Bartłomiej Dach
76d016df34
Fix code inspection
2024-07-16 11:31:16 +02:00
Dan Balasescu
d4ea604ad0
Add test
2024-07-16 18:19:00 +09:00
Salman Ahmed
da4067d059
Add failing test case
2024-07-08 16:06:34 +03:00
Dean Herbert
15fbad0097
Merge pull request #28480 from bdach/storyboard-pass-fail-show
...
Implement toggling visibility of pass and fail storyboard layers
2024-06-16 11:08:00 +09:00
Dean Herbert
6bd633f8ce
Apply NRT to test scene
2024-06-15 17:26:57 +08:00
Bartłomiej Dach
67ca7e4135
Implement toggling visibility of pass and fail storyboard layers
...
Closes https://github.com/ppy/osu/issues/6842 .
This is a rather barebones implementation, just to get this in place
somehow at least. The logic is simple - 50% health or above shows pass
layer, anything below shows fail layer.
This does not match stable logic all across the board because I have
no idea how to package that. Stable defines "passing" in like fifty
ways:
- in mania it's >80% HP
(bb57924c15/osu
!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336)
- in taiko it's >80% *accuracy*
(bb57924c15/osu
!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492)
- there's also the part where "geki additions" will unconditionally set
passing state
(bb57924c15/osu
!/GameModes/Play/Player.cs#L3561-L3564)
- and also the part where at the end of the map, the final passing state
is determined by checking whether the user passed more sections than
failed
(bb57924c15/osu
!/GameModes/Play/Player.cs#L3320)
The biggest issues of these are probably the first two, and they can
*probably* be fixed, but would require a new member on `Ruleset` and I'm
not sure how to make one look, so I'm not doing that at this time
pending collection of ideas on how to do that.
2024-06-14 13:59:02 +02:00
Shiumano
bfca64a98e
Add failing test
2024-06-14 20:07:27 +09:00
Bartłomiej Dach
199d31c0f4
Fix test not compiling
...
A little ugly but maybe it'll do...
2024-06-07 09:54:00 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display
2024-06-07 09:33:03 +02:00
Salman Ahmed
4ffeb5b469
Resolve post-merge-conflict issues
2024-05-01 23:57:58 +03:00
Salman Ahmed
895c09d4d1
Merge branch 'master' into storyboard-loops-v2
2024-05-01 23:46:38 +03:00
Dean Herbert
602b16f533
Fix fade-in no longer working on videos
2024-04-23 22:03:32 +08:00
Dean Herbert
564dec7a14
Add test coverage of transforms actually being applied to video
2024-04-23 19:21:55 +08:00
Dean Herbert
50afd48812
Add manual test coverage of storyboard videos
2024-04-23 05:21:01 +08:00
Bartłomiej Dach
524a5815bc
Add test coverage
2024-04-03 16:11:40 +02:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
...
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Dean Herbert
35df381717
Merge branch 'master' into tcm-resume
2024-03-20 01:25:40 +08:00
Bartłomiej Dach
87682008fd
Fix code quality inspection
2024-03-15 11:26:48 +01:00
Bartłomiej Dach
4e2098adb8
Fix test crosstalk
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display
2024-03-15 09:53:20 +01:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume
2024-03-14 12:22:46 +09:00
Dean Herbert
88ec0cdbc7
Fix seek ending too early in sample playback test
2024-03-12 17:35:39 +08:00
Salman Ahmed
99b06102b1
Add enough test coverage
2024-03-10 09:01:40 +03:00
Salman Ahmed
d039b56562
Add test case for running with high number of loops
2024-03-10 09:01:37 +03:00
Salman Ahmed
8a1c5a7547
Adjust time values
2024-03-10 07:23:22 +03:00
Andrei Zavatski
e08651668c
Fix TestSceneSkinnableSound failing
2024-03-09 21:55:00 +03:00
Salman Ahmed
82048df9f1
Add basic test scene for asserting storyboard commands behaviour
...
Pending actual test coverage.
2024-03-09 04:43:10 +03:00
Salman Ahmed
c1649b76d6
Reorder command properties to match general format
...
I had them shuffled around in the middle of the refactor.
2024-03-08 21:33:53 +03:00
Salman Ahmed
8d3e502262
Merge branch 'master' into storyboard-loops-v2
2024-03-08 20:22:19 +03:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter
2024-03-08 10:32:16 +08:00
Salman Ahmed
fa9b2f0cd5
Add generics to ApplyInitialValue
/ApplyTransforms
for ability to return custom transform sequences
...
*sigh*
2024-03-08 03:07:39 +03:00
Salman Ahmed
585ab59768
Apply major refactor to the storyboard commands flow structrure
2024-03-08 01:10:09 +03:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework
2024-03-06 12:36:05 +08:00
Dean Herbert
85364d25dc
Merge pull request #27276 from bdach/medals
...
Add flow for displaying achieved medals
2024-03-06 12:31:55 +08:00
Dean Herbert
0696e7de52
Update ImageSharp usages
2024-03-06 12:13:12 +08:00
Salman Ahmed
49b3e81e8a
Migrate DefaultPerformancePointsCounter
and rename it
2024-03-05 04:35:39 +03:00
Salman Ahmed
3ee57cdfba
Refactor performance points test scene to support skinning
2024-03-05 03:34:25 +03:00
Dan Balasescu
6635d9be04
Add countdown display
2024-03-04 16:50:24 +09:00
Andrei Zavatski
4a7635e488
Fix broken tests
2024-03-03 23:04:06 +03:00
Dean Herbert
59b9d29a79
Fix formatting?
2024-02-29 23:29:50 +08:00
Dean Herbert
4184a5c1ef
Add flag to allow backwards seeks in tests
2024-02-29 23:05:28 +08:00
Dean Herbert
5495c2090a
Add test coverage of gameplay only running forwards
2024-02-29 14:15:32 +08:00
Salman Ahmed
232ca5778f
Improve spectator fail test
2024-02-29 00:09:58 +03:00
Joseph Madamba
8e462fbb38
Apply NRT to touched files
2024-02-27 23:58:28 -08:00
Joseph Madamba
e8a1061777
Add test for spectator player exit
2024-02-27 23:24:16 -08:00
Joseph Madamba
dee57c7e72
Refactor test to only allow init of actions
2024-02-27 23:24:16 -08:00
Bartłomiej Dach
e5be8838e6
Fix yet another failure
2024-02-20 18:42:01 +01:00
Bartłomiej Dach
b334b78b63
Make medal overlay respect overlay disable via activation mode
2024-02-20 16:31:31 +01:00
Bartłomiej Dach
e4971ae121
Add display queueing when multiple medals are granted in quick succession
2024-02-20 16:31:31 +01:00