cdwcgt
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784fe7ecf2
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rename AccType to AccuracyDisplay
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2022-12-30 23:06:10 +09:00 |
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cdwcgt
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3c32a50c12
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add new accuracy counter display
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2022-12-30 21:19:46 +09:00 |
|
Berkan Diler
|
08d2fbeb8e
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Use new ArgumentNullException.ThrowIfNull throw-helper API
|
2022-12-22 21:27:59 +01:00 |
|
Dean Herbert
|
27c497145f
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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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2022-12-16 18:16:26 +09:00 |
|
Dan Balasescu
|
7bc8908ca9
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
|
Dean Herbert
|
d59befc9d3
|
Fix initial visual state of positions before sort runs
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2022-11-18 16:08:27 +09:00 |
|
Dean Herbert
|
aff218dfd5
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Redirect through validity function rather than overriding Sort
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2022-11-18 16:03:40 +09:00 |
|
Dean Herbert
|
20af8217f4
|
Tidy up bindable flow
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2022-11-18 15:50:41 +09:00 |
|
Dean Herbert
|
e4f522aad1
|
Fix inspections / typos
|
2022-11-18 15:47:37 +09:00 |
|
Dean Herbert
|
d17c091d63
|
Move constant to a better location
|
2022-11-18 15:47:31 +09:00 |
|
Dean Herbert
|
3faa7f5f74
|
Merge branch 'master' into gameplay-leaderboard-fix
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2022-11-18 15:44:30 +09:00 |
|
Dan Balasescu
|
57b8495c7a
|
Merge branch 'master' into long-standard
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2022-11-18 14:24:04 +09:00 |
|
Dawid Sośnia
|
0dbf491872
|
Merge branch 'master' into gameplay-leaderboard-fix
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2022-11-17 22:06:51 +01:00 |
|
Piggey
|
eb691266c1
|
cleanup
|
2022-11-17 21:50:39 +01:00 |
|
Piggey
|
fa00fc5c6d
|
change scoresType to be a bindable
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2022-11-17 13:27:56 +01:00 |
|
Piggey
|
dea2a6ed8d
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override sort() function in SoloGameplayLeaderboard
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2022-11-17 12:12:36 +01:00 |
|
Dean Herbert
|
489dca79a1
|
Remove upper limit for pooling
|
2022-11-15 12:31:25 +09:00 |
|
Dean Herbert
|
308ed1abd1
|
Fix number of judgements shown potentially exceeding upper limit
|
2022-11-15 12:31:25 +09:00 |
|
Dean Herbert
|
59a8603728
|
Ensure flowing animation starts correctly from zero
|
2022-11-15 12:04:40 +09:00 |
|
Dean Herbert
|
aef6ee23eb
|
Apply pooling support to ColourHitErrorMeter
|
2022-11-15 12:04:40 +09:00 |
|
Dean Herbert
|
a86b50d62a
|
Apply nullability to BarHitErrorMeter
|
2022-11-15 11:33:27 +09:00 |
|
Dean Herbert
|
576f462f59
|
Add pooling support to BarHitErrorMeter
|
2022-11-15 11:33:27 +09:00 |
|
Piggey
|
0011f4e7be
|
fix comment lol
|
2022-11-09 19:59:04 +01:00 |
|
Piggey
|
ab53fb17d3
|
change displayed text from #? to -
|
2022-11-09 19:53:36 +01:00 |
|
Piggey
|
d48c56818f
|
change positionText to display "#?" if tracked score is being 51st on the leaderboard
|
2022-11-08 20:02:21 +01:00 |
|
maromalo
|
8eef2ba8de
|
quality shenanigans
|
2022-11-06 20:12:26 -03:00 |
|
maromalo
|
b7ef9b176d
|
Make score type consistent
|
2022-11-06 19:59:27 -03:00 |
|
Joseph Madamba
|
87328dd1f5
|
Fix bar hit error meter labels not clearing when setting to none
|
2022-10-27 23:59:01 -07:00 |
|
Dean Herbert
|
71970d83cf
|
Remove obsoleted ShowProgressGraph global setting
This was moved to the component itself.
|
2022-10-28 12:47:45 +09:00 |
|
Dean Herbert
|
1e7b8cd227
|
Fix formatting issues
|
2022-10-17 13:22:06 +09:00 |
|
outfoxxed
|
85de802793
|
Only create hit error bar icon containers once
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
|
2022-10-16 11:47:21 -07:00 |
|
outfoxxed
|
d6030891a2
|
Reuse existing code in hit error bar fix
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
|
2022-10-16 10:06:38 -07:00 |
|
outfoxxed
|
cd1885a17b
|
Fix hit error bar icon orientation
Icons now keep their original orientation when the hit error bar is
flipped
|
2022-10-16 02:55:10 -07:00 |
|
Dean Herbert
|
19f3810020
|
Revert namespace change
Let's not
|
2022-10-12 18:50:47 +09:00 |
|
Dario Headley
|
b72c8970eb
|
Max Combo Counter added
|
2022-10-12 09:50:01 +02:00 |
|
Dan Balasescu
|
c18d4afdcc
|
Merge branch 'master' into fix-leaderboard-first-place-fade
|
2022-10-07 19:55:16 +09:00 |
|
Dean Herbert
|
276021dd85
|
Remove now unnecessary ScheduleAfterChildren
|
2022-10-05 14:20:01 +09:00 |
|
Dean Herbert
|
42aac16b37
|
Adjust leaderboard score panels sizing based on accuracy/combo width
|
2022-10-03 18:12:36 +09:00 |
|
nanashi-1
|
2493468800
|
display highest combo instead of current combo
|
2022-10-02 18:40:31 +08:00 |
|
Dean Herbert
|
cbbca616c1
|
Merge branch 'master' into fix-leaderboard-first-place-fade
|
2022-09-28 17:58:45 +09:00 |
|
Dean Herbert
|
cdcc8494c9
|
Fix fade being applied for too long when leaderboard scrolls to start
|
2022-09-28 16:10:19 +09:00 |
|
Dean Herbert
|
c8643ed265
|
Set ClampExtension to zero to stop jittering
|
2022-09-28 15:58:00 +09:00 |
|
Dean Herbert
|
8edb1cb98a
|
Add test coverage of current score staying on screen
|
2022-09-28 15:57:50 +09:00 |
|
Dean Herbert
|
0296685c74
|
Start key counter / gameplay leaderboard hidden to avoid initial fade out
|
2022-09-27 17:25:24 +09:00 |
|
Dean Herbert
|
320f134634
|
Use same logic as KeyCounterDisplay
|
2022-09-27 15:01:18 +09:00 |
|
nanashi-1
|
5d18001d75
|
move config
|
2022-09-26 21:11:38 +08:00 |
|
nanashi-1
|
4295d9c169
|
revert
|
2022-09-26 21:11:14 +08:00 |
|
nanashi-1
|
ee4d1b2d58
|
add config visibility
|
2022-09-26 20:13:07 +08:00 |
|
Dean Herbert
|
20da1051d9
|
Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
|
2022-09-26 16:21:24 +09:00 |
|
Dan Balasescu
|
1d1012e196
|
Merge pull request #20286 from peppy/gameplay-leaderboards
Add basic gameplay leaderboard display
|
2022-09-22 21:16:12 +09:00 |
|