This is a significant performance boost for gameplay, especially for long or stroyboard-heavy maps.
# Conflicts: # osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs # osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds handles the restrictTo parameter.
# Conflicts: # osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs # osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs # osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs # osu.Game/Rulesets/UI/RulesetContainer.cs
# Conflicts: # osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs # osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
Regressed at https://github.com/ppy/osu/commit/50091252e272564807e046b699d6619382a44891#diff-20562da8cde558aacafa9540b97b7975