Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
464797fecf
Allow ModIcon
to be constructed using an IMod
2021-09-10 12:43:12 +09:00
Dean Herbert
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
Dean Herbert
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
15aa0458bc
Use PausableSkinnableSound
instead
2021-08-26 17:15:36 +09:00
Dean Herbert
fd78d0440b
Update missed conditional
2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f
Apply fixes in line with issues found during testing
...
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51
Tidy up variable names and unused resolved properties
2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b
Refactor base class to allow correct usage in taiko drum
2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5
Rewrite object lookup to use previous entry regardless
...
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.
Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4
Optimise fallback logic to reduce lookups to bare minimum
2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
smoogipoo
2af827f913
Increase TimeRange max value
2021-08-02 19:37:45 +09:00
Dean Herbert
53c901bfa8
Expose DrawableRuleset
audio adjustments as non-container
2021-07-31 15:47:54 +09:00
Dean Herbert
0c3f1195e9
Allow audio adjustments to be applied to DrawableRuleset
s
2021-07-30 17:25:01 +09:00
Dan Balasescu
d2722f1523
Merge branch 'master' into ruleset-shaders
2021-07-07 15:44:30 +09:00
Derrick Timmermans
216e52d6d0
Avoid using single letter variable names
2021-07-04 23:24:17 +02:00
Derrick Timmermans
32b068fbdc
Fix typo causing nested windows to be ignored
2021-07-04 21:50:58 +02:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Salman Ahmed
2b1f461d79
Pass empty resource store for FallbackShaderManager
base constructor
2021-06-22 12:36:45 +03:00
Salman Ahmed
67f0344c0c
Add support for loading shaders from ruleset resources
2021-06-20 23:07:44 +03:00
Dean Herbert
c369beeaaa
Merge branch 'master' into realm-key-binding-store
2021-06-18 16:52:35 +09:00
ekrctb
b6a9fa9999
Merge branch 'master' into applicable-to-dho
2021-06-16 22:04:10 +09:00
ekrctb
67d8e0059f
Use singular IApplicableToDrawableHitObject
for consumers
2021-06-16 18:47:04 +09:00
Dean Herbert
66efc3c4de
Merge branch 'master' into realm-key-binding-store
2021-06-16 13:23:13 +09:00
ekrctb
bbf0022689
Use natural anchor for TimeAtPosition
and PositionAtTime
...
The natural anchor is the end of the scrolling direction (e.g. Bottom for Down scrolling).
2021-06-15 13:15:20 +09:00
Bartłomiej Dach
cb1e2e3d97
Improve xmldoc
2021-06-14 21:54:55 +02:00
ekrctb
660bf50dc7
Clarify multiple coordinate systems
...
- Fix wrong position is set for DHOs for down/right scrolling direction.
2021-06-14 13:13:27 +09:00
ekrctb
09f1cbde7e
Fix TimeAtPosition
doc comment
2021-06-14 13:13:27 +09:00
ekrctb
fdb09ef4d7
Simplify flipPositionIfRequired
using scrollLength
2021-06-14 13:13:27 +09:00
ekrctb
8cf4454780
Use Direction
enum instead of int
...
The property is named `scrollingAxis` to distinguish from `direction`, which is of `ScrollingDirection` type (unfortunate name crash).
2021-06-14 13:13:27 +09:00
ekrctb
af3f253b21
Refactor ScrollingHitObjectContainer
and expose more useful methods
2021-06-11 18:28:48 +09:00
Dean Herbert
9044a20120
Merge branch 'master' into realm-key-binding-store
2021-06-10 13:58:08 +09:00
Dan Balasescu
57a38374db
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 21:17:40 +09:00
Dan Balasescu
b283c48abb
Merge branch 'master' into factor-out-hoc
2021-06-04 15:31:35 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f
Detach gameplay score from replay recorder before importing
...
Closes #13320 .
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7
Apply review fixes
2021-06-03 18:32:05 +09:00
smoogipoo
c3280083a2
Merge branch 'master' into fix-spectator-frame-conversion
2021-06-03 17:42:01 +09:00
smoogipoo
420df124b5
Add framestable-bypassing seek for spectator
2021-06-03 17:27:21 +09:00
ekrctb
b321b20e9d
Remove OnAdd
/OnRemove
of HitObjectContainer
...
Instead, override `AddDrawable`/`RemoveDrawable`.
2021-06-03 15:00:16 +09:00
ekrctb
0ce7baa3f3
Make HitObjectContainer.Clear
non-virtual
...
It just call `Remove` for all entries.
2021-06-03 15:00:16 +09:00
ekrctb
2c9e5b6c7e
Replace EntryCrossedBoundary
with more useful RemoveRewoundEntry
property
...
It can be used for dynamically added entries.
2021-06-03 15:00:16 +09:00
ekrctb
fe2934db1d
Factor out lifetime management logic of HitObjectContainer
2021-06-03 14:57:28 +09:00
Dan Balasescu
44b1102241
Merge branch 'master' into autoplay-pause-support
2021-06-03 13:26:00 +09:00
smoogipoo
8ee2b3a2d2
Merge branch 'master' into fix-scrolling-lifetime
2021-06-02 11:08:28 +09:00
Dean Herbert
8a76d97b63
Remove replay logic from DrawableRuleset
(and implement in DrawableEditorRulesetWrapper
)
2021-06-02 11:06:30 +09:00
Dean Herbert
f14c0eae99
Fix editor no longer creating autoplay frames
2021-06-01 17:28:41 +09:00
ekrctb
ff04942295
Change timing of HitObjectContainer.OnAdd
/OnRemove
...
Now, `OnAdd` is always invoked after the DHO is added to the container.
This change is required by `ScrollingHitObjectContainer` to compute origin adjusted lifetime when origin position is relative to the parent drawable size.
2021-05-31 20:56:25 +09:00
ekrctb
948a14a627
Merge branch 'simplify-shoc' into fix-scrolling-lifetime
...
# Conflicts:
# osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
2021-05-31 16:50:47 +09:00
ekrctb
86d1225aad
Reset lifetime to initial lifetime when layout is invalidated
2021-05-31 16:47:10 +09:00
ekrctb
6d96846776
Remove scrollLength
caching field
...
It was not clear when the field is updated.
2021-05-31 16:28:02 +09:00
ekrctb
742c5b442b
Remove delay of lifetime update
...
The scheduling is no longer necessary because `OnAdd` is changed to not invoked immediately for non-pooled DHOs.
2021-05-31 16:24:13 +09:00
ekrctb
3cedc0824d
Don't add nested hit objects to the sets
...
Only top-level hit objects are checked for layout computation caching.
Also, lifetime of nested hit objects are not managed by the HitObjectContainer.
2021-05-31 16:20:35 +09:00
Dean Herbert
a249bb9e69
Merge branch 'master' into realm-key-binding-store
2021-05-25 17:18:33 +09:00
Dean Herbert
57640810b5
Ignore certain banned InputKey
s for gameplay purposes
2021-05-24 18:40:40 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
Dan Balasescu
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
ekrctb
84a1a86c63
Revert "Use entry to calculate lifetime in ScrollingHOC"
...
This reverts commit 632bb70e
2021-05-18 19:55:31 +09:00
ekrctb
2c65b8fa93
Revert "Fix uninitialized scrollLength value is used"
...
This reverts commit 73dfb04d
2021-05-18 19:55:25 +09:00
ekrctb
913fc8c3bc
Revert the change of not adding non-pooled DHO to HOC until alive
2021-05-04 16:44:48 +09:00
Dean Herbert
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
ekrctb
73dfb04df8
Fix uninitialized scrollLength value is used
2021-04-29 15:17:30 +09:00
ekrctb
632bb70e0f
Use entry to calculate lifetime in ScrollingHOC
...
DHOs cannot be used to calculate lifetime, it is not created before the entry became alive.
2021-04-29 15:04:32 +09:00
ekrctb
c83c804057
Expose lifetime entries from HOC
2021-04-29 14:42:41 +09:00
ekrctb
799d2a3300
Replace failed mania test (pooling not accounted) with a more robust test
...
Also fix null reference in Playfield
2021-04-29 14:38:01 +09:00
ekrctb
d262956146
Always use LifetimeEntry to manage hit objects in HitObjectContainer
...
Previously, non-pooled DHOs were immediately added as children of the HOC when Add is called. Also, non-pooled DHOs were always attached to the HOC as children.
New behavior is that non-pooled DHOs are only added after CheckChildLifetime, and only attached to the HOC while the DHOs are alive.
- LifetimeManagementContainer inheritance of HOC is removed, as it is now all DHOs are "unmanaged" (previously `AddInternal(false)`).
- The signature of `Clear` is changed, and it is now always not disposing the children immediately.
2021-04-29 14:38:01 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
...
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
ekrctb
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
smoogipoo
d26fa46ef2
Record every 60fps interval
2021-04-16 19:42:44 +09:00
ekrctb
936bde28a3
Remove manual handling of IsActive in RulesetInputManager
...
Now it is supported in framework
2021-04-16 14:13:41 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
ekrctb
d8aa436e81
Remove usage of Lazy<List<...>> in NestedPlayfields
2021-04-15 18:26:01 +09:00
Dean Herbert
ba325de595
Merge conditionals for readability
2021-04-15 14:19:59 +09:00
ekrctb
6d18b3db00
Avoid empty list allocation
2021-04-12 18:49:38 +09:00
ekrctb
d6d8ea5b6b
Throw when getting a frame of an empty replay
2021-04-12 11:17:56 +09:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
Dean Herbert
c4ba045df1
Add note about finalizers required for audio store clean-up
2021-03-02 16:07:51 +09:00
Dean Herbert
ec4b770cba
Remove unused using statement
2021-02-23 14:56:03 +09:00
Dean Herbert
672fd3f9d2
When disable mouse buttons during gameplay is selected, disable more globally
...
Until now the disable setting would only apply to left/right buttons,
and only in gameplay. This change will cause any global actions bound to
mouse buttons to also not work during gameplay.
Closes #11879 .
2021-02-23 14:37:46 +09:00
smoogipoo
ee6a94273d
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-02-22 18:31:27 +09:00
Dean Herbert
63dd55c92c
Add missing methods from updated audio component interface implementation
2021-02-22 14:18:52 +09:00
Dean Herbert
487a39eea9
Update interface implementations with framework changes
2021-02-18 18:52:34 +09:00
Dean Herbert
143e145670
Update implementation of AdjustableAudioComponents
2021-02-18 15:44:23 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
f84ea30637
Expose Mods in DrawableRuleset to avoid using external DI
2021-02-11 17:47:29 +09:00
smoogipoo
f4a31287bf
Add/use IHitObjectContainer interface instead of IEnumerables
2021-02-08 20:11:06 +09:00
Dean Herbert
06a3a72e43
Merge pull request #11670 from smoogipoo/mania-constant-speed-mod
...
Implement mania constant speed mod
2021-02-05 00:26:04 +09:00
smoogipoo
8295fb9081
Implement mania constant speed mod
2021-02-03 16:28:22 +09:00
smoogipoo
921f008217
Fix ModIcon not updating background colour correctly
2021-02-02 21:35:08 +09:00
Dean Herbert
a5f3418e56
Avoid tooltip display
2021-01-26 19:11:19 +09:00
Bartłomiej Dach
1d9aaac2c2
Fix HOC not propagating DHO results applied on kill
...
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.
As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.
This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.
To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
Dean Herbert
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00