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mirror of https://github.com/ppy/osu.git synced 2024-09-22 08:07:24 +08:00
Commit Graph

1761 Commits

Author SHA1 Message Date
Dean Herbert
885d832e98
Fix deserialise failing with some old skins 2024-08-23 20:44:45 +09:00
Dean Herbert
48cfd77ee8
Component -> Lookup 2024-08-23 14:48:50 +09:00
Dean Herbert
46d55d5e61
Remove remaining early base lookup calls which were missed 2024-08-22 20:13:28 +09:00
Dean Herbert
1435fe24ae
Remove requirement of base calls to ensure user skin container layouts are retrieved 2024-08-22 19:14:30 +09:00
Dean Herbert
b57b8168a6
Rename Target lookup to Component 2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup to GlobalSkinnableContainerLookup 2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer to SkinnableContainer 2024-08-22 17:42:50 +09:00
Dean Herbert
04a2d67ca4
Fix legacy combo counter bounce animation not always playing
As mentioned [in
discord](https://discord.com/channels/188630481301012481/1097318920991559880/1274231995261649006).
2024-08-17 15:13:44 +09:00
Dean Herbert
d1d195cf18
Fix incorrect skin lookup shortcutting causing sprites to no longer work 2024-08-17 02:33:52 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
054366b25d
Use zero baseline for legacy sprite text display 2024-08-15 13:07:42 +09:00
Dean Herbert
f6ada68e47
Fix migration failure due to change in class name 2024-08-09 17:27:39 +09:00
Dean Herbert
7666e8b932
Remove SupportsClosestAnchor for the time being
This may have had a good reason to be added, but I can't find that
reason, so let's keep things simple for the time being.
2024-08-09 15:30:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes 2024-08-09 14:55:01 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter 2024-08-09 00:19:17 +09:00
Dean Herbert
88c5997cb3
Add back removed xmldoc 2024-08-08 16:36:54 +09:00
Dean Herbert
60d383448f
Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
This didn't make any sense, so let's do it a better way.
2024-08-08 16:29:54 +09:00
Dean Herbert
3c572abaa7
Merge branch 'master' into ruleset-specific-combo-counter 2024-08-08 03:21:52 +09:00
Dean Herbert
725dc4de9b
Use transformers for per-skin key counter implementation 2024-08-06 18:17:21 +09:00
Dean Herbert
8619bbb943
Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
Dean Herbert
90395aea13
Fix incorrect colour fallback handling
Adds a note about `GetConfig` being stupid.
2024-08-06 15:43:39 +09:00
Dean Herbert
c4572ec265
Sanitise font sizes / weights 2024-08-06 15:17:43 +09:00
Bartłomiej Dach
c3dae81935
Only add legacy key overlay to osu! and catch HUD layers 2024-07-24 15:41:20 +02:00
Bartłomiej Dach
26395bd443
Adjust animations further to match stable 2024-07-24 15:26:27 +02:00
Bartłomiej Dach
3c28c116ca
Simplify input overlay text colour decode (and fix incorrect default) 2024-07-24 14:53:01 +02:00
Bartłomiej Dach
087dd759be
Adjust layout to ballpark-match stable
I dunno what the wiki is claiming with the "24px" figure or why
but I'm not playing conversion games either. Dimensions ballparked
via screenshots captured at x768 resolution.

Also removes a weird homebrew method to keep the text upright.
There is one canonical way to do this, namely
`UprightAspectMaintainingContainer`. And the other key counters
were already using it.
2024-07-24 14:52:56 +02:00
normalid
fede6b3657 Fix indent problems 2024-07-24 13:09:21 +08:00
normalid
b24be96d04 Fix code quality 2024-07-24 12:57:30 +08:00
normalid
56143de2c6 Update offset factor 2024-07-24 12:39:36 +08:00
normalid
e2beacb3dd Remove logging 2024-07-24 12:31:01 +08:00
normalid
395f8424b5 Match the stable animation 2024-07-24 12:30:08 +08:00
normalid
c52a993607 Support custom input overlay color 2024-07-23 23:35:25 +08:00
normalid
c7b110a471 * Fix the default position
* Make the font match stable style
2024-07-23 22:11:28 +08:00
normalid
989ac56cbb Fix the return button being squshed 2024-07-23 21:12:55 +08:00
normalid
9fe369b7f4 Replace SkinnableSprite with Sprite 2024-07-23 21:08:08 +08:00
normalid
a015fde014 Change the default height to match the stable 2024-07-23 20:53:06 +08:00
normalid
dce894108a Remove unused blending mode 2024-07-23 20:50:08 +08:00
normalid
f7dc0b65da Clean up the code 2024-07-23 20:47:49 +08:00
normalid
5dcc8b7a8f Make the text are always horizontal 2024-07-23 19:56:43 +08:00
normalid
777a0deb0f Update the offset formula 2024-07-23 19:45:53 +08:00
normalid
ad1a86ebdc Implement the overlay 2024-07-23 19:05:14 +08:00
Dean Herbert
d3c66e2404
Add basic flow for mounting beatmaps for external editing 2024-07-10 18:29:51 +09:00
Dean Herbert
f201cc3fea
Expand explanation in inline comment 2024-07-05 10:09:06 +09:00
Dean Herbert
e3c8bee7d0
Fix nullability failure 2024-07-04 20:17:40 +09:00
Dean Herbert
b2af49c102
Fix classic fallback not having a transformer (and only add if required) 2024-07-04 20:17:39 +09:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Salman Ahmed
dce1b4ec6c Merge branch 'master' into ruleset-specific-combo-counter 2024-07-01 08:31:40 +03:00
Salman Ahmed
0c34e7bebb Store layout version in SkinLayoutVersion instead and refactor migration code 2024-07-01 08:30:37 +03:00