# Conflicts: # osu.Game/Audio/SampleInfo.cs
- removing unnecessary `using`s - name Fields/Methods according to rules - removing unnecessary initializations
Beatmap works, Storyboard not...
Plus a lot more implementation.
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
Removes explicit initial state setting in DrawableOsuHitObjects.
Lifetime is very tightly controlled here, so all should be okay.
I don't think we'll ever be using this anyway.
So only one hit object is ever judged in a single frame.