smoogipoo
5f09c70f75
Move judgement colours to OsuColour
2020-03-18 17:21:36 +09:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
Dean Herbert
0640b2eb35
Fix judgement sizes not matching legacy skins ( #6145 )
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Fix judgement sizes not matching legacy skins
2019-09-19 18:49:35 +09:00
Dean Herbert
e6c36a8bc7
Fix scaling mode being applied to judgements
2019-09-19 17:36:32 +09:00
Dean Herbert
26eca5b1f4
Fix judgement sizes not matching skins stable
2019-09-18 02:56:03 +09:00
Dean Herbert
ba76f09c99
Add initial implementation of hit lighting
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Requires a supporting skin, like osu!classic for now.
2019-09-18 02:49:54 +09:00
Dean Herbert
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
Dean Herbert
a15828ab25
Introduce the concept of SkinComponents
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Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
74c961bcff
Add more flexible skin element confine modes
2019-07-22 14:42:56 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
3d4a80957f
Improve comment
2019-03-13 18:27:54 +09:00
David Zhao
7eb253b687
Fix incorrect scale duration
2019-03-12 19:44:53 +09:00
David Zhao
3b3b1e51ee
Move hit animation logic into virtual method
2019-03-12 19:41:33 +09:00
David Zhao
9850122245
Fix incorrect delay
2019-03-12 19:24:46 +09:00
David Zhao
12f334035f
Create properties for use in DrawableManiaJudgement
2019-03-12 19:23:24 +09:00
smoogipoo
d61dfe888e
Fix venera fonts not being correctly specified
2019-02-22 19:42:09 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dan Balasescu
87d8945af9
Give the body a size
2018-10-02 09:33:31 +09:00
Kyle Chang
88b0c234cc
Move judgement text to internal container
2018-09-30 04:01:33 -04:00
Kyle Chang
7a43677849
Make judgements scale with cs
2018-09-22 22:54:38 -04:00
smoogipoo
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
Dean Herbert
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
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Closes #3098 .
2018-07-24 11:37:43 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dan Balasescu
bed46b1f7e
Split local variable assignment from construction of children
2018-04-04 15:13:42 +09:00
Dan Balasescu
9df525a38d
Remove extra whitespace
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In general we don't really do this elsewhere in the codebase.
2018-04-04 15:11:16 +09:00
Ali Rizvi
7fed8d64de
Implement Judgement Colours
2018-03-31 04:59:08 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning
2018-03-12 11:55:50 +09:00
Dean Herbert
c70be29eda
Move legacy conversion to LegacySkin
2018-03-12 11:30:13 +09:00
Dean Herbert
b62ed004f2
Remove judgements when deciding a new judgement for a HitObject
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Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
05eb678654
Add skin support for judgements
2018-03-07 18:21:05 +09:00
Dean Herbert
053a29f9a7
Make judgements visually smaller
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This is a temporary change based on people's feedback. Makes judgements feel a lot better.
nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
2018-01-15 17:41:17 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
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Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00