Dan Balasescu
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07d4a025b0
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Merge pull request #20109 from frenzibyte/online-play-room-status-inconsistency
Fix room status dropdown placement inconsistent between multiplayer and playlists
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2022-09-05 11:19:56 +09:00 |
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Salman Ahmed
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e8fa872f61
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Fix room status dropdown position inconsistent on online-play screens
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2022-09-03 16:14:21 +03:00 |
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Dean Herbert
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6a35b233e5
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Merge branch 'master' into remove-dispose-updates
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2022-09-01 23:03:19 +09:00 |
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Dan Balasescu
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c852c54055
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Consume auto skip setting during play
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2022-08-31 20:24:15 +09:00 |
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Dan Balasescu
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b5ec7d06dd
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Add auto-skip setting
Default to auto skip
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2022-08-31 20:24:06 +09:00 |
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Dean Herbert
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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Dan Balasescu
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423f6f90f2
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Remove async calls from ScoreManager
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2022-08-29 15:34:08 +09:00 |
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Dan Balasescu
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c0b13c7e1f
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Refactor ScoreProcessor ComputeScore() methods
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2022-08-29 13:51:10 +09:00 |
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Dean Herbert
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b9d9bf3004
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Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
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2022-08-26 21:53:17 +09:00 |
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Dean Herbert
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a546aa2673
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Clamp SpectatorPlayerClock 's elapsed calculation to avoid player clocks getting too far ahead
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2022-08-25 21:33:33 +09:00 |
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Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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5079e0d83d
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 16:52:10 +09:00 |
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Salman Ahmed
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8f4a2b4936
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Separate passed/failed states from calling EndGameplay
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2022-08-24 10:36:13 +03:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b4eede61fb
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Use readonly instead of get-only
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2022-08-24 15:28:18 +09:00 |
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Dean Herbert
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0b271fe4b3
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Fix incorrect IsRunning value
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2022-08-24 15:27:31 +09:00 |
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Dean Herbert
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b6254a1f25
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Remove unnecessary casting
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2022-08-24 15:23:31 +09:00 |
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Dean Herbert
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a86fc6f248
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Change running state of SpectatorPlayerClock using IsRunning
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2022-08-24 15:17:56 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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ec31f37ff7
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Accept MasterGameplayClockContainer rather than generic clock
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2022-08-24 14:51:14 +09:00 |
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Dean Herbert
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85fbe7abca
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Fix multiplayer spectator getting stuck
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2022-08-24 13:11:53 +09:00 |
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Dean Herbert
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ec61a94dc9
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-23 17:36:06 +09:00 |
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Dean Herbert
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553897f2f0
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Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
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Dean Herbert
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1191b6c080
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Remove unused Source_Set implementation on ISpectatorPlayerClock
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2022-08-23 13:44:41 +09:00 |
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Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
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Dan Balasescu
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5d3d8681d4
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Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Dean Herbert
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0e228791c0
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Remove unnecessary Reset call in MultiSpectatorScreen
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2022-08-19 01:39:01 +09:00 |
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Dean Herbert
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37799e3b31
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Allow preparing preview point without looping
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2022-08-17 13:20:24 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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224f3eaa84
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Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
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2022-08-15 18:08:49 +09:00 |
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Dan Balasescu
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41af03dec5
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Merge pull request #19597 from frenzibyte/hotfix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players (hotfix)
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2022-08-09 21:11:10 +09:00 |
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Dean Herbert
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f1691882e2
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Fix incorrect argument passing to ToMod
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2022-08-08 12:56:18 +09:00 |
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Salman Ahmed
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84ef24c341
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Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
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Salman Ahmed
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7e9d11ee24
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Enable NRT on playlists settings overlay
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2022-08-01 20:15:08 +03:00 |
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Salman Ahmed
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c851e3d8f3
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Fix playlist settings reference leak due to unsafe callback binding
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2022-08-01 20:08:18 +03:00 |
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Joseph Madamba
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1dbb2a4d37
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Fix online play screen only accounting for current sub screen onexiting blocks
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2022-08-01 07:57:30 -07:00 |
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notmyname
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fa3b9ee32f
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remove unneded guard
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2022-07-31 23:42:20 +02:00 |
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notmyname
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57b43e0065
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Stop capturing arrow keys on Playlist
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2022-07-31 19:12:29 +02:00 |
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Salman Ahmed
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8ca8484f0e
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Fix failing tests
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2022-07-30 11:49:33 +03:00 |
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Salman Ahmed
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369ab10212
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Fix exit confirmation dialog not blocking all exit cases
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2022-07-30 11:00:31 +03:00 |
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Dean Herbert
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9d457535c6
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Add confirmation dialog when about to discard a playlist
The confirmation will only show if items have been added to the
playlist.
Closes https://github.com/ppy/osu/issues/19444.
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2022-07-29 17:11:37 +09:00 |
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Dean Herbert
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525e4a2019
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Fix crash in DrawableRoomPlaylistItem context menu creation due to incorrect enumeration casting
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2022-07-28 15:51:18 +09:00 |
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Dean Herbert
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438067a18b
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Convert realm data propagation to more correctly use Live<T>
wip
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2022-07-27 19:35:09 +09:00 |
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Dean Herbert
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41393616d8
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Replace BeatmapCollection with RealmBeatmapCollection
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2022-07-27 19:35:09 +09:00 |
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Dean Herbert
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9c543fef48
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Remove CollectionManager
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2022-07-27 18:45:33 +09:00 |
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Adam Baker
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cecf654a7b
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Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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2022-07-19 18:58:59 -05:00 |
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Salman Ahmed
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ae6aab2555
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Merge branch 'master' into edit-map-carousel
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2022-07-20 02:43:47 +03:00 |
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Adam Baker
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4164f260b3
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Fix code quality errors
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2022-07-19 08:12:12 -05:00 |
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Adam Baker
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5008a73774
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Make add item button open to the last beatmap in queue
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2022-07-19 02:04:19 -05:00 |
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Dan Balasescu
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c07f78409e
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Merge pull request #19189 from peppy/peform-actions-after-reconnect
Fix creating multiplayer game during server migration not joining new room correctly
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2022-07-19 14:46:29 +09:00 |
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Adam Baker
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59018ab5ba
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Fix multiplayer queue edit button opening to the wrong beatmap
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2022-07-18 23:21:16 -05:00 |
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Salman Ahmed
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2befcfedbb
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Merge branch 'master' into fix-multiplayer-participant-panel-null-ruleset
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2022-07-18 12:24:47 +03:00 |
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Dean Herbert
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a036632c8b
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Fix potential crash when attempting to create mod display using null ruleset
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2022-07-18 15:30:21 +09:00 |
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Dean Herbert
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21bf7ee448
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Turn on nullability in ParticipantPanel
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2022-07-18 15:27:55 +09:00 |
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Salman Ahmed
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100c53f9ef
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Country -> CountryCode
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2022-07-18 08:40:34 +03:00 |
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Dean Herbert
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55a8a3563b
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Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
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2022-07-17 21:19:10 +09:00 |
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Salman Ahmed
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e62049f4a9
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Update various usages of Country inline with new enum
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2022-07-16 05:04:24 +03:00 |
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Salman Ahmed
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7e80a71020
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Replace download tracker with local querying
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2022-07-15 08:16:36 +03:00 |
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Salman Ahmed
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a85a70c472
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Fix potential nullref in ContextMenuItems
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2022-07-14 05:04:28 +03:00 |
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Salman Ahmed
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036e64382f
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Add beatmap details menu item to playlist items
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2022-07-14 03:41:47 +03:00 |
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Salman Ahmed
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102d0415f1
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Merge branch 'master' into drawable-playlist-item-collection
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2022-07-14 00:10:49 +03:00 |
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Dan Balasescu
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d82d50e308
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Merge pull request #19065 from Ludio235/master
Fix playlist room creation screen pushing content on opening dropdowns
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2022-07-12 13:22:38 +09:00 |
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Dean Herbert
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0434c10914
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Use global WorkingBeatmap in PlayerArea for the time being
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2022-07-11 02:57:44 +09:00 |
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Dean Herbert
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8116a4b6f6
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Fix multiplayer spectator crash due to track potentially not being loaded in time
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2022-07-11 02:51:40 +09:00 |
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Ludio235
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52aef09cd6
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Update PlaylistsRoomSettingsOverlay.cs
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2022-07-10 02:05:40 +00:00 |
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Salman Ahmed
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67fa15f231
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Remove no longer required context menu container in ParticipantsList
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2022-07-08 01:42:55 +03:00 |
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Salman Ahmed
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7b08501eaf
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Cover online-play room screens with context menu containers
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2022-07-08 01:42:11 +03:00 |
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Salman Ahmed
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1d0f2e359a
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Add collection context menu to room playlist items
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2022-07-08 01:40:53 +03:00 |
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Dean Herbert
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6baccad058
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Merge pull request #18821 from ggliv/locked-room-filter
Add room access type filter to multiplayer lounge screen
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2022-07-01 19:37:43 +09:00 |
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Dean Herbert
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e213c1a4ef
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Rename enum to explicitly mention it is a filter
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2022-07-01 17:27:03 +09:00 |
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Dean Herbert
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9911c6cbf0
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Merge branch 'master' into locked-room-filter
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2022-07-01 17:17:01 +09:00 |
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Dan Balasescu
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58c9bb031f
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Apply PR reviews/fixes
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2022-07-01 16:51:15 +09:00 |
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Dan Balasescu
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c22e77e481
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Fix test sometimes referencing old ModSelect object
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2022-07-01 16:46:27 +09:00 |
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Dean Herbert
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aa7d54f8b6
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Add logging for various cases of SongSelect.FinaliseSelection being aborted
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2022-06-27 20:10:17 +09:00 |
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Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Bartłomiej Dach
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04d69010b5
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Split overlong conditional to local function
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2022-06-23 18:03:07 +02:00 |
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Bartłomiej Dach
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bea70988bc
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Remove unnecessary #nullable disable
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2022-06-23 17:57:22 +02:00 |
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Gabe Livengood
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454eff43c5
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publicity -> accesstype
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2022-06-23 11:40:25 -04:00 |
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Gabe Livengood
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d67c482c48
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move publicity filter to multi exclusively
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2022-06-23 11:36:08 -04:00 |
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Gabe Livengood
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9a15adbfff
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add an all option to publicity filter
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2022-06-23 11:24:28 -04:00 |
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Gabe Livengood
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2def6d809b
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refactor to use enum dropdown
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2022-06-23 11:02:27 -04:00 |
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Dean Herbert
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7dec530ca5
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Split out simple DifficultyIcon with no calculation overhead and update usages
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2022-06-23 19:27:35 +09:00 |
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Dean Herbert
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4a2ca4394b
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Remove unused ModeTypeInfo class
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2022-06-23 19:27:35 +09:00 |
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Gabe Livengood
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bf5a7e3f2a
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add locked room filter
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2022-06-22 17:01:28 -04:00 |
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