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Merge branch 'master' into add-confirmation-dialog
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commit
40587411c1
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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{
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays.Mods
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protected readonly OsuSpriteText MultiplierLabel;
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private readonly FillFlowContainer footerContainer;
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protected override bool BlockPassThroughKeyboard => false;
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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@ -13,7 +13,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using System.Threading;
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namespace osu.Game.Overlays.Music
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{
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@ -153,11 +152,6 @@ namespace osu.Game.Overlays.Music
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var track = beatmapBacking.Value.Track;
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track.Restart();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call RestartAsync().Wait() or the blocking version above.
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while (!track.IsRunning)
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Thread.Sleep(1);
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}
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}
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@ -28,6 +28,8 @@ namespace osu.Game.Overlays
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private readonly Container contentContainer;
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protected override bool BlockPassThroughKeyboard => true;
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protected override Container<Drawable> Content => contentContainer;
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protected Color4 FirstWaveColour
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@ -17,7 +17,6 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Backgrounds;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Mods;
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@ -327,11 +326,6 @@ namespace osu.Game.Screens.Play
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{
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adjustableSourceClock.Reset();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call ResetAsync().Wait() or the blocking version above.
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while (adjustableSourceClock.IsRunning)
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Thread.Sleep(1);
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Schedule(() =>
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{
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decoupledClock.ChangeSource(adjustableSourceClock);
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