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mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge branch 'master' into drawable-playlist-item-collection

This commit is contained in:
Salman Ahmed 2022-07-14 00:10:49 +03:00
commit 102d0415f1
123 changed files with 1558 additions and 518 deletions

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -9,7 +9,6 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.704.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.713.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -14,6 +14,7 @@ using osu.Framework.Platform;
using osu.Game;
using osu.Game.IPC;
using osu.Game.Tournament;
using SDL2;
using Squirrel;
namespace osu.Desktop
@ -29,7 +30,21 @@ namespace osu.Desktop
{
// run Squirrel first, as the app may exit after these run
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
// While .NET 6 still supports Windows 7 and above, we are limited by realm currently, as they choose to only support 8.1 and higher.
// See https://www.mongodb.com/docs/realm/sdk/dotnet/#supported-platforms
if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2))
{
SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR,
"Your operating system is too old to run osu!",
"This version of osu! requires at least Windows 8.1 to run.\nPlease upgrade your operating system or consider using an older version of osu!.", IntPtr.Zero);
return;
}
setupSquirrel();
}
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;

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@ -24,7 +24,7 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.40" />
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using BenchmarkDotNet.Attributes;
using osu.Framework.IO.Stores;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using BenchmarkDotNet.Attributes;
using osu.Game.Rulesets.Osu.Mods;
@ -11,7 +9,7 @@ namespace osu.Game.Benchmarks
{
public class BenchmarkMod : BenchmarkTest
{
private OsuModDoubleTime mod;
private OsuModDoubleTime mod = null!;
[Params(1, 10, 100)]
public int Times { get; set; }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using System.Threading;
using BenchmarkDotNet.Attributes;
@ -17,9 +15,9 @@ namespace osu.Game.Benchmarks
{
public class BenchmarkRealmReads : BenchmarkTest
{
private TemporaryNativeStorage storage;
private RealmAccess realm;
private UpdateThread updateThread;
private TemporaryNativeStorage storage = null!;
private RealmAccess realm = null!;
private UpdateThread updateThread = null!;
[Params(1, 100, 1000)]
public int ReadsPerFetch { get; set; }
@ -135,9 +133,9 @@ namespace osu.Game.Benchmarks
[GlobalCleanup]
public void Cleanup()
{
realm?.Dispose();
storage?.Dispose();
updateThread?.Exit();
realm.Dispose();
storage.Dispose();
updateThread.Exit();
}
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Engines;
using osu.Game.Online.API;
@ -13,9 +11,9 @@ namespace osu.Game.Benchmarks
{
public class BenchmarkRuleset : BenchmarkTest
{
private OsuRuleset ruleset;
private APIMod apiModDoubleTime;
private APIMod apiModDifficultyAdjust;
private OsuRuleset ruleset = null!;
private APIMod apiModDoubleTime = null!;
private APIMod apiModDifficultyAdjust = null!;
public override void SetUp()
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Running;
using NUnit.Framework;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running;

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModRepel : OsuModTestScene
{
[TestCase(0.1f)]
[TestCase(0.5f)]
[TestCase(1)]
public void TestRepel(float strength)
{
CreateModTest(new ModTestData
{
Mod = new OsuModRepel
{
RepulsionStrength = { Value = strength },
},
PassCondition = () => true,
Autoplay = false,
});
}
}
}

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@ -0,0 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModSingleTap : OsuModTestScene
{
[Test]
public void TestInputSingular() => CreateModTest(new ModTestData
{
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
new HitCircle
{
StartTime = 1500,
Position = new Vector2(300, 100),
},
new HitCircle
{
StartTime = 2000,
Position = new Vector2(400, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.LeftButton),
}
});
[Test]
public void TestInputAlternating() => CreateModTest(new ModTestData
{
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 1000,
Position = new Vector2(200, 100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
new OsuReplayFrame(1000, new Vector2(200, 100), OsuAction.RightButton),
new OsuReplayFrame(1001, new Vector2(200, 100)),
new OsuReplayFrame(1500, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(1501, new Vector2(300, 100)),
new OsuReplayFrame(2000, new Vector2(400, 100), OsuAction.RightButton),
new OsuReplayFrame(2001, new Vector2(400, 100)),
}
});
/// <summary>
/// Ensures singletapping is reset before the first hitobject after intro.
/// </summary>
[Test]
public void TestInputAlternatingAtIntro() => CreateModTest(new ModTestData
{
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 1000,
Position = new Vector2(100),
},
},
},
ReplayFrames = new List<ReplayFrame>
{
// first press during intro.
new OsuReplayFrame(500, new Vector2(200), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(200)),
// press different key at hitobject and ensure it has been hit.
new OsuReplayFrame(1000, new Vector2(100), OsuAction.RightButton),
}
});
/// <summary>
/// Ensures singletapping is reset before the first hitobject after a break.
/// </summary>
[Test]
public void TestInputAlternatingWithBreak() => CreateModTest(new ModTestData
{
Mod = new OsuModSingleTap(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(500, 2000),
},
HitObjects = new List<HitObject>
{
new HitCircle
{
StartTime = 500,
Position = new Vector2(100),
},
new HitCircle
{
StartTime = 2500,
Position = new Vector2(500, 100),
},
new HitCircle
{
StartTime = 3000,
Position = new Vector2(500, 100),
},
}
},
ReplayFrames = new List<ReplayFrame>
{
// first press to start singletap lock.
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
// press different key after break but before hit object.
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.RightButton),
new OsuReplayFrame(2251, new Vector2(300, 100)),
// press same key at second hitobject and ensure it has been hit.
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2501, new Vector2(500, 100)),
// press different key at third hitobject and ensure it has been missed.
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.RightButton),
new OsuReplayFrame(3001, new Vector2(500, 100)),
}
});
}
}

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@ -1,9 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Moq" Version="4.17.2" />
<PackageReference Include="Moq" Version="4.18.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />

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@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset<OsuHitObject>
{
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(OsuModCinema) };
public override ModType Type => ModType.Conversion;
private const double flash_duration = 1000;
private DrawableRuleset<OsuHitObject> ruleset = null!;
protected OsuAction? LastAcceptedAction { get; private set; }
/// <summary>
/// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods).
/// </summary>
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
private PeriodTracker nonGameplayPeriods = null!;
private IFrameStableClock gameplayClock = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var periods = new List<Period>();
if (drawableRuleset.Objects.Any())
{
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
}
nonGameplayPeriods = new PeriodTracker(periods);
gameplayClock = drawableRuleset.FrameStableClock;
}
protected abstract bool CheckValidNewAction(OsuAction action);
private bool checkCorrectAction(OsuAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
{
LastAcceptedAction = null;
return true;
}
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
break;
// Any action which is not left or right button should be ignored.
default:
return true;
}
if (CheckValidNewAction(action))
{
LastAcceptedAction = action;
return true;
}
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
return false;
}
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
{
private readonly InputBlockingMod mod;
public InputInterceptor(InputBlockingMod mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
}
}

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@ -1,119 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAlternate : Mod, IApplicableToDrawableRuleset<OsuHitObject>
public class OsuModAlternate : InputBlockingMod
{
public override string Name => @"Alternate";
public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModSingleTap) }).ToArray();
private const double flash_duration = 1000;
/// <summary>
/// A tracker for periods where alternate should not be forced (i.e. non-gameplay periods).
/// </summary>
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
private PeriodTracker nonGameplayPeriods;
private OsuAction? lastActionPressed;
private DrawableRuleset<OsuHitObject> ruleset;
private IFrameStableClock gameplayClock;
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var periods = new List<Period>();
if (drawableRuleset.Objects.Any())
{
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
}
nonGameplayPeriods = new PeriodTracker(periods);
gameplayClock = drawableRuleset.FrameStableClock;
}
private bool checkCorrectAction(OsuAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
{
lastActionPressed = null;
return true;
}
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
break;
// Any action which is not left or right button should be ignored.
default:
return true;
}
if (lastActionPressed != action)
{
// User alternated correctly.
lastActionPressed = action;
return true;
}
ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
return false;
}
private class InputInterceptor : Component, IKeyBindingHandler<OsuAction>
{
private readonly OsuModAlternate mod;
public InputInterceptor(OsuModAlternate mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
}
protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction != action;
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModRepel) };
public bool PerformFail() => false;

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModAutoplay : ModAutoplay
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModRepel), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModCinema : ModCinema<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "No need to chase the circles your cursor is a magnet!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModRelax), typeof(OsuModRepel) };
private IFrameStableClock gameplayClock;

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate), typeof(OsuModSingleTap) }).ToArray();
/// <summary>
/// How early before a hitobject's start time to trigger a hit.

View File

@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModRepel : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => "Repel";
public override string Acronym => "RP";
public override ModType Type => ModType.Fun;
public override string Description => "Hit objects run away!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised) };
private IFrameStableClock? gameplayClock;
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
gameplayClock = drawableRuleset.FrameStableClock;
// Hide judgment displays and follow points as they won't make any sense.
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
drawableRuleset.Playfield.DisplayJudgements.Value = false;
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void Update(Playfield playfield)
{
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
if (drawable.HitObject is Slider thisSlider)
{
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(thisSlider);
destination = Vector2.Clamp(
destination,
new Vector2(possibleMovementBounds.Left, possibleMovementBounds.Top),
new Vector2(possibleMovementBounds.Right, possibleMovementBounds.Bottom)
);
}
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(circle, destination, cursorPos);
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(slider, destination, cursorPos);
else
easeTo(slider, destination - slider.Ball.DrawPosition, cursorPos);
break;
}
}
}
private void easeTo(DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
{
Debug.Assert(gameplayClock != null);
double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04);
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
hitObject.Position = new Vector2(x, y);
}
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSingleTap : InputBlockingMod
{
public override string Name => @"Single Tap";
public override string Acronym => @"ST";
public override string Description => @"You must only use one key!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAlternate) }).ToArray();
protected override bool CheckValidNewAction(OsuAction action) => LastAcceptedAction == null || LastAcceptedAction == action;
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle), typeof(OsuModMagnetised), typeof(OsuModRepel) };
private float theta;

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised) };
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform), typeof(OsuModMagnetised), typeof(OsuModRepel) };
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles

View File

@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModClassic(),
new OsuModRandom(),
new OsuModMirror(),
new OsuModAlternate(),
new MultiMod(new OsuModAlternate(), new OsuModSingleTap())
};
case ModType.Automation:
@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu
new OsuModApproachDifferent(),
new OsuModMuted(),
new OsuModNoScope(),
new OsuModMagnetised(),
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
new ModAdaptiveSpeed()
};

View File

@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
base.LoadComplete();
complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
complete.BindValueChanged(complete => updateDiscColour(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
@ -137,6 +137,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
this.ScaleTo(initial_scale);
this.RotateTo(0);
updateDiscColour(false);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
@ -177,12 +179,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
updateComplete(state == ArmedState.Hit, 0);
if (drawableSpinner.Result?.TimeCompleted is double completionTime)
{
using (BeginAbsoluteSequence(completionTime))
updateDiscColour(true, 200);
}
}
private void updateComplete(bool complete, double duration)
private void updateDiscColour(bool complete, double duration = 0)
{
var colour = complete ? completeColour : normalColour;

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@ -194,7 +194,28 @@ namespace osu.Game.Rulesets.Osu.Utils
private static Vector2 clampSliderToPlayfield(WorkingObject workingObject)
{
var slider = (Slider)workingObject.HitObject;
var possibleMovementBounds = calculatePossibleMovementBounds(slider);
var possibleMovementBounds = CalculatePossibleMovementBounds(slider);
// The slider rotation applied in computeModifiedPosition might make it impossible to fit the slider into the playfield
// For example, a long horizontal slider will be off-screen when rotated by 90 degrees
// In this case, limit the rotation to either 0 or 180 degrees
if (possibleMovementBounds.Width < 0 || possibleMovementBounds.Height < 0)
{
float currentRotation = getSliderRotation(slider);
float diff1 = getAngleDifference(workingObject.RotationOriginal, currentRotation);
float diff2 = getAngleDifference(workingObject.RotationOriginal + MathF.PI, currentRotation);
if (diff1 < diff2)
{
RotateSlider(slider, workingObject.RotationOriginal - getSliderRotation(slider));
}
else
{
RotateSlider(slider, workingObject.RotationOriginal + MathF.PI - getSliderRotation(slider));
}
possibleMovementBounds = CalculatePossibleMovementBounds(slider);
}
var previousPosition = workingObject.PositionModified;
@ -239,10 +260,12 @@ namespace osu.Game.Rulesets.Osu.Utils
/// Calculates a <see cref="RectangleF"/> which contains all of the possible movements of the slider (in relative X/Y coordinates)
/// such that the entire slider is inside the playfield.
/// </summary>
/// <param name="slider">The <see cref="Slider"/> for which to calculate a movement bounding box.</param>
/// <returns>A <see cref="RectangleF"/> which contains all of the possible movements of the slider such that the entire slider is inside the playfield.</returns>
/// <remarks>
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
/// </remarks>
private static RectangleF calculatePossibleMovementBounds(Slider slider)
public static RectangleF CalculatePossibleMovementBounds(Slider slider)
{
var pathPositions = new List<Vector2>();
slider.Path.GetPathToProgress(pathPositions, 0, 1);
@ -353,6 +376,18 @@ namespace osu.Game.Rulesets.Osu.Utils
return MathF.Atan2(endPositionVector.Y, endPositionVector.X);
}
/// <summary>
/// Get the absolute difference between 2 angles measured in Radians.
/// </summary>
/// <param name="angle1">The first angle</param>
/// <param name="angle2">The second angle</param>
/// <returns>The absolute difference with interval <c>[0, MathF.PI)</c></returns>
private static float getAngleDifference(float angle1, float angle2)
{
float diff = MathF.Abs(angle1 - angle2) % (MathF.PI * 2);
return MathF.Min(diff, MathF.PI * 2 - diff);
}
public class ObjectPositionInfo
{
/// <summary>
@ -395,6 +430,7 @@ namespace osu.Game.Rulesets.Osu.Utils
private class WorkingObject
{
public float RotationOriginal { get; }
public Vector2 PositionOriginal { get; }
public Vector2 PositionModified { get; set; }
public Vector2 EndPositionModified { get; set; }
@ -405,6 +441,7 @@ namespace osu.Game.Rulesets.Osu.Utils
public WorkingObject(ObjectPositionInfo positionInfo)
{
PositionInfo = positionInfo;
RotationOriginal = HitObject is Slider slider ? getSliderRotation(slider) : 0;
PositionModified = PositionOriginal = HitObject.Position;
EndPositionModified = HitObject.EndPosition;
}

View File

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

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@ -59,6 +59,64 @@ namespace osu.Game.Tests.Database
});
}
[Test]
public void TestFailedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestFailedNestedWritePerformsRollback()
{
RunTestWithRealm((realm, _) =>
{
Assert.Throws<InvalidOperationException>(() =>
{
realm.Write(r =>
{
realm.Write(_ =>
{
r.Add(new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata()));
throw new InvalidOperationException();
});
});
});
Assert.That(realm.Run(r => r.All<BeatmapInfo>()), Is.Empty);
});
}
[Test]
public void TestNestedWriteCalls()
{
RunTestWithRealm((realm, _) =>
{
var beatmap = new BeatmapInfo(CreateRuleset(), new BeatmapDifficulty(), new BeatmapMetadata());
var liveBeatmap = beatmap.ToLive(realm);
realm.Run(r =>
r.Write(_ =>
r.Write(_ =>
r.Add(beatmap)))
);
Assert.IsFalse(liveBeatmap.PerformRead(l => l.Hidden));
});
}
[Test]
public void TestAccessAfterAttach()
{

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@ -9,7 +9,6 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
@ -116,10 +115,10 @@ namespace osu.Game.Tests.Gameplay
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
AddAssert("gameplay clock time = 2500", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("gameplay clock time = 2500", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 2500, 10f));
AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
AddAssert("gameplay clock time = 10000", () => Precision.AlmostEquals(gameplayClockContainer.CurrentTime, 10000, 10f));
AddStep("gameplay clock time = 10000", () => Assert.AreEqual(gameplayClockContainer.CurrentTime, 10000, 10f));
}
protected override void Dispose(bool isDisposing)

View File

@ -4,9 +4,12 @@
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Models;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.NonVisual
{
@ -23,6 +26,47 @@ namespace osu.Game.Tests.NonVisual
Assert.IsTrue(ourInfo.MatchesOnlineID(otherInfo));
}
[Test]
public void TestAudioEqualityNoFile()
{
var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1);
var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1);
Assert.AreNotEqual(beatmapSetA, beatmapSetB);
Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single()));
}
[Test]
public void TestAudioEqualitySameHash()
{
var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1);
var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1);
addAudioFile(beatmapSetA, "abc");
addAudioFile(beatmapSetB, "abc");
Assert.AreNotEqual(beatmapSetA, beatmapSetB);
Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single()));
}
[Test]
public void TestAudioEqualityDifferentHash()
{
var beatmapSetA = TestResources.CreateTestBeatmapSetInfo(1);
var beatmapSetB = TestResources.CreateTestBeatmapSetInfo(1);
addAudioFile(beatmapSetA);
addAudioFile(beatmapSetB);
Assert.AreNotEqual(beatmapSetA, beatmapSetB);
Assert.IsTrue(beatmapSetA.Beatmaps.Single().AudioEquals(beatmapSetB.Beatmaps.Single()));
}
private static void addAudioFile(BeatmapSetInfo beatmapSetInfo, string hash = null)
{
beatmapSetInfo.Files.Add(new RealmNamedFileUsage(new RealmFile { Hash = hash ?? Guid.NewGuid().ToString() }, "audio.mp3"));
}
[Test]
public void TestDatabasedWithDatabased()
{

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@ -212,17 +212,17 @@ namespace osu.Game.Tests.Online
{
}
protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater beatmapUpdater)
protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm)
{
return new TestBeatmapImporter(this, storage, realm, beatmapUpdater);
return new TestBeatmapImporter(this, storage, realm);
}
internal class TestBeatmapImporter : BeatmapImporter
{
private readonly TestBeatmapManager testBeatmapManager;
public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapUpdater beatmapUpdater)
: base(storage, databaseAccess, beatmapUpdater)
public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess)
: base(storage, databaseAccess)
{
this.testBeatmapManager = testBeatmapManager;
}

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@ -134,6 +134,7 @@ namespace osu.Game.Tests.Resources
DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
StarRating = diff,
Length = length,
BeatmapSet = beatmapSet,
BPM = bpm,
Hash = Guid.NewGuid().ToString().ComputeMD5Hash(),
Ruleset = rulesetInfo,

View File

@ -83,20 +83,20 @@ namespace osu.Game.Tests.Skins.IO
#region Cases where imports should match existing
[Test]
public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithSameMetadataAndFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
assertImportedOnce(import1, import2);
});
[Test]
public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithNoMetadataSameDownloadFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
assertImportedOnce(import1, import2);
});
@ -134,10 +134,10 @@ namespace osu.Game.Tests.Skins.IO
});
[Test]
public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
assertImportedOnce(import1, import2);
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
@ -357,10 +357,10 @@ namespace osu.Game.Tests.Skins.IO
}
}
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import)
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import, bool batchImport = false)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(import);
return await skinManager.Import(import, batchImport);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
@ -24,7 +22,7 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
{
private EditorBeatmap editorBeatmap;
private EditorBeatmap editorBeatmap = null!;
[Cached]
private EditorClipboard clipboard = new EditorClipboard();

View File

@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Screens;
@ -39,7 +38,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager beatmapManager { get; set; } = null!;
private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
public override void SetUpSteps()
{
@ -50,19 +51,19 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new DummyWorkingBeatmap(Audio, null);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new DummyWorkingBeatmap(Audio, null);
[Test]
public void TestCreateNewBeatmap()
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == false);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID)?.Value.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
EditorBeatmap editorBeatmap = null;
EditorBeatmap editorBeatmap = null!;
AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull().ID)?.Value.DeletePending == true);
}
[Test]
@ -103,6 +104,8 @@ namespace osu.Game.Tests.Visual.Editing
*/
public void TestAddAudioTrack()
{
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
AddAssert("switch track to real track", () =>
{
var setup = Editor.ChildrenOfType<SetupScreen>().First();
@ -131,6 +134,7 @@ namespace osu.Game.Tests.Visual.Editing
}
});
AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual);
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
}
@ -160,7 +164,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == firstDifficultyName
@ -179,7 +183,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != firstDifficultyName;
});
@ -195,7 +199,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == secondDifficultyName
@ -246,7 +250,7 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new beatmap persisted", () =>
{
var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
return beatmap != null
&& beatmap.DifficultyName == originalDifficultyName
@ -262,7 +266,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != originalDifficultyName;
});
@ -281,13 +285,13 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("save beatmap", () => Editor.Save());
BeatmapInfo refetchedBeatmap = null;
Live<BeatmapSetInfo> refetchedBeatmapSet = null;
BeatmapInfo? refetchedBeatmap = null;
Live<BeatmapSetInfo>? refetchedBeatmapSet = null;
AddStep("refetch from database", () =>
{
refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID);
refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
});
AddAssert("new beatmap persisted", () =>
@ -323,7 +327,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != "New Difficulty";
});
AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
@ -359,7 +363,7 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("wait for created", () =>
{
string difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
return difficultyName != null && difficultyName != duplicate_difficulty_name;
});

View File

@ -6,11 +6,13 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Select;
@ -23,7 +25,9 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestCantExitWithoutSaving()
{
AddUntilStep("Wait for dialog overlay load", () => ((Drawable)Game.Dependencies.Get<IDialogOverlay>()).IsLoaded);
AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
AddAssert("Sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);
AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
}
@ -40,6 +44,8 @@ namespace osu.Game.Tests.Visual.Editing
SaveEditor();
AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");

View File

@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLocalScoreImport : PlayerTestScene
{
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(Realm);
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
});
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => beatmaps.GetWorkingBeatmap(importedSet?.Beatmaps.First()).Beatmap;
private Ruleset? customRuleset;
protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
protected override bool HasCustomSteps => true;
protected override bool AllowFail => false;
[Test]
public void TestLastPlayedUpdated()
{
DateTimeOffset? getLastPlayed() => Realm.Run(r => r.Find<BeatmapInfo>(Beatmap.Value.BeatmapInfo.ID)?.LastPlayed);
AddStep("set no custom ruleset", () => customRuleset = null);
AddAssert("last played is null", () => getLastPlayed() == null);
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
}
[Test]
public void TestScoreStoredLocally()
{
AddStep("set no custom ruleset", () => customRuleset = null);
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
[Test]
public void TestScoreStoredLocallyCustomRuleset()
{
Ruleset createCustomRuleset() => new CustomRuleset();
AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo)));
AddStep("set custom ruleset", () => customRuleset = createCustomRuleset());
CreateTest();
AddAssert("score has custom ruleset", () => Player.Score.ScoreInfo.Ruleset.Equals(customRuleset.AsNonNull().RulesetInfo));
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
private class CustomRuleset : OsuRuleset, ILegacyRuleset
{
public override string Description => "custom";
public override string ShortName => "custom";
int ILegacyRuleset.LegacyID => -1;
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this);
}
}
}

View File

@ -365,21 +365,9 @@ namespace osu.Game.Tests.Visual.Gameplay
ImportedScore = score;
// It was discovered that Score members could sometimes be half-populated.
// In particular, the RulesetID property could be set to 0 even on non-osu! maps.
// We want to test that the state of that property is consistent in this test.
// EF makes this impossible.
//
// First off, because of the EF navigational property-explicit foreign key field duality,
// it can happen that - for example - the Ruleset navigational property is correctly initialised to mania,
// but the RulesetID foreign key property is not initialised and remains 0.
// EF silently bypasses this by prioritising the Ruleset navigational property over the RulesetID foreign key one.
//
// Additionally, adding an entity to an EF DbSet CAUSES SIDE EFFECTS with regard to the foreign key property.
// In the above instance, if a ScoreInfo with Ruleset = {mania} and RulesetID = 0 is attached to an EF context,
// RulesetID WILL BE SILENTLY SET TO THE CORRECT VALUE of 3.
//
// For the above reasons, actual importing is disabled in this test.
// Calling base.ImportScore is omitted as it will fail for the test method which uses a custom ruleset.
// This can be resolved by doing something similar to what TestScenePlayerLocalScoreImport is doing,
// but requires a bit of restructuring.
}
}
}

View File

@ -142,6 +142,28 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
}
[Test]
public void TestLocallyAvailableWithoutReplay()
{
Live<ScoreInfo> imported = null;
AddStep("import score", () => imported = scoreManager.Import(getScoreInfo(false, false)));
AddStep("create button without replay", () =>
{
Child = downloadButton = new TestReplayDownloadButton(imported.Value)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
});
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
}
[Test]
public void TestScoreImportThenDelete()
{
@ -189,11 +211,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
}
private ScoreInfo getScoreInfo(bool replayAvailable)
private ScoreInfo getScoreInfo(bool replayAvailable, bool hasOnlineId = true)
{
return new APIScore
{
OnlineID = online_score_id,
OnlineID = hasOnlineId ? online_score_id : 0,
RulesetID = 0,
Beatmap = CreateAPIBeatmapSet(new OsuRuleset().RulesetInfo).Beatmaps.First(),
HasReplay = replayAvailable,

View File

@ -24,10 +24,11 @@ namespace osu.Game.Tests.Visual.Menus
public void TestMusicPlayAction()
{
AddStep("ensure playing something", () => Game.MusicController.EnsurePlayingSomething());
AddUntilStep("music playing", () => Game.MusicController.IsPlaying);
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.UserPauseRequested);
AddUntilStep("music paused", () => !Game.MusicController.IsPlaying && Game.MusicController.UserPauseRequested);
AddStep("toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
AddAssert("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.UserPauseRequested);
AddUntilStep("music resumed", () => Game.MusicController.IsPlaying && !Game.MusicController.UserPauseRequested);
}
[Test]

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -33,20 +31,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Resolved]
private OsuGameBase game { get; set; }
private OsuGameBase game { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private BeatmapManager beatmapManager { get; set; } = null!;
private MultiSpectatorScreen spectatorScreen;
private MultiSpectatorScreen spectatorScreen = null!;
private readonly List<MultiplayerRoomUser> playingUsers = new List<MultiplayerRoomUser>();
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
private BeatmapSetInfo importedSet = null!;
private BeatmapInfo importedBeatmap = null!;
private int importedBeatmapId;
[BackgroundDependencyLoader]
@ -340,7 +339,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(getPlayerIds(count), 300);
}
Player player = null;
Player? player = null;
AddStep($"get {PLAYER_1_ID} player instance", () => player = getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single());
@ -369,7 +368,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
b.Storyboard.GetLayer("Background").Add(sprite);
});
private void testLeadIn(Action<WorkingBeatmap> applyToBeatmap = null)
private void testLeadIn(Action<WorkingBeatmap>? applyToBeatmap = null)
{
start(PLAYER_1_ID);
@ -387,7 +386,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertRunning(PLAYER_1_ID);
}
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap> applyToBeatmap = null)
private void loadSpectateScreen(bool waitForPlayerLoad = true, Action<WorkingBeatmap>? applyToBeatmap = null)
{
AddStep("load screen", () =>
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@ -51,17 +49,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayer : ScreenTestScene
{
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo importedSet = null!;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerComponents multiplayerComponents = null!;
private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -146,7 +144,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void removeLastUser()
{
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
APIUser? lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -156,7 +154,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void kickLastUser()
{
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
APIUser? lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -351,7 +349,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("join room", () => InputManager.Key(Key.Enter));
DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
DrawableLoungeRoom.PasswordEntryPopover? passwordEntryPopover = null;
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
@ -678,7 +676,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestGameplayExitFlow()
{
Bindable<double> holdDelay = null;
Bindable<double>? holdDelay = null;
AddStep("Set hold delay to zero", () =>
{
@ -709,7 +707,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for lounge", () => multiplayerComponents.CurrentScreen is Screens.OnlinePlay.Multiplayer.Multiplayer);
AddStep("stop holding", () => InputManager.ReleaseKey(Key.Escape));
AddStep("set hold delay to default", () => holdDelay.SetDefault());
AddStep("set hold delay to default", () => holdDelay?.SetDefault());
}
[Test]
@ -992,7 +990,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
MultiplayerUserState lastState = MultiplayerUserState.Idle;
MultiplayerRoomUser user = null;
MultiplayerRoomUser? user = null;
AddStep("click ready button", () =>
{

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -67,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestRemoveUser()
{
APIUser secondUser = null;
APIUser? secondUser = null;
AddStep("add a user", () =>
{
@ -81,7 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser.Id);
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser?.Id);
}
[Test]
@ -369,7 +367,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewParticipantsList()
{
ParticipantsList participantsList = null;
ParticipantsList? participantsList = null;
AddStep("create new list", () => Child = new OsuContextMenuContainer
{
@ -383,7 +381,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
AddUntilStep("wait for list to load", () => participantsList?.IsLoaded == true);
}
private void checkProgressBarVisibility(bool visible) =>

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.BeatmapSet;
using System.Collections.Specialized;
using System.Linq;
@ -29,7 +27,7 @@ namespace osu.Game.Tests.Visual.Online
LeaderboardModSelector modSelector;
FillFlowContainer<SpriteText> selectedMods;
var ruleset = new Bindable<IRulesetInfo>();
var ruleset = new Bindable<IRulesetInfo?>();
Add(selectedMods = new FillFlowContainer<SpriteText>
{

View File

@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(Realm);
return dependencies;

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler));
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

View File

@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.UserInterface
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler));
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler, API));
Dependencies.Cache(Realm);
return dependencies;

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
@ -13,10 +13,24 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModIcon : OsuTestScene
{
[Test]
public void TestShowAllMods()
{
AddStep("create mod icons", () =>
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Full,
ChildrenEnumerable = Ruleset.Value.CreateInstance().CreateAllMods().Select(m => new ModIcon(m)),
};
});
}
[Test]
public void TestChangeModType()
{
ModIcon icon = null;
ModIcon icon = null!;
AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime()));
AddStep("change mod", () => icon.Mod = new OsuModEasy());
@ -25,7 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestInterfaceModType()
{
ModIcon icon = null;
ModIcon icon = null!;
var ruleset = new OsuRuleset();

View File

@ -1,14 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.17.2" />
<PackageReference Include="Moq" Version="4.18.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -4,7 +4,6 @@
<StartupObject>osu.Game.Tournament.Tests.TournamentTestRunner</StartupObject>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />

View File

@ -12,7 +12,8 @@ namespace osu.Game.Tournament.Components
{
public class TournamentSpriteTextWithBackground : CompositeDrawable
{
protected readonly TournamentSpriteText Text;
public readonly TournamentSpriteText Text;
protected readonly Box Background;
public TournamentSpriteTextWithBackground(string text = "")

View File

@ -22,6 +22,8 @@ namespace osu.Game.Tournament.Components
private Video video;
private ManualClock manualClock;
public bool VideoAvailable => video != null;
public TourneyVideo(string filename, bool drawFallbackGradient = false)
{
this.filename = filename;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Newtonsoft.Json;
using osu.Framework.Bindables;
@ -13,7 +11,7 @@ namespace osu.Game.Tournament.Models
public int ID;
[JsonProperty("BeatmapInfo")]
public TournamentBeatmap Beatmap;
public TournamentBeatmap? Beatmap;
public long Score;

View File

@ -12,8 +12,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
@ -45,7 +43,7 @@ namespace osu.Game.Tournament.Screens.Drawings
public ITeamList TeamList;
[BackgroundDependencyLoader]
private void load(TextureStore textures, Storage storage)
private void load(Storage storage)
{
RelativeSizeAxes = Axes.Both;
@ -91,11 +89,10 @@ namespace osu.Game.Tournament.Screens.Drawings
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
new TourneyVideo("drawings")
{
Loop = true,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Texture = textures.Get(@"Backgrounds/Drawings/background.png")
},
// Visualiser
new VisualiserContainer

View File

@ -298,10 +298,10 @@ namespace osu.Game.Tournament.Screens.Editors
}, true);
}
private void updatePanel()
private void updatePanel() => Scheduler.AddOnce(() =>
{
drawableContainer.Child = new UserGridPanel(user.ToAPIUser()) { Width = 300 };
}
});
}
}
}

View File

@ -20,7 +20,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.Editors
{
public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen, IProvideVideo
public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen
where TDrawable : Drawable, IModelBacked<TModel>
where TModel : class, new()
{

View File

@ -16,6 +16,10 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
{
private readonly TeamScore score;
private readonly TournamentSpriteTextWithBackground teamText;
private readonly Bindable<string> teamName = new Bindable<string>("???");
private bool showScore;
public bool ShowScore
@ -93,7 +97,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
}
}
},
new TournamentSpriteTextWithBackground(team?.FullName.Value ?? "???")
teamText = new TournamentSpriteTextWithBackground
{
Scale = new Vector2(0.5f),
Origin = anchor,
@ -113,6 +117,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
updateDisplay();
FinishTransforms(true);
if (Team != null)
teamName.BindTo(Team.FullName);
teamName.BindValueChanged(name => teamText.Text.Text = name.NewValue, true);
}
private void updateDisplay()

View File

@ -42,6 +42,8 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged);
currentTeam.BindValueChanged(teamChanged);
updateMatch();
}
@ -67,7 +69,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
teamChanged(currentTeam.Value);
currentTeam.TriggerChange();
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -88,11 +90,11 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
return base.OnMouseDown(e);
}
private void teamChanged(TournamentTeam team)
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
{
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
}
}

View File

@ -21,7 +21,7 @@ using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Gameplay
{
public class GameplayScreen : BeatmapInfoScreen, IProvideVideo
public class GameplayScreen : BeatmapInfoScreen
{
private readonly BindableBool warmup = new BindableBool();

View File

@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Tournament.Screens
{
/// <summary>
/// Marker interface for a screen which provides its own local video background.
/// </summary>
public interface IProvideVideo
{
}
}

View File

@ -53,6 +53,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
editorInfo.Selected.ValueChanged += selection =>
{
// ensure any ongoing edits are committed out to the *current* selection before changing to a new one.
GetContainingInputManager().TriggerFocusContention(null);
roundDropdown.Current = selection.NewValue?.Round;
losersCheckbox.Current = selection.NewValue?.Losers;
dateTimeBox.Current = selection.NewValue?.Date;

View File

@ -19,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Ladder
{
public class LadderScreen : TournamentScreen, IProvideVideo
public class LadderScreen : TournamentScreen
{
protected Container<DrawableTournamentMatch> MatchesContainer;
private Container<Path> paths;

View File

@ -19,7 +19,7 @@ using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Schedule
{
public class ScheduleScreen : TournamentScreen // IProvidesVideo
public class ScheduleScreen : TournamentScreen
{
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private Container mainContainer;

View File

@ -9,6 +9,8 @@ using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Overlays;
@ -19,7 +21,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.Setup
{
public class SetupScreen : TournamentScreen, IProvideVideo
public class SetupScreen : TournamentScreen
{
private FillFlowContainer fillFlow;
@ -48,13 +50,21 @@ namespace osu.Game.Tournament.Screens.Setup
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
InternalChild = fillFlow = new FillFlowContainer
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f),
},
fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
}
};
api.LocalUser.BindValueChanged(_ => Schedule(reload));
@ -74,7 +84,8 @@ namespace osu.Game.Tournament.Screens.Setup
Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()),
Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found",
Failing = fileBasedIpc?.IPCStorage == null,
Description = "The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
Description =
"The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
},
new ActionableInfo
{

View File

@ -14,7 +14,7 @@ using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Showcase
{
public class ShowcaseScreen : BeatmapInfoScreen // IProvideVideo
public class ShowcaseScreen : BeatmapInfoScreen
{
[BackgroundDependencyLoader]
private void load()

View File

@ -3,6 +3,7 @@
#nullable disable
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -19,7 +20,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro
{
public class SeedingScreen : TournamentMatchScreen, IProvideVideo
public class SeedingScreen : TournamentMatchScreen
{
private Container mainContainer;
@ -69,7 +70,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
currentTeam.BindValueChanged(teamChanged, true);
}
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
private void teamChanged(ValueChangedEvent<TournamentTeam> team) => Scheduler.AddOnce(() =>
{
if (team.NewValue == null)
{
@ -78,7 +79,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
}
showTeam(team.NewValue);
}
});
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
@ -120,8 +121,14 @@ namespace osu.Game.Tournament.Screens.TeamIntro
foreach (var seeding in team.SeedingResults)
{
fill.Add(new ModRow(seeding.Mod.Value, seeding.Seed.Value));
foreach (var beatmap in seeding.Beatmaps)
{
if (beatmap.Beatmap == null)
continue;
fill.Add(new BeatmapScoreRow(beatmap));
}
}
}
@ -129,6 +136,8 @@ namespace osu.Game.Tournament.Screens.TeamIntro
{
public BeatmapScoreRow(SeedingBeatmap beatmap)
{
Debug.Assert(beatmap.Beatmap != null);
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -157,7 +166,8 @@ namespace osu.Game.Tournament.Screens.TeamIntro
Children = new Drawable[]
{
new TournamentSpriteText { Text = beatmap.Score.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Width = 80 },
new TournamentSpriteText { Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) },
new TournamentSpriteText
{ Text = "#" + beatmap.Seed.Value.ToString("#,0"), Colour = TournamentGame.TEXT_COLOUR, Font = OsuFont.Torus.With(weight: FontWeight.Regular) },
}
},
};

View File

@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro
{
public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
public class TeamIntroScreen : TournamentMatchScreen
{
private Container mainContainer;

View File

@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamWin
{
public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
public class TeamWinScreen : TournamentMatchScreen
{
private Container mainContainer;
@ -66,7 +66,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
private bool firstDisplay = true;
private void update() => Schedule(() =>
private void update() => Scheduler.AddOnce(() =>
{
var match = CurrentMatch.Value;

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -186,7 +187,7 @@ namespace osu.Game.Tournament
var lastScreen = currentScreen;
currentScreen = target;
if (currentScreen is IProvideVideo)
if (currentScreen.ChildrenOfType<TourneyVideo>().FirstOrDefault()?.VideoAvailable == true)
{
video.FadeOut(200);

View File

@ -31,12 +31,11 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" };
private readonly BeatmapUpdater? beatmapUpdater;
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public BeatmapImporter(Storage storage, RealmAccess realm, BeatmapUpdater? beatmapUpdater = null)
public BeatmapImporter(Storage storage, RealmAccess realm)
: base(storage, realm)
{
this.beatmapUpdater = beatmapUpdater;
}
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz";
@ -100,7 +99,7 @@ namespace osu.Game.Beatmaps
{
base.PostImport(model, realm);
beatmapUpdater?.Process(model);
ProcessBeatmap?.Invoke(model);
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
@ -110,6 +111,11 @@ namespace osu.Game.Beatmaps
public bool SamplesMatchPlaybackRate { get; set; } = true;
/// <summary>
/// The time at which this beatmap was last played by the local user.
/// </summary>
public DateTimeOffset? LastPlayed { get; set; }
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
@ -151,14 +157,23 @@ namespace osu.Game.Beatmaps
public bool AudioEquals(BeatmapInfo? other) => other != null
&& BeatmapSet != null
&& other.BeatmapSet != null
&& BeatmapSet.Hash == other.BeatmapSet.Hash
&& Metadata.AudioFile == other.Metadata.AudioFile;
&& compareFiles(this, other, m => m.AudioFile);
public bool BackgroundEquals(BeatmapInfo? other) => other != null
&& BeatmapSet != null
&& other.BeatmapSet != null
&& BeatmapSet.Hash == other.BeatmapSet.Hash
&& Metadata.BackgroundFile == other.Metadata.BackgroundFile;
&& compareFiles(this, other, m => m.BackgroundFile);
private static bool compareFiles(BeatmapInfo x, BeatmapInfo y, Func<IBeatmapMetadataInfo, string> getFilename)
{
Debug.Assert(x.BeatmapSet != null);
Debug.Assert(y.BeatmapSet != null);
string? fileHashX = x.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(x.BeatmapSet.Metadata))?.File.Hash;
string? fileHashY = y.BeatmapSet.Files.FirstOrDefault(f => f.Filename == getFilename(y.BeatmapSet.Metadata))?.File.Hash;
return fileHashX == fileHashY;
}
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;

View File

@ -34,14 +34,15 @@ namespace osu.Game.Beatmaps
/// Handles general operations related to global beatmap management.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache
{
public ITrackStore BeatmapTrackStore { get; }
private readonly BeatmapImporter beatmapImporter;
private readonly WorkingBeatmapCache workingBeatmapCache;
private readonly BeatmapUpdater? beatmapUpdater;
public Action<BeatmapSetInfo>? ProcessBeatmap { private get; set; }
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
@ -54,15 +55,14 @@ namespace osu.Game.Beatmaps
if (difficultyCache == null)
throw new ArgumentNullException(nameof(difficultyCache), "Difficulty cache must be provided if online lookups are required.");
beatmapUpdater = new BeatmapUpdater(this, difficultyCache, api, storage);
}
var userResources = new RealmFileStore(realm, storage).Store;
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
beatmapImporter = CreateBeatmapImporter(storage, realm, rulesets, beatmapUpdater);
beatmapImporter = CreateBeatmapImporter(storage, realm);
beatmapImporter.ProcessBeatmap = obj => ProcessBeatmap?.Invoke(obj);
beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
@ -74,8 +74,7 @@ namespace osu.Game.Beatmaps
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
}
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater? beatmapUpdater) =>
new BeatmapImporter(storage, realm, beatmapUpdater);
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm) => new BeatmapImporter(storage, realm);
/// <summary>
/// Create a new beatmap set, backed by a <see cref="BeatmapSetInfo"/> model,
@ -317,13 +316,15 @@ namespace osu.Game.Beatmaps
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
Realm.Write(r =>
{
var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
setInfo.CopyChangesToRealm(liveBeatmapSet);
beatmapUpdater?.Process(liveBeatmapSet, r);
ProcessBeatmap?.Invoke(liveBeatmapSet);
});
}
@ -468,15 +469,6 @@ namespace osu.Game.Beatmaps
#endregion
#region Implementation of IDisposable
public void Dispose()
{
beatmapUpdater?.Dispose();
}
#endregion
#region Implementation of IPostImports<out BeatmapSetInfo>
public Action<IEnumerable<Live<BeatmapSetInfo>>>? PresentImport

View File

@ -10,7 +10,6 @@ using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Rulesets.Objects;
using Realms;
namespace osu.Game.Beatmaps
{
@ -31,6 +30,14 @@ namespace osu.Game.Beatmaps
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
public void Queue(int beatmapSetId)
{
// TODO: implement
}
/// <summary>
/// Queue a beatmap for background processing.
/// </summary>
@ -44,9 +51,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Run all processing on a beatmap immediately.
/// </summary>
public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r => Process(beatmapSet, r));
public void Process(BeatmapSetInfo beatmapSet, Realm realm)
public void Process(BeatmapSetInfo beatmapSet) => beatmapSet.Realm.Write(r =>
{
// Before we use below, we want to invalidate.
workingBeatmapCache.Invalidate(beatmapSet);
@ -71,7 +76,7 @@ namespace osu.Game.Beatmaps
// And invalidate again afterwards as re-fetching the most up-to-date database metadata will be required.
workingBeatmapCache.Invalidate(beatmapSet);
}
});
private double calculateLength(IBeatmap b)
{

View File

@ -137,8 +137,17 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
var stream = GetStream(fileStorePath);
if (stream == null)
{
Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
}
catch (Exception e)
{
@ -154,7 +163,16 @@ namespace osu.Game.Beatmaps
try
{
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile);
var texture = resources.LargeTextureStore.Get(fileStorePath);
if (texture == null)
{
Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return texture;
}
catch (Exception e)
{
@ -173,7 +191,16 @@ namespace osu.Game.Beatmaps
try
{
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
var track = resources.Tracks.Get(fileStorePath);
if (track == null)
{
Logger.Log($"Beatmap failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return track;
}
catch (Exception e)
{
@ -192,8 +219,17 @@ namespace osu.Game.Beatmaps
try
{
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
var trackData = GetStream(fileStorePath);
if (trackData == null)
{
Logger.Log($"Beatmap waveform failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
return null;
}
return new Waveform(trackData);
}
catch (Exception e)
{
@ -211,20 +247,38 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
var beatmapFileStream = GetStream(fileStorePath);
if (beatmapFileStream == null)
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
return null;
}
string storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
using (var reader = new LineBufferedReader(beatmapFileStream))
{
var decoder = Decoder.GetDecoder<Storyboard>(reader);
// todo: support loading from both set-wide storyboard *and* beatmap specific.
if (string.IsNullOrEmpty(storyboardFilename))
storyboard = decoder.Decode(stream);
else
Stream storyboardFileStream = null;
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
{
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(storyboardFilename))))
storyboard = decoder.Decode(stream, secondaryStream);
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
storyboardFileStream = GetStream(storyboardFileStorePath);
if (storyboardFileStream == null)
Logger.Log($"Storyboard failed to load (file {storyboardFilename} not found on disk at expected location {storyboardFileStorePath})", level: LogLevel.Error);
}
if (storyboardFileStream != null)
{
// Stand-alone storyboard was found, so parse in addition to the beatmap's local storyboard.
using (var secondaryReader = new LineBufferedReader(storyboardFileStream))
storyboard = decoder.Decode(reader, secondaryReader);
}
else
storyboard = decoder.Decode(reader);
}
}
catch (Exception e)

View File

@ -167,6 +167,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
}
public IDictionary<OsuSetting, string> GetLoggableState() =>
@ -363,5 +365,6 @@ namespace osu.Game.Configuration
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,
LastProcessedMetadataId
}
}

View File

@ -58,8 +58,9 @@ namespace osu.Game.Database
/// 12 2021-11-24 Add Status to RealmBeatmapSet.
/// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields).
/// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo.
/// 15 2022-07-13 Added LastPlayed to BeatmapInfo.
/// </summary>
private const int schema_version = 14;
private const int schema_version = 15;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.

View File

@ -258,15 +258,13 @@ namespace osu.Game.Database
{
cancellationToken.ThrowIfCancellationRequested();
bool checkedExisting = false;
TModel? existing = null;
TModel? existing;
if (batchImport && archive != null)
{
// this is a fast bail condition to improve large import performance.
item.Hash = computeHashFast(archive);
checkedExisting = true;
existing = CheckForExisting(item, realm);
if (existing != null)
@ -311,8 +309,12 @@ namespace osu.Game.Database
// TODO: we may want to run this outside of the transaction.
Populate(item, archive, realm, cancellationToken);
if (!checkedExisting)
existing = CheckForExisting(item, realm);
// Populate() may have adjusted file content (see SkinImporter.updateSkinIniMetadata), so regardless of whether a fast check was done earlier, let's
// check for existing items a second time.
//
// If this is ever a performance issue, the fast-check hash can be compared and trigger a skip of this second check if it still matches.
// I don't think it is a huge deal doing a second indexed check, though.
existing = CheckForExisting(item, realm);
if (existing != null)
{
@ -336,11 +338,11 @@ namespace osu.Game.Database
// import to store
realm.Add(item);
PostImport(item, realm);
transaction.Commit();
}
PostImport(item, realm);
LogForModel(item, @"Import successfully completed!");
}
catch (Exception e)
@ -386,7 +388,7 @@ namespace osu.Game.Database
/// <remarks>
/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
/// </remarks>
protected string ComputeHash(TModel item)
public string ComputeHash(TModel item)
{
// for now, concatenate all hashable files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
@ -477,7 +479,7 @@ namespace osu.Game.Database
}
/// <summary>
/// Perform any final actions after the import has been committed to the database.
/// Perform any final actions before the import has been committed to the database.
/// </summary>
/// <param name="model">The model prepared for import.</param>
/// <param name="realm">The current realm context.</param>

View File

@ -8,19 +8,60 @@ namespace osu.Game.Database
{
public static class RealmExtensions
{
/// <summary>
/// Perform a write operation against the provided realm instance.
/// </summary>
/// <remarks>
/// This will automatically start a transaction if not already in one.
/// </remarks>
/// <param name="realm">The realm to operate on.</param>
/// <param name="function">The write operation to run.</param>
public static void Write(this Realm realm, Action<Realm> function)
{
using var transaction = realm.BeginWrite();
function(realm);
transaction.Commit();
Transaction? transaction = null;
try
{
if (!realm.IsInTransaction)
transaction = realm.BeginWrite();
function(realm);
transaction?.Commit();
}
finally
{
transaction?.Dispose();
}
}
/// <summary>
/// Perform a write operation against the provided realm instance.
/// </summary>
/// <remarks>
/// This will automatically start a transaction if not already in one.
/// </remarks>
/// <param name="realm">The realm to operate on.</param>
/// <param name="function">The write operation to run.</param>
public static T Write<T>(this Realm realm, Func<Realm, T> function)
{
using var transaction = realm.BeginWrite();
var result = function(realm);
transaction.Commit();
return result;
Transaction? transaction = null;
try
{
if (!realm.IsInTransaction)
transaction = realm.BeginWrite();
var result = function(realm);
transaction?.Commit();
return result;
}
finally
{
transaction?.Dispose();
}
}
/// <summary>

View File

@ -38,15 +38,21 @@ namespace osu.Game.Graphics.Backgrounds
private void load(OsuConfigManager config, SessionStatics sessionStatics)
{
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
}
private void triggerSeasonalBackgroundChanged()
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
}
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
{
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
@ -64,15 +70,10 @@ namespace osu.Game.Graphics.Backgrounds
public SeasonalBackground LoadNextBackground()
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
{
if (!shouldShowSeasonal)
return null;
}
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
if (backgrounds == null || !backgrounds.Any())
return null;
var backgrounds = seasonalBackgrounds.Value.Backgrounds;
current = (current + 1) % backgrounds.Count;
string url = backgrounds[current].Url;
@ -80,6 +81,20 @@ namespace osu.Game.Graphics.Backgrounds
return new SeasonalBackground(url);
}
private bool shouldShowSeasonal
{
get
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never)
return false;
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason)
return false;
return seasonalBackgrounds.Value?.Backgrounds?.Any() == true;
}
}
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.IO
public LineBufferedReader(Stream stream, bool leaveOpen = false)
{
streamReader = new StreamReader(stream, Encoding.UTF8, true, -1, leaveOpen);
streamReader = new StreamReader(stream, Encoding.UTF8, true, 1024, leaveOpen);
}
/// <summary>

View File

@ -94,6 +94,8 @@ namespace osu.Game.IO
error = OsuStorageError.None;
Storage lastStorage = UnderlyingStorage;
Logger.Log($"Attempting to use custom storage location {CustomStoragePath}");
try
{
Storage userStorage = host.GetStorage(CustomStoragePath);
@ -102,6 +104,7 @@ namespace osu.Game.IO
error = OsuStorageError.AccessibleButEmpty;
ChangeTargetStorage(userStorage);
Logger.Log($"Storage successfully changed to {CustomStoragePath}.");
}
catch
{
@ -109,6 +112,9 @@ namespace osu.Game.IO
ChangeTargetStorage(lastStorage);
}
if (error != OsuStorageError.None)
Logger.Log($"Custom storage location could not be used ({error}).");
return error == OsuStorageError.None;
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Online
APIClientID = "5";
SpectatorEndpointUrl = $"{APIEndpointUrl}/spectator";
MultiplayerEndpointUrl = $"{APIEndpointUrl}/multiplayer";
MetadataEndpointUrl = $"{APIEndpointUrl}/metadata";
}
}
}

View File

@ -39,5 +39,10 @@ namespace osu.Game.Online
/// The endpoint for the SignalR multiplayer server.
/// </summary>
public string MultiplayerEndpointUrl { get; set; }
/// <summary>
/// The endpoint for the SignalR metadata server.
/// </summary>
public string MetadataEndpointUrl { get; set; }
}
}

View File

@ -144,7 +144,7 @@ namespace osu.Game.Online
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{clientName} connection error: {exception}", LoggingTarget.Network);
Logger.Log($"{clientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Describes a set of beatmaps which have been updated in some way.
/// </summary>
[MessagePackObject]
[Serializable]
public class BeatmapUpdates
{
[Key(0)]
public int[] BeatmapSetIDs { get; set; }
[Key(1)]
public int LastProcessedQueueID { get; set; }
public BeatmapUpdates(int[] beatmapSetIDs, int lastProcessedQueueID)
{
BeatmapSetIDs = beatmapSetIDs;
LastProcessedQueueID = lastProcessedQueueID;
}
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Metadata
{
public interface IMetadataClient
{
Task BeatmapSetsUpdated(BeatmapUpdates updates);
}
}

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Metadata server is responsible for keeping the osu! client up-to-date with any changes.
/// </summary>
public interface IMetadataServer
{
/// <summary>
/// Get any changes since a specific point in the queue.
/// Should be used to allow the client to catch up with any changes after being closed or disconnected.
/// </summary>
/// <param name="queueId">The last processed queue ID.</param>
/// <returns></returns>
Task<BeatmapUpdates> GetChangesSince(int queueId);
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Graphics;
namespace osu.Game.Online.Metadata
{
public abstract class MetadataClient : Component, IMetadataClient, IMetadataServer
{
public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
public abstract Task<BeatmapUpdates> GetChangesSince(int queueId);
}
}

View File

@ -0,0 +1,134 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
namespace osu.Game.Online.Metadata
{
public class OnlineMetadataClient : MetadataClient
{
private readonly BeatmapUpdater beatmapUpdater;
private readonly string endpoint;
private IHubClientConnector? connector;
private Bindable<int> lastQueueId = null!;
private HubConnection? connection => connector?.CurrentConnection;
public OnlineMetadataClient(EndpointConfiguration endpoints, BeatmapUpdater beatmapUpdater)
{
this.beatmapUpdater = beatmapUpdater;
endpoint = endpoints.MetadataEndpointUrl;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuConfigManager config)
{
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint);
if (connector != null)
{
connector.ConfigureConnection = connection =>
{
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
};
connector.IsConnected.BindValueChanged(isConnectedChanged, true);
}
lastQueueId = config.GetBindable<int>(OsuSetting.LastProcessedMetadataId);
}
private bool catchingUp;
private void isConnectedChanged(ValueChangedEvent<bool> connected)
{
if (!connected.NewValue)
return;
if (lastQueueId.Value >= 0)
{
catchingUp = true;
Task.Run(async () =>
{
try
{
while (true)
{
Logger.Log($"Requesting catch-up from {lastQueueId.Value}");
var catchUpChanges = await GetChangesSince(lastQueueId.Value);
lastQueueId.Value = catchUpChanges.LastProcessedQueueID;
if (catchUpChanges.BeatmapSetIDs.Length == 0)
{
Logger.Log($"Catch-up complete at {lastQueueId.Value}");
break;
}
await ProcessChanges(catchUpChanges.BeatmapSetIDs);
}
}
finally
{
catchingUp = false;
}
});
}
}
public override async Task BeatmapSetsUpdated(BeatmapUpdates updates)
{
Logger.Log($"Received beatmap updates {updates.BeatmapSetIDs.Length} updates with last id {updates.LastProcessedQueueID}");
// If we're still catching up, avoid updating the last ID as it will interfere with catch-up efforts.
if (!catchingUp)
lastQueueId.Value = updates.LastProcessedQueueID;
await ProcessChanges(updates.BeatmapSetIDs);
}
protected Task ProcessChanges(int[] beatmapSetIDs)
{
foreach (int id in beatmapSetIDs)
{
Logger.Log($"Processing {id}...");
beatmapUpdater.Queue(id);
}
return Task.CompletedTask;
}
public override Task<BeatmapUpdates> GetChangesSince(int queueId)
{
if (connector?.IsConnected.Value != true)
return Task.FromCanceled<BeatmapUpdates>(default);
Logger.Log($"Requesting any changes since last known queue id {queueId}");
Debug.Assert(connection != null);
return connection.InvokeAsync<BeatmapUpdates>(nameof(IMetadataServer.GetChangesSince), queueId);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
connector?.Dispose();
}
}
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Online
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
MetadataEndpointUrl = "https://spectator.ppy.sh/metadata";
}
}
}

View File

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
@ -41,6 +40,7 @@ using osu.Game.IO;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Online.Metadata;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
@ -52,6 +52,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Utils;
using File = System.IO.File;
using RuntimeInfo = osu.Framework.RuntimeInfo;
namespace osu.Game
@ -170,6 +171,7 @@ namespace osu.Game
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(new Dictionary<ModType, IReadOnlyList<Mod>>());
private BeatmapDifficultyCache difficultyCache;
private BeatmapUpdater beatmapUpdater;
private UserLookupCache userCache;
private BeatmapLookupCache beatmapCache;
@ -180,6 +182,8 @@ namespace osu.Game
private MultiplayerClient multiplayerClient;
private MetadataClient metadataClient;
private RealmAccess realm;
protected override Container<Drawable> Content => content;
@ -263,15 +267,13 @@ namespace osu.Game
dependencies.CacheAs(API ??= new APIAccess(LocalConfig, endpoints, VersionHash));
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, difficultyCache, LocalConfig));
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
@ -280,6 +282,15 @@ namespace osu.Game
// Add after all the above cache operations as it depends on them.
AddInternal(difficultyCache);
// TODO: OsuGame or OsuGameBase?
beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage);
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints, beatmapUpdater));
BeatmapManager.ProcessBeatmap = set => beatmapUpdater.Process(set);
dependencies.Cache(userCache = new UserLookupCache());
AddInternal(userCache);
@ -316,8 +327,10 @@ namespace osu.Game
// add api components to hierarchy.
if (API is APIAccess apiAccess)
AddInternal(apiAccess);
AddInternal(spectatorClient);
AddInternal(multiplayerClient);
AddInternal(metadataClient);
AddInternal(rulesetConfigCache);
@ -574,9 +587,10 @@ namespace osu.Game
base.Dispose(isDisposing);
RulesetStore?.Dispose();
BeatmapManager?.Dispose();
LocalConfig?.Dispose();
beatmapUpdater?.Dispose();
realm?.Dispose();
if (Host != null)

View File

@ -133,9 +133,9 @@ namespace osu.Game.Overlays
UserPauseRequested = false;
if (restart)
CurrentTrack.Restart();
CurrentTrack.RestartAsync();
else if (!IsPlaying)
CurrentTrack.Start();
CurrentTrack.StartAsync();
return true;
}
@ -152,7 +152,7 @@ namespace osu.Game.Overlays
{
UserPauseRequested |= requestedByUser;
if (CurrentTrack.IsRunning)
CurrentTrack.Stop();
CurrentTrack.StopAsync();
}
/// <summary>
@ -250,7 +250,7 @@ namespace osu.Game.Overlays
{
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => CurrentTrack.Restart());
Schedule(() => CurrentTrack.RestartAsync());
}
private WorkingBeatmap current;

View File

@ -62,7 +62,8 @@ namespace osu.Game.Overlays.Settings.Sections
{
skinDropdown = new SkinSettingsDropdown
{
LabelText = SkinSettingsStrings.CurrentSkin
LabelText = SkinSettingsStrings.CurrentSkin,
Keywords = new[] { @"skins" }
},
new SettingsButton
{

View File

@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.UI
@ -53,7 +54,6 @@ namespace osu.Game.Rulesets.UI
private OsuColour colours { get; set; }
private Color4 backgroundColour;
private Color4 highlightedColour;
/// <summary>
/// Construct a new instance.
@ -123,47 +123,13 @@ namespace osu.Game.Rulesets.UI
modAcronym.FadeOut();
}
switch (value.Type)
{
default:
case ModType.DifficultyIncrease:
backgroundColour = colours.Yellow;
highlightedColour = colours.YellowLight;
break;
case ModType.DifficultyReduction:
backgroundColour = colours.Green;
highlightedColour = colours.GreenLight;
break;
case ModType.Automation:
backgroundColour = colours.Blue;
highlightedColour = colours.BlueLight;
break;
case ModType.Conversion:
backgroundColour = colours.Purple;
highlightedColour = colours.PurpleLight;
break;
case ModType.Fun:
backgroundColour = colours.Pink;
highlightedColour = colours.PinkLight;
break;
case ModType.System:
backgroundColour = colours.Gray6;
highlightedColour = colours.Gray7;
modIcon.Colour = colours.Yellow;
break;
}
backgroundColour = colours.ForModType(value.Type);
updateColour();
}
private void updateColour()
{
background.Colour = Selected.Value ? highlightedColour : backgroundColour;
background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
}
}
}

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