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Fix incorrectly converted rotation values

This commit is contained in:
Dean Herbert
2020-12-22 12:18:42 +09:00
Unverified
parent e1b2de27a6
commit bf39aa5980
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
animation.ScaleTo(1.2f).Then().ScaleTo(1, 100, Easing.Out);
animation.RotateTo(0);
animation.RotateTo(RNG.NextSingle(-18, 18), 100, Easing.Out);
animation.RotateTo(RNG.NextSingle(-5.73f, 5.73f), 100, Easing.Out);
break;
default: