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Commit Graph

1832 Commits

Author SHA1 Message Date
smoogipoo
05c21fb5b3 Increase mania HP lenience 2021-05-12 13:27:30 +09:00
smoogipoo
672108edcf Use container instead of array for field 2021-05-12 13:27:12 +09:00
Dean Herbert
3428056113 Remove unnecessary usage of ChildrenEnumerable for array assignment 2021-05-12 13:00:02 +09:00
Dean Herbert
bf44c09a91 Add name identifying container and rename index variable 2021-05-12 12:59:46 +09:00
Bartłomiej Dach
d706073e01 Trim empty remarks xmldoc tag 2021-05-11 23:08:50 +02:00
smoogipoo
713c169332 Fix mania crashing on playing samples after skin change 2021-05-11 16:21:21 +09:00
ekrctb
207f7f1e56 Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
ekrctb
cf39178099 Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
ekrctb
4a93e27e83 Revert "Fix mania editor null reference"
This reverts commit 1d023dce
2021-05-04 16:46:30 +09:00
Dean Herbert
a551958eeb Move caching of IBeatmap to base DrawableRuleset 2021-05-01 21:32:45 +09:00
Dean Herbert
db815f7930 Tidy up implementation in DrawableNote 2021-05-01 20:39:10 +09:00
Justus Franklin Tumacder
fdf8c12947 Replace BeatDivisorFinder with GetClosestBeatDivisor 2021-05-01 11:57:47 +08:00
Justus Franklin Tumacder
ecb053b0de Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap 2021-05-01 11:20:28 +08:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
ekrctb
1d023dcedb Fix mania editor null reference 2021-04-29 14:39:52 +09:00
ekrctb
d262956146 Always use LifetimeEntry to manage hit objects in HitObjectContainer
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.

- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Justus Franklin Tumacder
c4d28110d6 Add visual tests for timing based note coloring 2021-04-27 19:02:57 +08:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Justus Franklin Tumacder
559d403abe Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
Justus Franklin Tumacder
58ebec4803 Move BindValueChanged hooks to LoadComplete() 2021-04-26 19:00:40 +08:00
Dean Herbert
e8d83f2f99 Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword 2021-04-26 14:33:30 +09:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Bartłomiej Dach
afb67726f0 Reduce casting 2021-04-25 17:41:23 +02:00
Bartłomiej Dach
f9e228d6bf Use null-permitting BDL to reduce number of fields 2021-04-25 17:40:23 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
8b9d2a6cff Remove caching for ConfigColourCodedNotes 2021-04-25 08:32:49 +08:00
Justus Franklin Tumacder
d3db19c3ce Simplify DrawableNote 2021-04-25 08:11:44 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Justus Franklin Tumacder
eaac4fe6c7 Simplify FindSnap method 2021-04-25 06:38:15 +08:00
Justus Franklin Tumacder
bedabc1ddf Fix cake errors 2021-04-24 22:12:07 +08:00
Justus Franklin Tumacder
8b01082cbb Fix visual tests missing dependency for ColourCodedNotes 2021-04-24 21:28:48 +08:00
Justus Franklin Tumacder
3103fd8343 Move snapping logic into SnapFinder 2021-04-24 21:28:35 +08:00
Justus Franklin Tumacder
91bf0d422d Rename ColourCode to ColourCodedNotes 2021-04-24 20:40:30 +08:00
Justus Franklin Tumacder
a8b401522b Remove ManiaColourCode in favor for boolean 2021-04-24 20:39:22 +08:00
Justus Franklin Tumacder
d6d81fb8e5 Move color snap logic from Note to DrawableNote 2021-04-24 19:53:21 +08:00
Justus Franklin Tumacder
f9905ebe68 Remove beatmap argument in Note 2021-04-24 19:37:10 +08:00
Justus Franklin Tumacder
7e3a611f95 Add snap color option for osu!mania 2021-04-24 16:23:52 +08:00
Dean Herbert
a242df31e8
Merge pull request #12534 from smoogipoo/fix-hold-note-crash
Fix hold notes with 0 length crashing the game
2021-04-22 21:14:36 +09:00
Dan Balasescu
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
smoogipoo
4148d473e3 Fix hold note crashing with 0 length 2021-04-22 19:51:33 +09:00
Dean Herbert
b37c5a8749 Rollback hold note placement when length is zero 2021-04-22 14:59:57 +09:00
Salman Ahmed
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
Dan Balasescu
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
ekrctb
a965e8a75d Remove AutoGenerator workaround of now-fixed issue 2021-04-16 14:13:41 +09:00
Dean Herbert
119c9b4294 Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
Dean Herbert
55421b0065
Add missing full stop
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-04-15 14:41:10 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill 2021-04-06 08:21:38 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
smoogipoo
3acc612a67 Adjust scoring values to better fit osu!mania 2021-04-05 13:28:46 +09:00
Samuel Cattini-Schultz
85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8 Refactor to encapsulate strain logic into Skill class
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-04-02 20:58:29 +09:00
smoogipoo
43e48406ca Miss all ticks when hold note is hit 2021-03-31 12:21:14 +09:00
Dean Herbert
56428a027e Change static method to public 2021-03-30 16:56:20 +09:00
Dean Herbert
e769ef45be Fix misplaced parenthesis 2021-03-30 16:55:39 +09:00
Dean Herbert
1d968009c2 Add osu!mania key filtering using "keys=4" at song select 2021-03-30 16:09:35 +09:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy 2021-03-29 19:31:16 +09:00
Nathan Alo
9a02f3868c return a string instead 2021-03-29 17:29:05 +08:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Nathan Alo
2bea69456e remove implementations 2021-03-26 15:24:33 +08:00
smoogipoo
8438fce764 Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-03-26 11:47:38 +09:00
Dan Balasescu
5f2c6b8d59
Merge pull request #12145 from bdach/mania-auto-hold-note-release
Remove release delay for hold notes when generating autoplay
2021-03-23 14:24:56 +09:00
Bartłomiej Dach
29d4162e4e Remove release delay for hold notes when generating autoplay
It was more intended for normal notes anyway (as they would be released
pretty much instantaneously, if it weren't for the delay).
2021-03-22 22:45:21 +01:00
Dean Herbert
5b1d9f4cf0 Fix constant case 2021-03-22 16:19:29 +09:00
Dean Herbert
690fb9224a Combine constants for readability 2021-03-22 16:18:31 +09:00
smoogipoo
db64fac824 Delay key fade in legacy mania skins 2021-03-22 15:26:22 +09:00
Bartłomiej Dach
9a330c4c56 Fix mania hold note heads hiding when frozen
This was an insidious regression from a3dc1d5. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.

Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.

To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
Nathan Alo
51e0304c54 properly format strings per ruleset 2021-03-17 18:31:09 +08:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dan Balasescu
5b6018295d
Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
Dean Herbert
cd1c1bf534 Centralise cases of performing actions on the current selection
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901, but not fix it completely.
2021-02-26 14:15:13 +09:00
smoogipoo
cf4c88c647 Fix spacing 2021-02-25 21:38:21 +09:00
smoogipoo
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
smoogipoo
6b6811063b Make ExpandDirection abstract 2021-02-24 15:05:12 +09:00
smoogipoo
dd702ccfd2 Make mania FI/HD incompatible with each other 2021-02-24 14:34:37 +09:00
Samuel Cattini-Schultz
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
Samuel Cattini-Schultz
442347df8e Fix clockrate adjusted difficulty calculations bug in strain decay
When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.

This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).

This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Dean Herbert
f86f323625 Add a basic guard against setting ScrollMethod too late in initialisation 2021-02-04 22:28:17 +09:00
smoogipoo
8295fb9081 Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
smoogipoo
1b166d809e Adjust package titles 2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90 Add nuget deploys for all rulesets 2021-01-18 10:53:31 +09:00
Dean Herbert
bf39aa5980 Fix incorrectly converted rotation values 2020-12-22 12:18:42 +09:00
Dean Herbert
e1b2de27a6 Update osu!mania legacy skin's judgement animation to match stable 2020-12-21 17:23:23 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
smoogipoo
a835ca9612 Fix anchors/origins for legacy pieces 2020-12-14 14:20:43 +09:00
smoogipoo
1794bfeddb Move offset into legacy mania judgement 2020-12-14 13:07:55 +09:00
smoogipoo
ca11eeefdf Merge branch 'master' into mania-legacyskin-scoreposition 2020-12-14 11:25:34 +09:00
Firmatorenio
cf7303e072 dotnet format 2020-12-13 22:54:01 +06:00
Firmatorenio
3741c2339a simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
Firmatorenio
2108844319 apply ScorePosition to the judgement container 2020-12-13 22:01:08 +06:00
Firmatorenio
f14e49c72e fetch ScorePosition from the skin 2020-12-13 21:59:04 +06:00