Bartłomiej Dach
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286754f6f7
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Move clipboard operation implementation down to current screen
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2021-11-09 19:54:37 +01:00 |
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Dean Herbert
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09701d0af1
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Use explicit primitive type specification
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2021-11-04 16:02:37 +09:00 |
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Dean Herbert
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0f4f1349db
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Merge branch 'master' into editor-context-menu-on-select
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2021-11-04 15:59:06 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Jason Won
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c633e2e952
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only propagate unmodified right click
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2021-10-26 16:24:53 -04:00 |
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Jason Won
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f64fa65fd5
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right click on unselected object shows context menu
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2021-10-26 14:52:15 -04:00 |
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Dean Herbert
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c47497923a
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Schedule drag events for now
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2021-10-15 19:52:44 +09:00 |
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Dean Herbert
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3909fd8caa
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Fix wonkiness when dragging slider end at high input refresh rates
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2021-10-15 19:43:57 +09:00 |
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Dean Herbert
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ac471a0ec1
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Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
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2021-10-01 17:46:58 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Bartłomiej Dach
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ca6cbca04a
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Fix range selection crashing after non-mouse selection
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2021-09-27 20:54:29 +02:00 |
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Dean Herbert
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df85092426
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Resolve inner items early in process and rename variable
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2021-09-27 14:24:17 +09:00 |
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Dean Herbert
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41fb3371e5
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Merge branch 'master' into blueprint-container-sorting
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2021-09-27 14:12:09 +09:00 |
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Bartłomiej Dach
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d3203f83dd
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Add implementation of range selection
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2021-09-26 20:12:26 +02:00 |
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Bartłomiej Dach
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81d160c85a
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Add test covering expected UX of range selection
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2021-09-26 19:27:47 +02:00 |
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Bartłomiej Dach
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6dc3e66c93
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Include combo information when determining ordering if available
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2021-09-26 15:52:25 +02:00 |
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Bartłomiej Dach
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a86b9893ac
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Always re-sort blueprints before adding/removing one
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2021-09-26 15:48:56 +02:00 |
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Bartłomiej Dach
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4e094b2127
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Implement grid size toggling matching stable
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2021-09-19 20:26:02 +02:00 |
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Bartłomiej Dach
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56e80a0706
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Add rectangular position snap grid
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2021-09-19 18:07:19 +02:00 |
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smoogipoo
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f9d5abff8a
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
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Dean Herbert
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563bf92529
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Also update the full object on sample changes to make them apply immediately
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2021-09-14 19:21:23 +09:00 |
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Dean Herbert
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d825da3983
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Add note about a better way to adjust velocity
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2021-09-14 18:54:29 +09:00 |
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Dean Herbert
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e4dd59aee2
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Add popovers to adjust SV and samples from the timeline
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2021-09-14 18:51:22 +09:00 |
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Dean Herbert
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9d17f84681
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Adjust timeline height to account for less global control points
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2021-09-14 18:51:11 +09:00 |
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Dean Herbert
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9551e77553
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Remove difficulty and sample sections from timing screen
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2021-09-14 18:51:11 +09:00 |
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Dean Herbert
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87cfcf706e
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Add ability to change slider velocity with shift-drag
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2021-09-14 18:26:17 +09:00 |
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Dean Herbert
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6015b5037a
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Display difficulty and sample control points associated with hitobjects
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2021-09-14 18:26:16 +09:00 |
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Bartłomiej Dach
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79d0f4835e
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Add failing tests for preserving clipboard content
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2021-09-13 21:03:30 +02:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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f16468b706
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Improve visibility of repeat ticks / drag areas on timeline
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2021-08-17 18:17:55 +09:00 |
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Bartłomiej Dach
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0d64da8c63
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Add skin providing container responding to beatmap skin edits
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2021-08-15 21:18:08 +02:00 |
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Dean Herbert
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50a2abbe7f
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Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
Apply combo offsets "colour hax" only on beatmap skins
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2021-07-23 14:30:18 +09:00 |
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Salman Ahmed
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7bc30b46ff
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Use BindValueChanged with last running immediately instead
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2021-07-23 07:51:58 +03:00 |
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Salman Ahmed
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ee3791ccf2
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Update colours once on TimelineHitObjectBlueprint
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2021-07-23 06:25:56 +03:00 |
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Salman Ahmed
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523c154f15
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Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable
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2021-07-22 16:40:33 +03:00 |
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Dean Herbert
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8b1202153a
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Merge pull request #13951 from LumpBloom7/timeline-object-interactions
Make timeline blueprints outside of TimelineBlueprint boundaries interactable
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2021-07-22 16:20:22 +09:00 |
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Dean Herbert
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957a0686ed
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Split out nested classes from TimelineBlueprintContainer
They got too big.
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2021-07-22 15:48:08 +09:00 |
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Dean Herbert
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b5cc9010de
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Move resolved property to top of class
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2021-07-22 15:39:01 +09:00 |
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Derrick Timmermans
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9d43ca122f
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Allow context menus to be triggered as well
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2021-07-21 12:04:09 +02:00 |
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Derrick Timmermans
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f85ff40a6b
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Add back LeftMouse button check
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2021-07-21 11:47:21 +02:00 |
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Dean Herbert
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adda96ac86
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Merge pull request #13962 from ekrctb/platform-action
Adapt to framework `PlatformAction` type change
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2021-07-21 18:17:38 +09:00 |
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ekrctb
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1bac471b49
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Adapt to PlatformAction type change
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2021-07-21 16:12:53 +09:00 |
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ekrctb
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1bff4373b3
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Allow specifying flipping support of selection box different from scaling
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2021-07-21 15:59:45 +09:00 |
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Derrick Timmermans
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a8cf6a6854
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Fix slight Y position offset in HandleDrag
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2021-07-20 23:00:58 +02:00 |
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Derrick Timmermans
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bfec87b082
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Let TimelineBlueprintContainer only accept positional input within timeline quad
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2021-07-20 22:30:50 +02:00 |
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Derrick Timmermans
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8b09ddbcd6
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Merge branch 'ppy:master' into timeline-object-interactions
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2021-07-20 16:36:39 +02:00 |
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Salman Ahmed
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1af230c48c
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Merge branch 'master' into refactor-combo-colour-retrieval
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2021-07-20 10:08:25 +03:00 |
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Derrick Timmermans
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2e2a2bdd99
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Allow moving timeline selection when mousedown event is outside of blueprint container
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2021-07-18 18:06:59 +02:00 |
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Derrick Timmermans
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ee220feecf
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Avoid using guesses to determine whether inputs blocked
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2021-07-18 16:04:23 +02:00 |
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Derrick Timmermans
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e35cff99c7
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Pass on mouseDown input to timeline if no selection modification is made with that input
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2021-07-16 17:21:43 +02:00 |
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Derrick Timmermans
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3e8a13bfbf
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Allow interacting with timeline objects outside of drawable bounds
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2021-07-16 16:16:34 +02:00 |
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Bartłomiej Dach
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50c27d2635
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Update usages of IHasTooltip in line with framework localisation changes
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2021-06-25 19:10:04 +02:00 |
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Dean Herbert
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f62b4f2d24
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Merge pull request #13617 from ekrctb/catch-editor
Add "placeholder" (pre-MVP) implementation of osu!catch editor
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2021-06-23 14:00:34 +09:00 |
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ekrctb
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0b351c9922
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Fix "possible NRE" inspection
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2021-06-23 10:57:04 +09:00 |
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ekrctb
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eec4457473
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Add [CanBeNull] to methods returning null by default
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2021-06-23 09:40:07 +09:00 |
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ekrctb
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a9c7830252
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Fix NRE when hit object blueprint is not implemented
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2021-06-22 17:20:13 +09:00 |
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Dean Herbert
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4b45d8318e
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Merge branch 'master' into transformers-per-skin
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2021-06-16 16:37:28 +09:00 |
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Dean Herbert
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bc3b7233ab
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Show osu!taiko centre/rim colouring in editor timeline
Closes #13443.
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2021-06-11 14:17:30 +09:00 |
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Salman Ahmed
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e30f6581b3
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Wrap gameplay content within a RulesetSkinProvidingContainer
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2021-06-09 22:49:31 +03:00 |
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Dean Herbert
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268230c8c4
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Merge branch 'master' into fix-taiko-editor-sample-mutations
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2021-05-25 19:01:47 +09:00 |
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Dean Herbert
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4fc6ba50b7
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Fix editor placement ending early if a blueprint becomes alive from a pool
Closes https://github.com/ppy/osu/issues/12630.
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2021-05-24 17:04:02 +09:00 |
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Dean Herbert
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4c9d72e62a
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
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Dean Herbert
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bb2fae55ce
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Merge branch 'master' into refactor-selection-rotate-logic
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2021-05-21 19:19:54 +09:00 |
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Dean Herbert
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df5970fab4
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Create base implementations of the two most common TernaryStateMenuItem s
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2021-05-20 19:34:53 +09:00 |
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Dean Herbert
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27e81d6504
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Implement proper rotation algorithm for skin editor
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2021-05-20 18:21:16 +09:00 |
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Dean Herbert
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a0f67ef3bc
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Move scaling logic out of OsuSelectionHandler for reuse
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2021-05-19 17:37:28 +09:00 |
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Dean Herbert
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41d8bc291c
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Merge pull request #12783 from smoogipoo/hoc-event-queue
Add a HitObjectUsageEventBuffer to handle HOC events appropriately
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2021-05-18 22:22:53 +09:00 |
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smoogipoo
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d93ac7ac98
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Change class xmldoc a bit
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2021-05-18 19:15:46 +09:00 |
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smoogipoo
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ab6a79f84c
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Simplify
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2021-05-18 19:15:46 +09:00 |
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smoogipoo
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97f4f7bbd1
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Remove Component inheritance
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2021-05-18 18:59:45 +09:00 |
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smoogipoo
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633f841a0f
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Rename to HitObjectUsageEventBuffer
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2021-05-18 18:57:02 +09:00 |
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smoogipoo
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bfc0205e9b
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Fix (began, finished) event
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2021-05-18 18:49:11 +09:00 |
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Dean Herbert
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d661e98fa6
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Move common functionality out of OsuSelectionHandler and implement flip support
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2021-05-18 18:34:06 +09:00 |
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smoogipoo
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61a41d97a4
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Add some xmldocs + comments
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2021-05-18 17:39:45 +09:00 |
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Dean Herbert
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ed957df162
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Add simple xmldoc to TransferBlueprintFor method
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2021-05-18 16:40:56 +09:00 |
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Dean Herbert
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55cc533a37
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Merge branch 'master' into hoc-event-queue
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2021-05-18 16:31:20 +09:00 |
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Dean Herbert
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a96603f025
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Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
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2021-05-18 16:30:58 +09:00 |
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smoogipoo
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75c0d4d972
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Merge branch 'rework-hitobject-blueprints' into hoc-event-queue
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2021-05-18 14:33:52 +09:00 |
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smoogipoo
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882d54a8f8
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Remove now unnecessary Apply() method
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2021-05-18 14:26:26 +09:00 |
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smoogipoo
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e621cfc4ea
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Add Apply() method for applying new DHOs
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2021-05-18 14:14:10 +09:00 |
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smoogipoo
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f1f3606fd0
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Fix unresolved xmldocs
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2021-05-18 13:11:58 +09:00 |
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Dan Balasescu
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9d423245d8
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Fix up xmldocs
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2021-05-18 13:02:23 +09:00 |
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smoogipoo
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362a09ca73
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Fix up + reduce complexity of HOCEventQueue
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2021-05-13 21:41:49 +09:00 |
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smoogipoo
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aaf31af326
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Add blueprint transferral
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2021-05-13 21:16:19 +09:00 |
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smoogipoo
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86042e1763
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Implement HitObjectContainerEventQueue
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2021-05-13 21:15:47 +09:00 |
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Dan Balasescu
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746862dcb1
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Merge pull request #12750 from peppy/skin-serialisation
Add skin editor saving / loading support
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2021-05-13 20:58:03 +09:00 |
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smoogipoo
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ffb6135a1b
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
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Salman Ahmed
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96d3586294
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Fix rotation handle visibility logic not handling two handles hovered at once
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2021-05-12 11:42:55 +03:00 |
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Dean Herbert
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a4e0529617
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Replace polling logic with direct bindable reactions
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2021-05-11 18:39:15 +09:00 |
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Dean Herbert
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6bb52ebcf8
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Merge pull request #12570 from frenzibyte/corner-rotation-controls
Add rotation controls to editor selection box corners
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2021-05-10 23:09:44 +09:00 |
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Salman Ahmed
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2a67361dc0
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OnOperation -> TriggerOperation
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2021-05-05 21:50:16 +03:00 |
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Bartłomiej Dach
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3cac837acf
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Merge branch 'master' into skin-bindables
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2021-05-05 20:16:27 +02:00 |
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Salman Ahmed
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eeeb001d62
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Refactor combo colour retrieval logic to request skin lookups instead
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2021-05-05 07:17:27 +03:00 |
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Salman Ahmed
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1ac80d42f9
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Merge branch 'master' into corner-rotation-controls
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2021-05-04 23:53:23 +03:00 |
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Bartłomiej Dach
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4185053120
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Merge branch 'master' into fix-selection-handler-visibility
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2021-05-04 20:21:05 +02:00 |
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Salman Ahmed
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8abff4881b
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Hide the corresponding rotation handle when holding scale handle
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2021-05-04 07:31:55 +03:00 |
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Salman Ahmed
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b2a0c2b563
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Consider drag handles active using mouse down instead of when dragged
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2021-05-04 06:41:26 +03:00 |
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Salman Ahmed
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5f33c3514e
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Move selection box control internal events to drag handles
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2021-05-04 06:37:22 +03:00 |
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Salman Ahmed
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fd7a6b3a7c
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Finish transforms on controls load complete
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2021-05-04 06:37:20 +03:00 |
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