1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 03:17:45 +08:00
osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs

112 lines
3.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
public class DrawableJudgement : Container
{
private const float judgement_size = 80;
private OsuColour colours;
protected readonly JudgementResult Result;
public readonly DrawableHitObject JudgedObject;
protected SpriteText JudgementText;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="result">The judgement to visualise.</param>
/// <param name="judgedObject">The object which was judged.</param>
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
{
Result = result;
JudgedObject = judgedObject;
Size = new Vector2(judgement_size);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = @"Venera",
Colour = judgementColour(Result.Type),
Scale = new Vector2(0.85f, 1),
TextSize = 12
}, restrictSize: false);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint);
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
break;
default:
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
break;
}
Expire(true);
}
private Color4 judgementColour(HitResult judgement)
{
switch (judgement)
{
case HitResult.Perfect:
case HitResult.Great:
return colours.Blue;
case HitResult.Ok:
case HitResult.Good:
return colours.Green;
case HitResult.Meh:
return colours.Yellow;
case HitResult.Miss:
return colours.Red;
}
return Color4.White;
}
}
}