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osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs
Dean Herbert 053a29f9a7 Make judgements visually smaller
This is a temporary change based on people's feedback. Makes judgements feel a lot better.

nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
2018-01-15 17:41:17 +09:00

91 lines
2.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
public class DrawableJudgement : Container
{
protected readonly Judgement Judgement;
protected readonly SpriteText JudgementText;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(Judgement judgement)
{
Judgement = judgement;
AutoSizeAxes = Axes.Both;
Children = new[]
{
JudgementText = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = judgement.Result.GetDescription().ToUpper(),
Font = @"Venera",
Scale = new Vector2(0.85f, 1),
TextSize = 12
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.Result)
{
case HitResult.Miss:
Colour = colours.Red;
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint);
switch (Judgement.Result)
{
case HitResult.None:
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(40, 800, Easing.InQuint);
this.Delay(600).FadeOut(200);
break;
default:
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
break;
}
Expire(true);
}
}
}