smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Lucas A
fe8c705f1b
Merge remote-tracking branch 'upstream/master' into user-status-wiring
2019-04-20 09:42:32 +02:00
smoogipoo
5a3d6a0258
Fix post-merge errors
2019-04-17 16:11:59 +09:00
Dean Herbert
bb539af1a0
Merge branch 'master' into player-mod-reinstantiation
2019-04-16 22:35:21 +08:00
Lucas A
5887008fb3
Merge branch 'master' into user-status-wiring
2019-04-15 11:43:53 +02:00
DrabWeb
c766631ad6
Check for breaks using GameplayClock time.
2019-04-13 11:39:22 -03:00
Lucas A
361c0ec9f2
Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in
2019-04-13 13:18:44 +02:00
Lucas A
da5d6cb1d4
Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap
2019-04-12 22:54:35 +02:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
smoogipoo
4c571acd67
Reinstantiate mods for every player
2019-04-09 13:33:16 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
DrabWeb
e76897d6a7
Fix ResumeContainers appearing when resuming during breaks.
2019-04-07 16:32:55 -03:00
Dean Herbert
6949c233bf
Merge remote-tracking branch 'upstream/master' into resume-cursor-2
2019-03-29 15:02:12 +09:00
Dean Herbert
a88f23e555
Convert remaining two flags to ctor parameters
2019-03-26 16:53:44 +09:00
Dean Herbert
83863d35c3
Remove AllowLeadIn flag
2019-03-26 16:35:00 +09:00
Dean Herbert
256a579de0
Allow player to not pause on focus loss
2019-03-26 13:17:00 +09:00
Dean Herbert
9e6cdd7bd5
Combine conditionals and clarify comment
2019-03-22 14:42:51 +09:00
Dean Herbert
5b8fd6822e
Move storyboard logic region down
2019-03-22 14:39:20 +09:00
Dean Herbert
15f9a6b9df
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
2019-03-21 16:04:18 +09:00
Dean Herbert
67a65b80fc
Merge branch 'master' into visual-settings-container
2019-03-20 20:48:30 +09:00
Dean Herbert
01f795b046
Make restart public rather than reimplementing
2019-03-20 19:45:04 +09:00
Dean Herbert
f43e7a880c
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
2019-03-20 15:27:06 +09:00
David Zhao
15637f9c4a
Rework instant blur logic such that updateVisuals doesn't need to be public
2019-03-20 14:17:35 +09:00
Dean Herbert
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
David Zhao
a8e2072286
Make blurtarget private, improve documentation
2019-03-19 20:15:28 +09:00
David Zhao
df37973e84
Move showstoryboard into player
2019-03-19 13:13:19 +09:00
David Zhao
27a92e017c
rename back to UserDimContainer
2019-03-19 13:06:14 +09:00
David Zhao
f1b2073bf6
Merge remote-tracking branch 'upstream/master' into visual-settings-container
2019-03-19 13:01:05 +09:00
Dean Herbert
4f075f4740
Add more comprehensive testing
2019-03-18 20:33:43 +09:00
Dean Herbert
9433a97747
Add resume requesting support and fix exit scenarios
2019-03-18 20:33:43 +09:00
Dean Herbert
536b5e0dab
Remove PausableGameplayContainer
2019-03-18 20:33:43 +09:00
Dean Herbert
f13003c53b
Simplify and localise storyboard logic in Player.cs
2019-03-18 20:33:43 +09:00
Dean Herbert
bcaff9f7b4
Add basic pause tests
2019-03-18 20:33:43 +09:00
Dean Herbert
465c95e952
Refactor pause logic so GameplayClockContainer is in control
2019-03-18 20:33:43 +09:00
David Zhao
de6d8fc637
Move user blurring into VIsualSettingsContainer
2019-03-13 18:25:22 +09:00
Dean Herbert
f0114d776d
Use interface to access API
...
Allows for better testability.
2019-03-13 12:58:18 +09:00
smoogipoo
d055b248ac
Remove blank line
2019-03-08 15:56:36 +09:00
smoogipoo
7c5ca67691
Merge remote-tracking branch 'origin/master' into gameplay-clock-container
...
# Conflicts:
# osu.Game/Screens/Play/Player.cs
2019-03-08 15:54:15 +09:00
Dean Herbert
ed8c9bc88a
Merge remote-tracking branch 'upstream/master' into gameplay-clock-container
2019-03-08 15:07:55 +09:00
Dean Herbert
64b6eaa844
Simplify inward bindings
2019-03-07 16:04:11 +09:00
Dean Herbert
58ef397f4f
Move all clock related gameplay logic inside GameplayClockContainer
2019-03-07 16:02:24 +09:00
Dean Herbert
ffe53411f6
Add back cursor proxying
2019-03-06 17:44:58 +09:00
Dean Herbert
acf518c208
Move cursor inside playfield
2019-03-06 17:41:54 +09:00
Dean Herbert
5411c63093
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-06 17:14:08 +09:00
Dean Herbert
6b042eae94
Merge branch 'master' into fix-cursor-in-scale-container
2019-03-05 22:22:56 +09:00
Dean Herbert
8a6fa0915e
Merge branch 'master' into simplify-gameplay-clock
2019-03-05 20:22:46 +09:00
Dean Herbert
76ce3954a0
Rename PauseContainer
2019-03-05 19:30:55 +09:00
Dean Herbert
fc0b297232
Fix menu cursor not displaying outside of gameplay scaling area
2019-03-05 18:06:24 +09:00
Dan Balasescu
fd147dae21
Merge branch 'master' into fix-disabled-set-crash
2019-03-05 17:25:13 +09:00
Dean Herbert
c5cd9972c4
Make restart private
2019-03-05 13:37:51 +09:00
Dean Herbert
01f1018d02
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Dean Herbert
30e820d107
Fix storyboard potentially being loaded many times
2019-02-28 20:36:00 +09:00
Dean Herbert
53eb0e7e4e
More formatting fixes
2019-02-28 20:30:23 +09:00
Dean Herbert
6861163226
Remove pointless method
2019-02-28 20:21:27 +09:00
David Zhao
e3338e94d1
Make test cases more compact, add two way toggles
2019-02-28 20:01:15 +09:00
Dan Balasescu
99812bd448
Apply suggestions from code review
...
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
2019-02-28 18:25:58 +09:00
Dean Herbert
b2872b47d0
Merge branch 'master' into UserDimLogic
2019-02-28 17:18:04 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
David Zhao
882fff1631
Assert storyboard visibilty at both steps of toggle
2019-02-27 17:56:44 +09:00
David Zhao
14ffd9efe8
Add fake storyboard to visually assess storyboard dim
2019-02-27 17:02:04 +09:00
David Zhao
d750023c52
Fix TestCasePlayerLoader not having a background stack
2019-02-25 22:05:49 +09:00
Dean Herbert
80737b9ef8
Remove "silent" parameter; consolidate import logic
2019-02-25 18:24:06 +09:00
David Zhao
16fa30f71e
Fix bindable
2019-02-25 13:27:44 +09:00
David Zhao
ccc86b66fa
Use local private bindable in Player.cs
2019-02-25 13:15:37 +09:00
David Zhao
af4606f3d2
Create new test for StoryboardReplacesBackground
2019-02-25 12:35:01 +09:00
David Zhao
24f5bc7a75
Add documentation and move storyboard init logic
2019-02-24 20:03:24 +09:00
David Zhao
f4acd6e48f
Move PlayerLoader tests out of constructor, Improve Documentation
2019-02-24 18:10:59 +09:00
David Zhao
ab3fa91a2f
Merge branch 'master' into UserDimLogic
2019-02-22 20:38:10 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
David Zhao
263972a048
Remove DimLevel bindable from ScreenWithBeatmapBackground
2019-02-22 17:00:00 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
David Zhao
97db8abd59
Remove unused includes
2019-02-21 18:34:11 +09:00
David Zhao
0677194f46
Move all storyboard show logic into UserDimContainer
2019-02-21 18:14:58 +09:00
David Zhao
ad5e81f0cd
Add test case for background preview, fix unit tests
2019-02-21 15:24:26 +09:00
David Zhao
1bd1b6b099
Move user dim logic into UserDimContainer instead
2019-02-20 16:53:57 +09:00
David Zhao
af049004dd
Add test cases for transitioning into pause overlay and into results
2019-02-18 19:53:55 +09:00
David Zhao
80800f2931
Match up fade behavior with current master
2019-02-18 16:34:11 +09:00
David Zhao
9be25c3758
Fix unit tests
2019-02-18 16:00:59 +09:00
David Zhao
f241d67e5f
Use conditional operator isntead of if
2019-02-18 15:23:03 +09:00
David Zhao
df148f8787
Fix background dim not being disabled on playerloader exit
2019-02-18 12:55:42 +09:00
David Zhao
8693d6a76b
Merge branch 'master' into UserDimLogic
2019-02-15 17:11:21 +09:00
David Zhao
6da9f94ae3
Fix regression with background dim
2019-02-15 16:17:01 +09:00
David Zhao
3a74ad678a
clean up unused includes
2019-02-14 18:41:10 +09:00
David Zhao
e2a312a663
Move user dimming logic into its own container
2019-02-14 17:47:53 +09:00
Dean Herbert
166cdab2e8
Remove unnecessary null check
2019-02-13 14:14:57 +09:00
Dean Herbert
2ea839c475
Fix crashes on beatmap not being set correctly in player
2019-02-12 19:18:22 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728
Move toolbar showing and overlay activation to OsuGame
...
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
1730ad143f
Merge branch 'master' into fix-key-counter
2019-01-23 18:22:08 +09:00
chrisny286
bb56c4a1a7
use Color4.Black and White + using osuTK.Graphics
2019-01-23 09:08:34 +01:00
chrisny286
f4ebab2d3a
Fix backgrounds being transparent in some scaling modes
...
by replacing `.FadeTo` at the necessary places with `.FadeColour`.
restoring the `.FadeColour` in `fadeOut` of the Player Screen which is ran in every exit scenario.
2019-01-23 08:52:25 +01:00
Dean Herbert
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
Dean Herbert
74539b5e5c
Merge remote-tracking branch 'upstream/master' into letterboxing
2019-01-07 18:52:48 +09:00
Dean Herbert
7d1163a7d2
Remove unnecessary null check
2019-01-04 15:49:23 +09:00
Dean Herbert
c528a3896d
Formatting and naming
2019-01-04 15:34:32 +09:00
Dean Herbert
3953f829c8
Add letterbox/screen scaling support
2019-01-04 13:36:02 +09:00
Dean Herbert
b6dc6c4a74
Merge branch 'master' into do_not_use_local_user_for_autoplay_score
2019-01-04 13:11:17 +09:00