Dean Herbert
5c7ff363ce
Move title/description to correct class
2022-04-20 16:08:00 +09:00
Dean Herbert
2ee37aeceb
Reduce nesting and usage of GridContainer
2022-04-20 16:01:15 +09:00
Dean Herbert
1032dc235d
Rename PopupScreenTitle
to ShearedOverlayHeader
2022-04-20 16:01:15 +09:00
Dean Herbert
8d31b0bc01
Split out the base design of sheared overlay into its own abstract class
...
This will allow for reuse with the first-run overlay.
2022-04-20 15:50:16 +09:00
Bartłomiej Dach
0d5ce336f4
Hide mod customisation toggle if customisation not permitted
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
881df7663d
Fix filter not taking effect if applied before panel load completion
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
8af865a1c5
Fix incompatibility panel using reference equality
2022-04-17 23:28:53 +02:00
Bartłomiej Dach
ffb5c1e86c
Tweak colours on incompatibility displaying mod panel
2022-04-17 23:28:52 +02:00
Bartłomiej Dach
20c17b8c98
Make base mod select screen abstract
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
7eebc20124
Add replacements for mod overlays used by game
2022-04-17 23:28:51 +02:00
Bartłomiej Dach
67c44db8d5
Add extension points required for replacing old mod overlay
2022-04-17 23:28:51 +02:00
Dean Herbert
ac799aaf7a
Add missing newline
2022-04-05 19:25:47 +09:00
Dean Herbert
32daf64a31
Use newly exposed framework helper function to find closest parent
2022-04-05 19:24:34 +09:00
Dean Herbert
631aa2a6ec
Remove left padding to allow left-most column to exist further to the.. left
2022-04-05 18:44:25 +09:00
Dean Herbert
54715885af
Adjust animation metrics slightly
2022-04-05 18:41:01 +09:00
Dean Herbert
7a1820e6bb
Fix multiplier display resetting transformations
2022-04-05 18:40:48 +09:00
Dean Herbert
9fdeb20537
Animate individual ModColumn
s during togle of oerlay
2022-04-05 18:27:34 +09:00
Dean Herbert
901032bfa2
Animate multiplier display
2022-04-05 18:25:27 +09:00
Dean Herbert
497e5e3a36
Slightly adjust scroll handling and also apply to ModSettingsContainer
2022-04-05 17:19:33 +09:00
Dean Herbert
a408776734
Limit FillFlow
of columns to applicable direction
2022-04-05 17:15:05 +09:00
Dean Herbert
388322cd61
Speed up customisation panel toggle a bit
2022-04-05 16:56:24 +09:00
Dean Herbert
58e9147b12
Simplify and better comment nested scroll conditionals
2022-04-05 16:48:25 +09:00
Dean Herbert
f156cb797d
Improve nested scroll behaviour
2022-04-05 16:46:09 +09:00
Dean Herbert
23dad7bdc4
Move scroll view padding to content level
...
Without doing this, there is a non-masked but also non-interactive area
to the left or right of the view.
2022-04-05 16:43:00 +09:00
Bartłomiej Dach
9b367d645d
Always play pop in sequence
2022-04-04 20:02:47 +02:00
Dean Herbert
57b8c32f25
Remove unused fields
2022-04-04 20:42:14 +09:00
Dean Herbert
bc53adb72a
Adjust customisation transition slightly
2022-04-04 15:50:40 +09:00
Dean Herbert
b5df350007
Adjust pop in/out transitions
2022-04-04 15:45:44 +09:00
Bartłomiej Dach
cd776d21a6
Fix propagation of selected mods to columns
2022-04-03 20:12:34 +02:00
Bartłomiej Dach
e46c2df409
Add testing for customisation panel show/hide logic
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
293ef44836
Implement new mod select screen
2022-04-03 20:12:33 +02:00
Bartłomiej Dach
624f9fc774
Implement mod settings area component
2022-03-16 23:13:11 +01:00
Bartłomiej Dach
643f68e844
Better annotate initial rolling counter value set
2022-03-07 23:11:20 +01:00
Bartłomiej Dach
019f4d965d
Show two decimal digits on mod multiplier rather than one
2022-03-07 22:55:55 +01:00
Bartłomiej Dach
c25d7a1c75
Use rolling counter for multiplier display
2022-03-07 22:50:51 +01:00
Bartłomiej Dach
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
Bartłomiej Dach
899b95e61b
Do not delay inital mod update by a frame
2022-02-28 21:46:58 +01:00
Bartłomiej Dach
e8701f46f1
Add xmldoc to Filter
to explain usage
2022-02-28 21:39:21 +01:00
Bartłomiej Dach
6cc972aa6a
Fix test failures by waiting for panel load
2022-02-28 21:36:13 +01:00
Dean Herbert
4a555d067d
Change ModPanel
to not handle OnMouseDown
to allow drag scrolling in ModColumn
2022-02-28 14:32:50 +09:00
Bartłomiej Dach
774952adda
Rescale components from figma to real dimensions
2022-02-27 23:08:31 +01:00
Bartłomiej Dach
16c6b9b3b3
Add keyboard selection support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
b690df05de
Hide multiselection checkbox if everything is filtered
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a83f96b026
Add filtering support to mod column
2022-02-27 22:51:29 +01:00
Bartłomiej Dach
a80b4334ff
Tweak layout of column display for better spacing
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
53e8072632
Port multiselection from previous design
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
f40bd39487
Add toggle all checkbox to column display
2022-02-27 22:51:28 +01:00
Bartłomiej Dach
2e04a83554
Implement column display for new mod design
2022-02-27 22:51:27 +01:00
Bartłomiej Dach
c189cc5d00
Remove unused using directive
2022-02-24 21:01:37 +01:00
Dean Herbert
435bdd0b4a
Combine and simplify state management logic
...
This makes a few changes to bring things into a better shape during
mouse interactions with the mod panels:
- Dragging away from the panel now works in line with other buttons (ie.
`OsuButton`)
- Hovering now uses a lightened version of the current state, rather
than always using the active colour. I think this feels better.
- Mouse down now uses a transform point of 0.5. This is to give the
button a feeling of one of those latching light switches which resists
until reaching a point of overcoming the spring and switching state. I
think 0.4 (non-active) and 0.6 (from active) may work better, but left
at 0.5 for simplicity of implementation and I think it's good enough?
- Border always uses the gradiented version. I did this for simplicity
of implementation, but also think it looks better.
- Adjusted transform durations to feel better to me.
2022-02-24 15:25:30 +09:00
Bartłomiej Dach
713f89a59c
Implement incompatibility-displaying variant of mod panel
2022-02-23 23:19:06 +01:00
Bartłomiej Dach
bbe2dfa458
Move out incompatibility displaying tooltip to own class
2022-02-23 23:18:15 +01:00
Bartłomiej Dach
8a0aba6c59
Implement mod panel for new mod select screen
2022-02-23 23:18:14 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
cf633973a9
Refactor exposed mod retrieval methods for better safety
2021-09-10 11:09:13 +09:00
Dean Herbert
4d0530ca9d
Add new methods to ruleset for quicker mod lookups
2021-09-09 16:46:14 +09:00
Dean Herbert
9e21f5a59c
Rename LocalPlayer
to User
in mod select prefixes
2021-09-01 17:22:52 +09:00
Dean Herbert
fb5f3fb9af
Rename button to be more descriptive of its purpose
2021-09-01 17:19:38 +09:00
Salman Ahmed
a190801291
Revert no longer required tooltip content changes
2021-08-31 19:36:27 +03:00
Salman Ahmed
9afc482598
Merge branch 'master' into move-incompatibility-icon
2021-08-31 19:27:43 +03:00
Dean Herbert
fa2bf42188
Update tooltip implementations
2021-08-30 16:05:00 +09:00
Salman Ahmed
589f2863ca
Move incompatibility tooltip logic to local player mod select overlays
...
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.
That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.
Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
Salman Ahmed
e527bfd4bf
Move incompatibility icon logic to local player mod select overlays
2021-08-28 02:37:46 +03:00
Dean Herbert
c3b7ce0b05
Remove stray newline
2021-08-24 14:02:50 +09:00
Dean Herbert
afd01d22d6
Adjust visuals of incompatible icon and move to own class
2021-08-24 14:01:49 +09:00
Dean Herbert
bf0a1167ec
Improve update flow and ensure selected mods is read from local context
2021-08-24 13:35:39 +09:00
Henry Lin
b8fe03b77f
Use Mod.Equals
for comparison
2021-08-24 09:50:09 +08:00
Henry Lin
6e3d05c7ce
Display an icon to signify incompatibility instead of a red tint
2021-08-24 09:42:53 +08:00
Henry Lin
0bbddd297c
Remove unused code
2021-08-22 11:05:53 +08:00
Henry Lin
e213562b2a
Add a red tint on mods incompatible with the current selection
2021-08-22 11:01:17 +08:00
Henry Lin
ef6faf04be
Use FirstOrDefault in TooltipContent
2021-08-22 10:22:18 +08:00
Henry Lin
3d402d9e78
List incompatible mods in tooltip of mod button
2021-08-22 10:13:34 +08:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Dean Herbert
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
Dean Herbert
af270cccc4
Fix cross talk between ModSelectOverlay
s
2021-07-08 17:59:04 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Dean Herbert
5883922177
Remove mod multiplier completely
2021-06-25 16:36:31 +09:00
aitani9
62566f2a4a
Remove "Score Multiplier" text
2021-06-24 14:29:47 -07:00
Dean Herbert
b1fd812805
Merge branch 'master' into more-ui-sfx
2021-06-18 23:24:19 +09:00
Jamie Taylor
5ce52b2669
fix ModButton duplicate click sound
2021-06-18 21:41:07 +09:00
Dean Herbert
4de27429bc
Change ModSelectOverlay
to never deselect the user triggered selection
2021-06-18 13:17:55 +09:00
Dean Herbert
abc96057b2
Remove relative height specification and use constant height
2021-05-21 17:55:46 +09:00
Dean Herbert
7fc450c620
Fix mod settings blocking input outside its visible area
...
Closes #12502 .
2021-04-20 23:42:56 +09:00
smoogipoo
ccb83ef3a3
Fix checkbox not being updated
2021-02-22 15:47:47 +09:00
smoogipoo
c6ed3efa4a
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 14:47:32 +09:00
Joehu
982d8e35ed
Fix mod settings showing scrollbar when screen is offset
2021-02-12 10:42:48 -08:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
98c5b0220c
Merge pull request #11725 from smoogipoo/freemods-user-settings
...
Add local user customisation for freemod mod settings
2021-02-11 16:02:24 +09:00
smoogipoo
822c66033f
Add local-user freemod configuration
2021-02-10 19:56:59 +09:00
Dean Herbert
b3b0d97354
Avoid potential feedback from bindable event binds
2021-02-10 15:33:04 +09:00
Dean Herbert
67c1c4c1eb
Copy settings before applying selection
2021-02-10 15:30:17 +09:00
Dean Herbert
435c85a2e7
Avoid executing selection twice on ModSelectOverlay load
2021-02-10 15:13:09 +09:00
Dean Herbert
a39263423c
Fix externally changed settings from being reset when ModSelectOverlay is initialised
2021-02-10 15:12:29 +09:00
Dean Herbert
75bc9f607e
Rename wrongly named method
2021-02-10 14:55:15 +09:00
Dean Herbert
8204d360a8
Always reset local user settings when a mod is deselected in ModSelectOverlay
2021-02-09 13:44:42 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Dean Herbert
0750c3cb6a
Add back immediate deselection flow to ensure user selections can occur without contention
2021-02-04 23:44:46 +09:00
Dean Herbert
8f2f1a444f
Avoid resetting selection on deselecting incompatibile types
2021-02-04 19:55:09 +09:00