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119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Judgements
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{
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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public class DrawableJudgement : CompositeDrawable
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{
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private const float judgement_size = 80;
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private OsuColour colours;
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protected readonly JudgementResult Result;
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public readonly DrawableHitObject JudgedObject;
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protected Container JudgementBody;
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protected SpriteText JudgementText;
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/// <summary>
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/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
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/// </summary>
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/// <param name="result">The judgement to visualise.</param>
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/// <param name="judgedObject">The object which was judged.</param>
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public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
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{
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Result = result;
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JudgedObject = judgedObject;
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Size = new Vector2(judgement_size);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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this.colours = colours;
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InternalChild = JudgementBody = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = @"Venera",
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Colour = judgementColour(Result.Type),
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Scale = new Vector2(0.85f, 1),
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TextSize = 12
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}, restrictSize: false)
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(100, Easing.OutQuint);
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switch (Result.Type)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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this.Delay(600).FadeOut(200);
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break;
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default:
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JudgementBody.ScaleTo(0.9f);
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JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
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this.Delay(100).FadeOut(400);
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break;
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}
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Expire(true);
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}
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private Color4 judgementColour(HitResult judgement)
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{
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switch (judgement)
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{
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case HitResult.Perfect:
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case HitResult.Great:
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return colours.Blue;
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case HitResult.Ok:
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case HitResult.Good:
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return colours.Green;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Miss:
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return colours.Red;
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default:
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return Color4.White;
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}
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}
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}
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}
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