Xexxar
93ed97d11e increased global multiplier due to adjustment to sliders 2021-11-03 16:16:09 +00:00
Xexxar
8fdffbf08f adjusted global multiplier to better balance values against inflation 2021-11-03 16:02:23 +00:00
Xexxar
55809c43ee Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc 2021-10-21 18:38:59 +00:00
Xexxar
2f8972b529 reverted overwritten file 2021-10-21 18:37:06 +00:00
Xexxar
dba0ee0b1d added ppcalc changes to build 2021-10-21 17:18:24 +00:00
Xexxar
cb605f9156 removed ppCalc changes and sliderabuseChecks 2021-10-21 16:00:57 +00:00
Xexxar
750c5a0181 Merge remote-tracking branch 'ppy/master' into aim-refactor-base 2021-10-21 15:45:31 +00:00
StanR
ccaac97794 Clamp comboBasedMissCount 2021-10-16 14:50:15 +03:00
StanR
c8d99e68a5 Remove calculation for scores with combo above threshold, avoid division by zero 2021-10-15 16:51:05 +03:00
StanR
205d95e8c6 Approximate amount of effective misses using combo 2021-10-13 20:04:34 +03:00
emu1337
aab3277024 changed speed acc scaling to be closer to worst case scenario 2021-10-11 03:12:57 +02:00
Xexxar
56daac73f2 merged ppy/master 2021-10-10 17:12:49 +00:00
StanR
37632fe4dc Remove int casts in difficulty calculation, fixup some comments 2021-10-09 12:08:57 +03:00
smoogipoo
3a4807a032 Merge branch 'master' into blinds-pp 2021-10-08 19:45:59 +09:00
apollo-dw
34269d48e5 Use global multipliers instead of multiplying skill values 2021-10-06 12:25:19 +01:00
apollo-dw
03f0a36589 additional balancing 2021-10-03 11:53:14 +01:00
apollo-dw
bc1ff019da Implement relax checks 2021-10-03 11:27:17 +01:00
apollo-dw
a5025dc8b8 Buff base multiplier 2021-10-01 22:23:16 +01:00
apollo-dw
310bf3e580 more code quality (oops) 2021-10-01 15:29:20 +01:00
apollo-dw
57b9a91cba trim whitespace cuz code quality 2021-10-01 15:26:59 +01:00
apollo-dw
7884dbbd11 adjust formulae 2021-10-01 15:04:44 +01:00
Xexxar
e4fb5a01c9 readded missing aim nerf for low acc 2021-09-26 21:58:26 +00:00
apollo-dw
b6f494cbb7 accuracy and speed changes pt 1 2021-09-25 17:34:24 +01:00
apollo-dw
70119d3a43 add drain rate term 2021-09-24 15:02:19 +01:00
apollo-dw
c62e429cea buff miss factor 2021-09-22 19:02:25 +01:00
apollo-dw
857ce721da share BlindsMultiplier everywhere, make it completely negate HD pp 2021-09-22 16:48:11 +01:00
apollo-dw
e52621c60f basically disable HD pp when blinds enabled 2021-09-22 16:38:50 +01:00
apollo-dw
85fd4bdbf8 add accuracy nerf 2021-09-22 16:19:41 +01:00
apollo-dw
2bac15ca1a base formula implementation 2021-09-22 14:17:27 +01:00
MBmasher
c4fbae136a Rename FlashlightStrain to FlashlightRating 2021-09-14 10:34:21 +10:00
smoogipoo
0dc31a476f Invert condition to reduce nesting 2021-09-13 16:39:05 +09:00
MBmasher
eaa0d38315 Add a buff to short maps for Flashlight skill 2021-08-12 10:00:24 +10:00
MBmasher
b06226e738 Change comments 2021-08-12 09:54:25 +10:00
MBmasher
27918583e1 Increase the multiplier when hidden is applied on the Flashlight skill 2021-08-11 15:55:13 +10:00
MBmasher
cee69eaad0 Add a nerf to FL for TD plays 2021-08-11 06:14:38 +10:00
MBmasher
f4ceb17064 Cleanup of code 2021-08-10 16:06:20 +10:00
MBmasher
6b1a4a53d4 Cleanup of code 2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966 Add Flashlight skill 2021-08-08 23:56:03 +10:00
emu1337
84fd59777c Merge branch 'master' into diffspike-balance 2021-07-20 19:39:41 +02:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00
StanR
02298c2cf4 Fix incorrect curve, move total hits factor into a separate variable for clarity 2021-07-09 00:06:05 +03:00
StanR
592d3fdf00 Cleanup 2021-07-08 11:54:58 +03:00
StanR
c67f756c75 Change approach rate bonuses to be less punishing on mid-length maps 2021-07-08 11:52:43 +03:00
emu1337
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
emu1337
3309ab2be3 balance changes 2021-06-13 15:18:35 +02:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
Bartłomiej Dach
1ba586a683 Revert overlooked AR<8 speed buff
Pull request #11107 introduced changes in osu! performance calculation,
related to a scaling coefficient applied to the speed and aim skills.
The coefficient in question was dependent on the approach rate of
a map. During a post-merge review of that PR, it was spotted that
the scaling coefficient for speed also had a 10x buff applied for AR<8,
which could reach magnitudes as large as 80% on AR0, which seems quite
exorbitant. This change was not discussed or mentioned anywhere in the
review process.

Revert back to the old multiplier of 0.01 rather than 0.1 for AR<8. The
negative slope through AR0 to 8 is retained in its previous form.
2021-01-13 17:59:29 +01:00
Dean Herbert
76ffe31855
Merge pull request #11138 from smoogipoo/stanr-nf-multiplier
Port StanR's NF multiplier changes
2020-12-17 18:59:46 +09:00
Dan Balasescu
8bdef0ff55
Code quality fix
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-15 13:18:41 +09:00
Xexxar
54827d4e96 fixed low 50s count still penalizing high obj count maps 2020-12-14 12:41:24 -06:00
Xexxar
1dce446c52 Merge branch 'miss-penalty-curve' 2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8 small factor rebalance 2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9 Merge branch 'miss-penalty-curve' 2020-12-11 10:22:04 -06:00
Xexxar
abc8a2982c swapped ^.75 buff onto speed instead of aim 2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb Merge branch 'miss-penalty-curve' 2020-12-11 08:02:39 -06:00
Xexxar
544160798b cleaned up mistakes and made quality changes 2020-12-11 08:01:45 -06:00
Xexxar
fd0d793c69 changed the comment to reflect the change 2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe Merge branch 'lowacc-nerf' 2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c changed miss penalty curve to scale with totalhits 2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4 added unneeded whitespace 2020-12-10 09:48:40 -06:00
smoogipoo
7c2f506b79 Port StanR's NF multiplier changes 2020-12-10 17:10:29 +09:00
Xexxar
54abc3bd4d revert aim curve and add new 50s nerf 2020-12-09 20:07:52 -06:00
Xexxar
149651dec1 Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf 2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd capped scaling at OD 8 to prevent overscaling 2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf 2020-12-09 12:06:33 -06:00
Xexxar
05ad9aae8d changed curve to linear OD + acc based curve 2020-12-09 11:57:01 -06:00
Xexxar
cfc34a63bd realized i accidently deleted the OD scaling 2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437 fixed issue with comment 2020-12-09 10:35:48 -06:00