Taiko playing hitsounds on click/keydown, not only on hitobjects being hit.
Less static weirdness
# Conflicts: # osu.Game/Audio/SampleInfo.cs
Implement a JSON Beatmap decoder
Closes #1721.
Make editor discard approach circles
Temporary solution for now.
Fix profile rank graph being hidden (and improve visually)
Make leaderboard tabs and active ruleset filter scores
Added confirmation dialog for "Delete ALL beatmaps"
Remove manual audio thread synchronisation logic
Correctly make fullscreen overlays block keyboard input from drawables behind them
Ignore bugged inspectcode inspection
We are always loaded at this point.
visual studio doesn't save