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Commit Graph

22601 Commits

Author SHA1 Message Date
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Salman Ahmed
0aad0c7c6c Target logic at this and adjust variables 2021-01-09 00:31:18 +03:00
Bartłomiej Dach
ff60d652ed Move out test ongoing operation tracker to higher level 2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
c2eeb822b8 Rename {joiningRoom -> operationInProgress} 2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667 Remove unnecessary permissiveness wrt null 2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336 Move screen activity update to LoadComplete()
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.

Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Bartłomiej Dach
274a045d8d Remove Dispose() override
Culls another non-thread-safe mutation of the `Playing` bindable.
It seems to be a weird vestige from an earlier revision of the old
"direct" panel, which relied on `DisposeOnDeathRemoval` to finish track
playback (and then was removed in
6c150c9ed7). The play button is no longer
responsible for managing preview track lifetime anyway;
`PreviewTrackManager`'s method are intended for that.
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
52789118a3 Schedule play button state update
Revealed by the framework-side transform thread safety checks. `Stopped`
is even annotated as not being thread-safe (but was annotated as such
long after the class's nascence).
2021-01-08 20:08:19 +01:00
Dean Herbert
8a7a1fc40a
Merge pull request #11439 from peppy/improve-hover-sounds-debounce
Improve hover sounds playback (to reduce volume saturation and delay)
2021-01-09 02:31:02 +09:00
Bartłomiej Dach
49c6abcb5c Remove mention of default value in xmldoc
Just bound to get outdated with every change anyway. Look at the actual
default value declaration to see what the default is.
2021-01-08 18:26:41 +01:00
Bartłomiej Dach
d507a08951 Start with null last hover playback time 2021-01-08 18:16:03 +01:00
Dean Herbert
3bb71e4b77
Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-09 01:44:52 +09:00
Dean Herbert
8feaf3fb6a Update framework 2021-01-09 01:24:18 +09:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
0cf5be3ef4 Fix selection change event being invoked with wrong mod 2021-01-08 17:02:57 +01:00
Dean Herbert
edd328c8fe Move bindable closer to source class 2021-01-08 17:24:55 +09:00
Dean Herbert
c208800150 Fix auto selection scenario regressing due to scheduling too much 2021-01-08 14:17:14 +09:00
Dean Herbert
e156bcdcae Remove unnecessary (and broken) requiresDebounce check 2021-01-08 14:05:34 +09:00
Dean Herbert
11801d61c1 Use nullable doubule to better represent initial playback case 2021-01-08 14:05:22 +09:00
Dean Herbert
22981a667c Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003 Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3 Change access of beatmap to use working for consistency in file 2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6 Use already resolved EditorBeatmap rather than resolving a second time locally 2021-01-07 19:10:19 +09:00
Dean Herbert
00dc98e3ab Make legacy control point's BpmMultiplier setter private again 2021-01-07 19:06:52 +09:00
Dean Herbert
69ac22dd7f Fix incorrectly copy pasted xmldoc 2021-01-07 19:06:10 +09:00
Dean Herbert
8f52a83b29 Share hover sound debounce across all instances via SessionStatics 2021-01-07 18:47:20 +09:00
Dean Herbert
6620eadec3 Reduce default hover sound debounce interval 2021-01-07 18:47:03 +09:00
Bartłomiej Dach
303cc62ee7 Transfer flags indicating if settings were changed 2021-01-06 22:46:46 +01:00
Bartłomiej Dach
4998aaaa98 Remove outdated warning disable
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
68352782db Change .StartsWith() to .Equals()
In line with planned-but-delayed breaking change.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
9cc63e8dce Remove obsoleted IHasEndTime 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
539785e422 Remove obsoleted IHasCurve 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
09742998cd Fix mistaken obsoletion notice
It was added in c9f38f7bb6, which
specified 2021 in another place (and was committed in October of 2020
anyway). Update the year so that it doesn't get culled prematurely.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
a761ec952a
Merge branch 'master' into remove-osu-direct 2021-01-06 17:32:12 +01:00
Dean Herbert
866fb28d6c
Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
Add ability to toggle discord rich presence
2021-01-07 00:52:38 +09:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct 2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1 Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b Revert "Remove related events"
This reverts commit 59025e9d50.
2021-01-06 23:21:46 +09:00
Dean Herbert
283c69a68f Update enum name in line with changes 2021-01-06 23:12:56 +09:00
Dean Herbert
59025e9d50 Remove related events 2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab Remove "osu!direct" button 2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel 2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457 Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b Add null check on beatmapContainer for safety 2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209 Merge branch 'master' into fix-transform-carousel 2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387 Add specific messaging for when there's no background stack available 2021-01-06 18:19:03 +09:00
Bartłomiej Dach
6572bb18de
Merge branch 'master' into fix-transform-mutation-display-settings 2021-01-06 10:09:14 +01:00
Dean Herbert
550ef3f133 Aggressively dispose ownedBackground if it was not used, because we can 2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5 Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc Mark background properties as nullable 2021-01-06 15:26:00 +09:00
Dean Herbert
15dd7a87a6 Move gameplay preview event binding to LoadComplete 2021-01-06 15:19:12 +09:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize 2021-01-05 21:30:39 +01:00
Bartłomiej Dach
847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread 2021-01-05 19:52:10 +01:00
Dean Herbert
4b539b01c1 Match code between updateSelectedBeatmap/Ruleset 2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf Fix carousel beatmap set panels applying transforms to difficulties while they are loading 2021-01-05 18:41:45 +09:00
Dean Herbert
d0d2e41b28 Fix display settings binding to configuration bindables in async load 2021-01-05 18:19:28 +09:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
3b98782964
Merge pull request #11420 from kyekiller/master
Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5d8c153c1e Move schedule logic to buttons rather than section
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.

I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169 Privatise ModSelectOverlay methods that may be unsafe to be called externally 2021-01-05 16:18:13 +09:00
Dean Herbert
9bac791a57 Fix deselection of autoplay mod failing 2021-01-05 16:17:58 +09:00
Dean Herbert
57a8cd7461 Schedule deselection operations for safety 2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3 Switch ResultsScreen and SongSelect inheritance and remove local implementation 2021-01-05 15:22:50 +09:00
Dean Herbert
962c95dc01 Fix ModSelection making unsafe advances of ModSection 2021-01-05 15:19:37 +09:00
Dean Herbert
ed6ffe2ef1 Remove hacky code 2021-01-05 14:54:59 +09:00
Dean Herbert
31a6e9b860 Remove unused using 2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a Fix missing copy implementation in LegacySampleControlPiont 2021-01-05 13:41:31 +09:00
Dean Herbert
6b8e1913ee Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
Dean Herbert
caa88c6100 Use CreateCopy instead of Clone interface
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
KyeKiller
77e660e426 Should pass all checks again now. 2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04 Applied all tooltips to the right 2021-01-04 22:01:12 +00:00
kyekiller
254698d9a2
Merge branch 'master' into master 2021-01-04 21:07:12 +00:00
KyeKiller
0e42d415c1 Hit another oopie 2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b Moved tooltip to the left to stop the overflow 2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9 Moved "ToolbarSocialButton" back 2021-01-04 21:03:51 +00:00
KyeKiller
2e2b3ab5d4 Should remove codeFactor error 2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d Moved "ToolbarSocialButton"
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Dean Herbert
3b08faa0ea Fix RemoveBlockingOverlay causing transform mutation from disposal threads 2021-01-04 17:49:11 +09:00
Dean Herbert
b7dd54847f Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap 2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e Ensure working beatmap is reloaded on exiting the editor 2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b Fix hasBeatmap potentially checking on outdated DeletePending value 2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29 Schedule all calls to updateBeatmapState() 2021-01-04 10:27:08 +03:00
Dean Herbert
9e0c490141 Remove unused using 2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c Re-query beatmap info on database changes 2021-01-04 09:00:16 +03:00
Salman Ahmed
ca5f2bcd4c Revert database-side changes 2021-01-04 08:50:30 +03:00
Salman Ahmed
1463ff2886 Remove unnecessary using directive 2021-01-04 08:12:31 +03:00
Salman Ahmed
738c94d193 Update soft-deletion logic to use model store's consumable items instead 2021-01-04 07:47:08 +03:00
Salman Ahmed
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Dean Herbert
53e6a349bb Fix incorrect initial conditional
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef Fix null condition inhibiting deselection events 2021-01-03 22:43:02 +09:00
Bartłomiej Dach
9e4a925ab1 Clarify & cleanup comments some 2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154 Rename parameters for readability 2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d Copy values using Bind to also copy defaults 2021-01-03 20:45:03 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode 2021-01-03 16:46:25 +07:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
Dean Herbert
a6d4992997 Ensure SelectionChanged events are only sent once when selection is null 2021-01-03 12:53:25 +09:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
There are 3 modes: enabled, limited, and disabled.

The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Dean Herbert
caa5109e3a Add precautionary null checks to update methods in SongSelect 2021-01-03 12:18:35 +09:00
Salman Ahmed
dfa8be9173 Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df Introduce beatmap availability structure 2021-01-03 05:48:49 +03:00
Lucas A
324f80d994 Fix merge conflicts. 2021-01-02 19:14:10 +01:00
Dean Herbert
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
Dean Herbert
e2de5bb8f9 Fix the beatmap carousel not returning to centre correctly after resizing window 2021-01-02 22:05:41 +09:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect 2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
Bartłomiej Dach
30cebe7579 Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates 2021-01-01 21:25:10 +01:00
dependabot-preview[bot]
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:54:11 +00:00
dependabot-preview[bot]
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:29 +00:00
Salman Ahmed
988f9b98a1 Split button mods updating to private method 2021-01-01 16:16:00 +03:00
Salman Ahmed
c1a1e3acc5 Revert drive-by changes 2021-01-01 15:40:40 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957 Copy selected mods properties into overlay's buttons 2021-01-01 03:47:13 +03:00
Salman Ahmed
b4df2d6d43 Add method for copying properties from another mod 2021-01-01 03:46:09 +03:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter 2020-12-31 13:59:37 +01:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Bartłomiej Dach
1b1447eb35 Merge branch 'master' into fix-perform-from-menu-nullref 2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51 Inline complete method as well
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
Dean Herbert
f9196ae976 Fix PerformFromMenuRunner failing if CurrentScreen is null 2020-12-31 16:36:20 +09:00
Dean Herbert
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
Bartłomiej Dach
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
Dean Herbert
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00