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Merge pull request #12145 from bdach/mania-auto-hold-note-release
Remove release delay for hold notes when generating autoplay
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commit
5f2c6b8d59
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
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}
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
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@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Mania.Tests
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Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
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Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
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Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
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Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
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Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
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Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.AreEqual(4000, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
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Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
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Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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// | | |
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
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beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
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beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
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var generated = new ManiaAutoGenerator(beatmap).Generate();
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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@ -85,20 +86,28 @@ namespace osu.Game.Rulesets.Mania.Replays
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{
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var currentObject = Beatmap.HitObjects[i];
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var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
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double endTime = currentObject.GetEndTime();
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bool canDelayKeyUp = nextObjectInColumn == null ||
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nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
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double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
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var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
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yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
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yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
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yield return new ReleasePoint { Time = releaseTime, Column = currentObject.Column };
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}
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}
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private double calculateReleaseTime(HitObject currentObject, HitObject nextObject)
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{
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double endTime = currentObject.GetEndTime();
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if (currentObject is HoldNote)
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// hold note releases must be timed exactly.
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return endTime;
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bool canDelayKeyUpFully = nextObject == null ||
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nextObject.StartTime > endTime + RELEASE_DELAY;
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return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.StartTime - endTime) * 0.9);
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}
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protected override HitObject GetNextObject(int currentIndex)
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{
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int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
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