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https://github.com/ppy/osu.git
synced 2025-03-22 22:17:46 +08:00
Merge branch 'master' into leaderboard-scopes
This commit is contained in:
commit
40ceaf12f2
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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var computeVertex = new Action<double>(t =>
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{
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// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
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var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
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float dist = diff.Length;
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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@ -8,16 +10,30 @@ namespace osu.Game.Tests.Visual
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public class TestCaseSettings : OsuTestCase
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{
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private readonly SettingsOverlay settings;
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private readonly DialogOverlay dialogOverlay;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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public TestCaseSettings()
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{
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Children = new[] { settings = new MainSettings() };
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settings = new MainSettings
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{
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State = Visibility.Visible
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};
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Add(dialogOverlay = new DialogOverlay
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{
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Depth = -1
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});
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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settings.ToggleVisibility();
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dependencies.Cache(dialogOverlay);
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Add(settings);
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}
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}
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}
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@ -341,6 +341,61 @@ namespace osu.Game.Beatmaps
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}
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}
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public void UndeleteAll()
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{
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var deleteMaps = QueryBeatmapSets(bs => bs.DeletePending).ToList();
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if (!deleteMaps.Any()) return;
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var notification = new ProgressNotification
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{
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CompletionText = "Restored all deleted beatmaps!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var bs in deleteMaps)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Restoring ({i} of {deleteMaps.Count})";
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notification.Progress = (float)++i / deleteMaps.Count;
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Undelete(bs);
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}
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notification.State = ProgressNotificationState.Completed;
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}
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Protected)
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return;
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lock (importContext)
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{
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var context = importContext.Value;
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using (var transaction = context.BeginTransaction())
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{
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context.ChangeTracker.AutoDetectChangesEnabled = false;
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var iFiles = new FileStore(() => context, storage);
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var iBeatmaps = createBeatmapStore(() => context);
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undelete(iBeatmaps, iFiles, beatmapSet);
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context.ChangeTracker.AutoDetectChangesEnabled = true;
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context.SaveChanges(transaction);
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}
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}
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}
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays.Mods
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protected readonly OsuSpriteText MultiplierLabel;
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private readonly FillFlowContainer footerContainer;
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protected override bool BlockPassThroughKeyboard => false;
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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@ -13,7 +13,6 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using System.Threading;
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namespace osu.Game.Overlays.Music
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{
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@ -153,11 +152,6 @@ namespace osu.Game.Overlays.Music
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var track = beatmapBacking.Value.Track;
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track.Restart();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call RestartAsync().Wait() or the blocking version above.
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while (!track.IsRunning)
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Thread.Sleep(1);
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}
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}
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23
osu.Game/Overlays/Settings/DangerousSettingsButton.cs
Normal file
23
osu.Game/Overlays/Settings/DangerousSettingsButton.cs
Normal file
@ -0,0 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsButton"/> with pink colours to mark dangerous/destructive actions.
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/// </summary>
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public class DangerousSettingsButton : SettingsButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Pink;
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Triangles.ColourDark = colours.PinkDark;
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Triangles.ColourLight = colours.PinkLight;
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}
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}
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}
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@ -0,0 +1,32 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class DeleteAllBeatmapsDialog : PopupDialog
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{
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public DeleteAllBeatmapsDialog(Action deleteAction)
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{
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BodyText = "Everything?";
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Icon = FontAwesome.fa_trash_o;
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HeaderText = @"Confirm deletion of";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes. Go for it.",
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Action = deleteAction
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},
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new PopupDialogCancelButton
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{
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Text = @"No! Abort mission!",
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},
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};
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}
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}
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}
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@ -15,11 +15,12 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private TriangleButton importButton;
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private TriangleButton deleteButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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private void load(BeatmapManager beatmaps, DialogOverlay dialogOverlay)
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{
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Children = new Drawable[]
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{
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@ -33,13 +34,16 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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.ContinueWith(t => Schedule(() => importButton.Enabled.Value = true), TaskContinuationOptions.LongRunning);
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}
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},
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deleteButton = new SettingsButton
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deleteButton = new DangerousSettingsButton
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{
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Text = "Delete ALL beatmaps",
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Action = () =>
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{
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deleteButton.Enabled.Value = false;
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Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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deleteButton.Enabled.Value = false;
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Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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}));
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}
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},
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restoreButton = new SettingsButton
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@ -55,6 +59,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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}).ContinueWith(t => Schedule(() => restoreButton.Enabled.Value = true));
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}
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},
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undeleteButton = new SettingsButton
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{
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Text = "Restore all recently deleted beatmaps",
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Action = () =>
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{
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undeleteButton.Enabled.Value = false;
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Task.Run(() => beatmaps.UndeleteAll()).ContinueWith(t => Schedule(() => undeleteButton.Enabled.Value = true));
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}
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},
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};
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}
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}
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@ -28,6 +28,8 @@ namespace osu.Game.Overlays
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private readonly Container contentContainer;
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protected override bool BlockPassThroughKeyboard => true;
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protected override Container<Drawable> Content => contentContainer;
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protected Color4 FirstWaveColour
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@ -124,44 +124,21 @@ namespace osu.Game.Screens.Play
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},
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};
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Retries = 0;
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updateRetryCount();
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}
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private int retries;
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public int Retries
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{
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set
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{
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if (retryCounterContainer != null)
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{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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if (value == retries)
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return;
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retryCounterContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $"{value:n0}",
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Font = @"Exo2.0-Bold",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $" time{(value == 1 ? "" : "s")} in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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}
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};
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}
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retries = value;
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if (retryCounterContainer != null)
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updateRetryCount();
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}
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}
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@ -252,6 +229,38 @@ namespace osu.Game.Screens.Play
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selectionIndex = InternalButtons.IndexOf(button);
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}
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private void updateRetryCount()
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{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $"{retries:n0}",
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Font = @"Exo2.0-Bold",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $" time{(retries == 1 ? "" : "s")} in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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}
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};
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}
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private class Button : DialogButton
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{
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -17,7 +17,6 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Backgrounds;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Threading;
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using osu.Game.Rulesets.Mods;
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@ -161,8 +160,8 @@ namespace osu.Game.Screens.Play
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OnRetry = Restart,
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OnQuit = Exit,
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CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
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Retries = RestartCount,
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OnPause = () => {
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pauseContainer.Retries = RestartCount;
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hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
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},
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OnResume = () => {
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@ -327,11 +326,6 @@ namespace osu.Game.Screens.Play
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{
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adjustableSourceClock.Reset();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call ResetAsync().Wait() or the blocking version above.
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while (adjustableSourceClock.IsRunning)
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Thread.Sleep(1);
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Schedule(() =>
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{
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decoupledClock.ChangeSource(adjustableSourceClock);
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@ -267,6 +267,7 @@
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<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
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<Compile Include="Database\DatabaseContextFactory.cs" />
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<Compile Include="Database\IHasPrimaryKey.cs" />
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<Compile Include="Overlays\Settings\DangerousSettingsButton.cs" />
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<Compile Include="Graphics\UserInterface\HoverClickSounds.cs" />
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<Compile Include="Graphics\UserInterface\HoverSounds.cs" />
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<Compile Include="Graphics\UserInterface\OsuButton.cs" />
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@ -306,6 +307,7 @@
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<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectSelectionBox.cs" />
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