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Commit Graph

73 Commits

Author SHA1 Message Date
Bartłomiej Dach
9915fac2c8
Fix sample silence being one level too low
4a7b011a53 inadvertently unearthed that
nested strong hits could play samples of their own accord, rather than
delegating to `DrumSampleTriggerSource` as they were supposed to. This
was an unfortunate omission due to how the inheritance structure of
`TaikoHitObject` looks like (some irrelevant classes omitted for
brevity):

	DrawableTaikoHitObject
		DrawableTaikoHitObject<TObject> <-- `GetSamples()` was overridden to empty here
			DrawableTaikoStrongableHitObject
				DrawableHit
				DrawableDrumRoll
				DrawableDrumRollTick
			DrawableSwell
			DrawableSwellTick
		DrawableStrongNestedHit <-- all strong nested hits are here => didn't receive `GetSamples()` override
			DrawableHit.StrongNestedHit
			DrawableDrumRoll.StrongNestedHit
			DrawableDrumRollTick.StrongNestedHit

To fix, move the `GetSamples()` override one level higher, to the
non-generic `DrawableTaikoHitObject`, to suppress the spurious sample
playbacks.

The stale reference in the comment was also updated to match current
code.
2023-05-21 18:58:26 +02:00
Bartłomiej Dach
67b6df3172
Reword ambiguous xmldoc 2023-02-12 13:31:29 +01:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Dean Herbert
0bcd0cda6b Fix taiko drawable hit content not correctly being removed on regeneration 2021-05-21 16:41:40 +09:00
Bartłomiej Dach
a25cd910f8 Prepare base DHO for HO application 2020-12-20 15:42:24 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2 Change properties to methods and improve naming 2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422 Fix taiko sample selection not updating when changing strong/rim type 2020-09-23 17:59:11 +09:00
Dean Herbert
50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
eb165840cb Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65 Fix typo in DrawableTaikoHitObject 2020-04-15 07:00:38 +03:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Huo Yaoyuan
40b43b85f1 CA1715: use prefix for generic parameters. 2019-12-17 13:00:25 +08:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
smoogipoo
5efd455ce4 Fix taiko sample namespace 2019-09-04 12:47:10 +09:00
Dean Herbert
9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo
3723c441d2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
bc7a81e733 Add initial fade transform 2019-08-27 15:33:53 +09:00
smoogipoo
b85e62a6e2 Fix taiko proxies being removed on rewind 2019-08-27 15:24:49 +09:00
iiSaLMaN
843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
Dean Herbert
c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
39df8cce19 Fix incorrect usage of InternalChildren
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
08ffa18936 Fix nullref 2018-11-19 17:05:51 +09:00
smoogipoo
e207dd728b Fix taiko proxies not receiving the correct lifetimes 2018-11-15 20:26:12 +09:00
smoogipoo
1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
smoogipoo
732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo
38263714a1 Cleanups 2018-08-03 16:56:46 +09:00